Commit Graph

25496 Commits

Author SHA1 Message Date
IlyaElDunaev
3847a298c1 Treatment of blood loss in the Rat King (#26887)
Bloodloss-RatKing
2024-04-26 17:47:01 +10:00
PJBot
d578d293df Automatic changelog update 2024-04-26 07:45:46 +00:00
FungiFellow
9b63bb672f Whitelisted Sec Webbing (#27303)
* Whitelisted Sec / Merc Webbing

* Update belts.yml

* Misplaced Components fixed

* Trying to fix mapped fills

* Update belts.yml

* Update belts.yml

* Removed an Empty line

* Update belts.yml
2024-04-26 17:44:40 +10:00
PJBot
1dca65defd Automatic changelog update 2024-04-26 07:35:26 +00:00
SkaldetSkaeg
9378688ffc No echo from handheld radio (#27046)
I found the echo from my own radio very annoying.
2024-04-26 17:34:20 +10:00
Leon Friedrich
0ae942101a Fix client-side replay error (#27332) 2024-04-26 17:30:03 +10:00
Nemanja
735eeefa03 Migrate out rubber bullets/mags (#27329) 2024-04-26 14:22:49 +10:00
PJBot
de965416bd Automatic changelog update 2024-04-26 02:26:58 +00:00
Tayrtahn
b292905216 Expand UseDelay to support multiple delays per entity; fix bible healing and bag pickup (#27234)
* Upgraded UseDelay to support multiple delays per entity

* Implement secondary delay for bibles.
Also some improvements to make it work nicely.

* Documentation is good

* Reserve the previous change; now Storage uses the special ID and Bible uses the default.

* .0

* Added VV support to UseDelayInfo

* Serialize better

* No register, just setlength
2024-04-25 22:25:52 -04:00
PJBot
0aee198adf Automatic changelog update 2024-04-26 00:27:03 +00:00
Nemanja
a0b3a6b679 fix antag bugs (#27319)
* fix antag bugs

* Update NukeopsRuleComponent.cs
2024-04-25 17:25:57 -07:00
PJBot
281e5fa448 Automatic changelog update 2024-04-25 23:19:46 +00:00
cool dolphin
4f056672f9 Glasses in loadouts (#27286)
* loadouts now have aaall the glasses

* cheap sunglasses dont exist at all

* empty commit to rerun tests, there's no way i fucked something up
2024-04-26 01:18:39 +02:00
ShadowCommander
cf45005471 Add command to toggle ghost visibility on the client (#27314)
* Add command to toggle ghost visibility on the client

* Fix description

* Fix index of arg parsing

* Allow setting GhostVisibility directly
2024-04-25 18:26:21 +02:00
SoulFN
960a50c0ff Buff revenant structural damage (#27309)
* 15 > 50

* update

50 >> 60
2024-04-25 21:02:25 +10:00
PJBot
e450fadbaa Automatic changelog update 2024-04-25 02:20:23 +00:00
beck-thompson
d3b1178428 Radio jammer update! (#25912)
* Added selectable power level to radio jammer

* Cleaned up OnGetVerb

* Settings are now stored in the .yml file. Simplified stuff a lot!

* Minor fixes!

* Small little baby fix :)

* Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location.

* Minor code cleanup

* Changed byte -> int

* Update sprite

* Fixed licence

* Added power LED that changes if the jammer is on low power.

* Removed tabs

* Changed github link to the commit

* Changed all the RemComp to RemComDeferred

* Moved NetworkedComponent to shared

* Changed radio jammer textures back with minor edits

* Added a space because it was annoying me

* Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :)

* Removed useless comment

* Cleaned up code that updates the range of tracking devices.

* Fixed client namespace and removed newline

* Cleaned up ChangeLEDState and ChangeChargeLevel.

* Added comments

* Read only

* Fixed another comment

* Locked in

* Made server inherit shared

* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs

* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs

* review fixes

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-25 12:19:16 +10:00
Leon Friedrich
6d16d6b1c9 Fix DoAfter attempt event null error (#27280)
* Fix DoAfter attempt event null error

* A
2024-04-25 11:54:25 +10:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Nemanja
771661f478 fix analysis console bias button for real (#27299)
fix bias button for real
2024-04-25 11:26:55 +10:00
metalgearsloth
f6ac494ad3 Fix .ftl keys (#27289)
Required for https://github.com/space-wizards/RobustToolbox/pull/4885 to not kill content
2024-04-24 21:19:17 -04:00
PJBot
eb648dd0eb Automatic changelog update 2024-04-24 21:28:40 +00:00
pigeonpeas
ef0a4d64c8 Add a trash bag to the advanced cleaning borg module. (#27226)
add the trash bag

puts the trash bag in the advanced cleaning module
2024-04-25 00:27:34 +03:00
deltanedas
d797e3753f saltern bar stool (#27263)
saltern stool

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-24 13:40:54 -06:00
metalgearsloth
17160fad83 Update submodule to 219.2.0 (#27294) 2024-04-25 00:35:56 +10:00
Leon Friedrich
8aabb1c2e5 Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR

* A
2024-04-25 00:27:13 +10:00
Pieter-Jan Briers
7b90c08a2c Various item status fixes/tweaks (#27267)
* Always display item status panel fully

Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.

* Fix item status middle hand being on the wrong side

I think I switched this around when fixing the left/right being inverted in the UI code.

* Minor status panel UI tweaks

Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.

Clip contents for panel

* Fix clipping on implanters and network configurators.

Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.

* Update visibility of item status panels based on whether you have hands at all.

This avoids UI for borgs looking silly.

Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.

* Use BulletRender for laser guns too.

Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.

This involved generalizing BulletRender a bit so it can be used for not-just-bullets.

* Fix geiger word wrapping if you're really fucked
2024-04-25 00:01:31 +10:00
PJBot
38f490e5eb Automatic changelog update 2024-04-24 13:45:03 +00:00
FungiFellow
5fa424a43b Add Truncheon to Secbelt Whitelist (#27281)
* Add Truncheon to Secbelt Whitelist

* Update belts.yml

* Added Truncehon Tag in Tags.yml

* Update security.yml

* Update security.yml
2024-04-24 16:43:56 +03:00
PJBot
7f6f9c1209 Automatic changelog update 2024-04-24 13:22:36 +00:00
Alzore
4290d5f13e Make the cargo telepad T2 civilian (#26270)
therearetwowaystodothis
2024-04-24 23:21:28 +10:00
Tayrtahn
480d26aba6 Fix climbing and bonking simultaneously (#27268)
* Properly network ClumsyComponent

* Fix being able to climb and bonk at the same time.
Also properly subscribe to AttemptClimbEvent by-ref.

* Update Content.Shared/Interaction/Components/ClumsyComponent.cs
2024-04-24 23:02:43 +10:00
Leon Friedrich
91aa16f08a Add NukeOps Test (#27207)
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
2024-04-24 15:38:43 +10:00
Nemanja
49f1c8b197 fix analysis console not saving bias button state (#27275) 2024-04-24 01:35:16 -04:00
PJBot
829b453e3c Automatic changelog update 2024-04-24 02:43:41 +00:00
Plykiya
14bc595442 Do-afters belonging to other players are now shaded (#27273)
Make do-afters belonging to other players shaded

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-23 19:42:34 -07:00
Flareguy
10ad53df72 Revert "Maints Exit Sign" (#27271)
Revert "Maints Exit Sign (#26831)"

This reverts commit 905102064c.
2024-04-23 20:40:26 +02:00
PJBot
0c851d256d Automatic changelog update 2024-04-23 12:08:18 +00:00
Nemanja
1bfc63c546 fix cargo teleporter (#27255)
* fix cargo teleporter

* don't delete orders

* basado
2024-04-23 22:07:12 +10:00
PJBot
8117131c91 Automatic changelog update 2024-04-23 11:35:15 +00:00
pigeonpeas
c129bb177c Allow the purchase of emitters from cargo. (#27229)
add emitter crates back to cargo + changes the contents of an emittercrate from emitter to emitterflatpack

👍
2024-04-23 21:34:09 +10:00
PJBot
716cdcbdf8 Automatic changelog update 2024-04-23 11:32:54 +00:00
brainfood1183
905102064c Maints Exit Sign (#26831)
* Maints Exit Sign

* change description

* id, sprites changed from maints to exit
prototype now has an unshaded layer so it can be seen in the dark.
2024-04-23 21:31:48 +10:00
PJBot
401911b734 Automatic changelog update 2024-04-23 11:31:07 +00:00
Whisper
eee056eaf0 lower max firestacks to 10, refactor flammable (#27159)
* lower max firestacks to 10, refactor flammable

* fix

* uncap fire stack damage, lower fire stack damage
2024-04-23 21:30:01 +10:00
PJBot
2f0c02ef35 Automatic changelog update 2024-04-23 11:26:04 +00:00
Ghagliiarghii
88b56efba1 Increase availibility of combat knives to security (#27224)
* Increase availibility of combat knives to security

* whitelisted combatknife in secbelt for Diona

* Revert SecDrobe change for MGS
2024-04-23 21:24:58 +10:00
PJBot
31b9f98e6d Automatic changelog update 2024-04-23 08:58:15 +00:00
Skye
32c1f8f8cd Fix: Suit Sensors Vitals (#27259)
Vitals now functions correctly
2024-04-23 10:57:09 +02:00
PJBot
c4a6bcca5c Automatic changelog update 2024-04-23 08:49:33 +00:00