Commit Graph

25496 Commits

Author SHA1 Message Date
Jajsha
e4f6a4bea6 Various borg law fixes (#24870)
* Various fixes

* Fix bad ordering with scrambled law orders
2024-02-02 21:29:40 -05:00
Tayrtahn
31207006f5 Fix pressing shift while held triggering escape (#24878)
* We meet again, my old friend.

* Helper property
2024-02-03 13:14:20 +11:00
PJBot
f0dddd48ad Automatic changelog update 2024-02-03 02:13:43 +00:00
Adrian16199
bff50de746 Make scarfs craftable (#24735)
* Make scarfs craftable

Also sorted the lathe a bit because I like it when it looks nice.

* reverts sorting
2024-02-03 13:12:37 +11:00
Hannah Giovanna Dawson
2e7d23674e Actually fix round restart audio this time (#24754)
In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.

The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)

This needs a refactor but at least the defect is fixed now.
2024-02-03 13:11:53 +11:00
lapatison
e7ee364af3 Space-Up flavor quick-fix (#24863)
Fix spaceup flavor
2024-02-03 13:08:43 +11:00
PJBot
215da3fb36 Automatic changelog update 2024-02-03 02:08:26 +00:00
IProduceWidgets
ca5db8a8d4 freezer prevents nuclear annihilation (#24884) 2024-02-02 21:08:01 -05:00
Hmeister-real
7ba6a278a4 Update cargo guidebook entry and other minor guidebook changes (#24828)
* Minor cloning change in guidebook

Cloning this should be removed at some point anyway, but im unsure if it can still be found in salv? can anyone confirm?

* Changes and updates to survival, removed fluff

* Create TradeStation.xml

* Forgor

* Change hex

* Rework this cause it was out of date

* Pointless spacing fixed (copy and pasted made it funny,)

* revert (somewhat)

Science cant set up cloning, so i just removed that part

* Remove more space
2024-02-03 13:07:21 +11:00
PJBot
b6dbdf217d Automatic changelog update 2024-02-03 01:56:08 +00:00
Tayrtahn
765ea789cc Add Stonk Pockets (#24876)
* Added stonk pockets

* Give me a little credit

* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json

* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-03 12:55:02 +11:00
metalgearsloth
641fb665b7 Add puller sanity test (#24885)
* Add puller sanity test

* weh

* NRTs
2024-02-03 12:51:05 +11:00
PJBot
7e97d540b7 Automatic changelog update 2024-02-03 01:26:17 +00:00
metalgearsloth
2191c7558a Remove puller from simplemob (#22957)
Not every mob needs to be able to pull, no, if you want it implement it manually.
2024-02-03 12:25:55 +11:00
Anzarot121
30bd3d1da0 Fix mob pull issue (#22485)
* fix issue

* fix fix

* add space

* really fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-03 12:25:11 +11:00
Bixkitts
b98dc66974 MeleeSoundComponent Working With 0 Damage (#24872)
* made hit sound logic potentially better

* Function already tries all fallbacks, no reason to return bool

* NoDamageSound execution path
2024-02-03 12:00:14 +11:00
Leon Friedrich
3ffa15ce34 Fix storage destruction/deletion bug (#24882) 2024-02-03 11:54:48 +11:00
Ubaser
84c5057bb5 Fix drug descriptions (#24622) 2024-02-02 10:43:35 -08:00
PJBot
5973341236 Automatic changelog update 2024-02-02 12:40:19 +00:00
Psychpsyo
ba0ca39a7a Screen Shake Intensity Slider in Accessibility Settings (#24749)
* Reduced motion toggle disables screen shake

* Actually, screen shake is its own slider instead

* Cache screen shake intensity cvar
2024-02-02 13:39:12 +01:00
Kevin Zheng
6b1524138b Add popup message for activating trigger with hand (#24858) 2024-02-02 19:00:06 +11:00
deltanedas
58e28b5136 fix spray paint popup spam on invalid door (#24857)
fix popup spam on invalid door

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-02 15:53:46 +11:00
metalgearsloth
606c5a8c8b Make popups nullable (#24802)
This standardises it with audio and whatever. Me when I sprinkle nullchecks everywhere.

Was 50/50 on making new non-nullable methods but figured it would bloat too hard and you can't access strings by .Value anyway.
2024-02-01 23:25:58 -05:00
PJBot
dfa86fbff8 Automatic changelog update 2024-02-02 04:25:25 +00:00
Arendian
214961f46e Fix slipping through fences (#24850)
* Can't slide under fences anymore

* Small mobs can't pass instead
2024-02-01 23:24:20 -05:00
Hanz
82434e7959 Booze/Soda Dispenser label fix (#24848)
This is literally it

Ayup
2024-02-02 11:49:42 +11:00
PJBot
d356a075e6 Automatic changelog update 2024-02-01 23:42:49 +00:00
Vasilis
20ecbc252c Nerf the fridge explosion resistance (#24844)
Nerf
2024-02-02 10:41:43 +11:00
PJBot
92dcc0a037 Automatic changelog update 2024-02-01 22:50:59 +00:00
Mr. 27
8ef69ff2e1 detective patch (#24739)
* inital

* fikss

* nuh uh
2024-02-01 17:49:53 -05:00
PJBot
1b424d6925 Automatic changelog update 2024-02-01 22:35:15 +00:00
themias
f25093e85e Add Diona salute sound (#24836) 2024-02-02 09:34:09 +11:00
themias
efb623de19 Fix cryopod debug assert (#24830) 2024-02-02 09:33:53 +11:00
deltanedas
c49c78bafa spray painter rework (#23287)
* refactor and add Department to PaintableAirlock, move it to server dir since its in namespace

* add departments to doors, cleanup

* add style -> departments mapping

* AirlockDepartmentsPrototype

* update shared spray stuff to have department

* name file the same as the class name

* department optional

* refactor spray painter system + send department

* fixy

* client

* no need to rewrite ActivateableUi

* pro ops

* the reckoning

* hiss

* .

* :trollface:

* add standard atmos colors to palette

* Update Content.Shared/SprayPainter/SharedSprayPainterSystem.cs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-02 09:30:46 +11:00
SlamBamActionman
e36844de47 Remove gondola donkpocket & change berry box description (#24655)
* Remove gondola & change berry box description

* Removed map gondolas

* Revert "Removed map gondolas"

This reverts commit 42fcfb85f16e778df135d2a68b9cea08d794e28b.

* Updated migration.yml to remove FoodBoxDonkpocketGondola

* Replacing is better than removing

* Changed description slightly
2024-02-02 09:27:52 +11:00
PJBot
912b5915d4 Automatic changelog update 2024-02-01 22:22:10 +00:00
themias
eed7ca1ddc Fix dylovene OD damage (#24826)
fix dylovene OD damage
2024-02-01 15:21:04 -07:00
PJBot
abd2bfceb8 Automatic changelog update 2024-02-01 22:20:07 +00:00
Blazeror
66b37b45f4 Adds ExaminableSolutionComponent to spray bottles (#24838)
Added missing component to base spray bottle
2024-02-02 09:19:01 +11:00
Vasilis
5d5c4c4772 Action for closing prs submitted by the submitters master branch (#24094)
* Action for closing master prs

* Spelling mistakes and better msg

* a
2024-02-02 01:05:01 +11:00
metalgearsloth
2aa5759334 Update submodule to 209.0.1 (#24822) 2024-02-02 01:04:45 +11:00
metalgearsloth
0375cd866f Remove bad tag (#24820) 2024-02-02 01:03:03 +11:00
metalgearsloth
67286f3a4c Update submodule to 209.0.0 (#24819) 2024-02-02 00:41:03 +11:00
metalgearsloth
52808694e0 Remove obsolete transform call (#24217)
* Remove obsolete transform call

Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.

* Update calls

* weh
2024-02-02 00:39:43 +11:00
PJBot
d4185144dd Automatic changelog update 2024-02-01 13:35:03 +00:00
Magnus Larsen
9cd6e4dccd Fix clientside storage Whitelists (#24063)
* Fix outdated component name in assaultbelt whitelist

RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)

* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared

* Move LightReplacerComponent to Shared

* Move Utensil, Mousetrap components to Shared

* Move SprayPainterComponent to Shared

The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.

* Add trivial Produce and Seed components to Client

This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:33:57 +11:00
Aexxie
467e983ba9 Move grenade components to shared (#22691)
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Delete .run/Content Server+Client.run.xml

HOW DID THIS GET IN HERE ITS NOT AHHHH

* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update ExplodeOnTriggerComponent.cs

* Revert "Delete .run/Content Server+Client.run.xml"

This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.

* Fix?

* cannot figure out how to get this to go back please forgive

* Fixes a network issue

* leftovers

* Fixes

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:29:01 +11:00
lunarcomets
4520ac8c9b add lizard speech bubble (#23365)
* add bubble sprites and yaml changes

* fixed issues

* lizardified names

* more fixes, got rid of error

* add indicator to kobolds

* updated sprites (removed notch, brightened colours)
2024-02-02 00:24:17 +11:00
nikthechampiongr
8b19b7fab9 Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)
* Initial work on having the Rev icons not be visible to ghosts depending on a Cvar and a component.

This commit just makes it so that the revcomponent and headrev component
are not shared with clients that shouldn't know about them. This is due
to the concern that clients having access to those components, even if
no image was displayed could allow modified clients to have meta
knowledge of revs.

Currently this has the issue that if a player later
for example becomes a rev, none of the existing rev components get
networked to them. I am not sure there is currently an effecient
solution to this.

This is probably in an issue for a lot more stuff. I might just make it
so all the logic just moves to the client on whether to put the icon
again.

Also this commit adds the ShowRevIconsComponent to allow anyone with it to just
view rev icons.

* Rev components now get communicated to clients that didn't have them previously and the AntagIconSystem is now properly checking whether to give the icons.

We now dirty all the rev/headrev components when someone gets converted
or gets the ViewRevIcons component. The AntagIconSystem now checks
whether it should draw the icons mostly based on an event, this is still done
client side.

This is not a full proof solution to make it so clients can't know
someone is an antag when they shouldn't because:
1. There are other components that need similar treatment, to my
   knowledge not to for revs but for other antags. Maybe even the mind
   component. This could be addressed in future PRs.
2. We cannot ensure that clients forget about these components if the
   client gets deconverted for example. We can of course have code that
   does this, but it will necessarily need to be done on the client and
   if the client is modified then there is no way to ensure this.
   Of course at that point they should already know who their fellow
   revs are so this might not be an issue.

I now need to do the same thing for zombies in a future commit.
A similar system for nukies also needs to be looked at but I will not be
doing that in the PR this commit ends up in.

* Misc name changes and cleaning up the ZombieSystem

Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.

* Misc name changes and cleaning up the ZombieSystem

Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.

* Merged 2 if statements into 1 on the Zombiesystem.

* Cut down on code duplication in AntagStatusIconSystem

Now instead of having a seperate function for each component, there is 1 generic function. Functions for special cases
like the Rev/Headrev comp can have a separate function that does the special check and then calls the generic one.
This is done through the IAntagStatusIconComponent interface which provides a common interface to get the Icon.

* Removed some duplication from the SharedRevolutionarySystem with generics.

I have no idea why I didn't think of this sooner.

* Addressed Reviews I think

I think events get unsubbed automatically but I am probably missing something that I have not understood.
Either way this is a requested change.

* Replace war crimes with actual fixes for reviews

It was not clear to me what the reviews meant

* Addressed reviews by removing need for cvars.

Whether icons are visible to ghosts is now determined by a bool in IAntagStatusIcon which all antag components
with status icons should implement.

* Update Content.Shared/Revolutionary/SharedRevolutionarySystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-02 00:08:03 +11:00
Rondalph Diggs
c989340c52 Minor bizzaresoft_flipped visual issues. (#24498)
Fix gamebreaking bizzaresoft_flipped issue.

* Icon now shows same detail, just from different perspective.
* Cap now displays correct perspective when equipped.
* Cap now displays correct perspective in hand.
* Cap now appears in the same hand it's held in.
2024-02-02 00:05:13 +11:00