Tayrtahn
f4cb02fb0c
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
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* Purge calls to obsolete EntityCoordinates methods
* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
2024-02-13 16:48:39 -05:00
metalgearsloth
ca54709186
Remove EntityUid from debug context menu ( #24660 )
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- Probably confusing if you're not familiar with nentities
- if I need the clientside uid for debugging I can just open VV and it's immediately there on first page.
2024-02-01 19:36:08 +11:00
Kot
9b97c7f2f2
Fix entity menu grouping and sorting ( #24243 )
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* Group entity menu by the displayed name instead of by the prototype
* Sort entity menu by the displayed name (with label) in current culture
2024-01-19 09:18:53 +11:00
Leon Friedrich
411fc8e27b
Improve vv /c/enthover and add keybind ( #20127 )
2023-09-16 14:09:51 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
c9d68023d9
Fix combat mode context menu ( #19743 )
2023-09-03 06:16:34 +10:00
Visne
11a57be230
Remove usages of obsolete SpriteView.Sprite.set() ( #19500 )
2023-08-25 11:16:46 +10:00
DrSmugleaf
35107f7c2b
Fix component generic usages where IComponent would not be valid ( #19482 )
2023-08-24 20:10:55 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
DrSmugleaf
34bcd042d1
Remove combat mode component reference ( #15206 )
2023-04-08 13:16:48 -07:00
08A
3b90a6357a
Refactor context menu UI ( #14334 )
2023-03-13 14:51:36 -04:00
keronshb
9183412340
Merge pull request #14206 from 08A/fix-entity-group-menu
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Fix entity group menu (right-click menu)
2023-02-23 19:27:15 -05:00
Leon Friedrich
a47529b0d5
Fix context menu scroll bar visibility ( #14211 )
2023-02-22 12:45:53 +11:00
Alexis Ehret
42e8bfb127
Refactor EntityMenuUIController.AddToUI
2023-02-21 15:08:42 +01:00
Alexis Ehret
d060e1e9af
Fix entity group menu
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Before this commit the entity submenu was always the submenu of the
first entity in the group. Now the submenu is uniq to the current entity
selected.
2023-02-21 14:13:05 +01:00
Leon Friedrich
1ae1207ab8
Fix nested context menu popup ( #13578 )
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Fixes https://github.com/space-wizards/space-station-14/issues/13565
2023-01-18 17:15:52 +11:00
metalgearsloth
02aef68dff
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Leon Friedrich
5761ba8e05
Fix verb menu not loading ( #13454 )
2023-01-13 19:59:10 -06:00
DrSmugleaf
a07e48b73b
Fix not showing player names on context menu for admins ( #13422 )
2023-01-10 14:39:47 -07:00
Leon Friedrich
2ee5eaeeec
Fix context menu not fully closing ( #13376 )
2023-01-08 17:02:06 -06:00
Kara
45da85fec6
Context menu UI backend refactor & better UX ( #13318 )
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closes https://github.com/space-wizards/space-station-14/issues/9209
2023-01-07 19:24:52 -08:00
Leon Friedrich
6f4bb040e4
Misc stealth and box changes ( #11809 )
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* git mv
* Disable shader while box is open
* Hide entity menu / prevent examine
* fix recursion fix recursion fix recursion fix recursion
* Better visibility checks
* min and max visibility fields
* fix reference point
2022-10-14 23:15:25 -05:00
metalgearsloth
77a4a71ae0
Update use secondary hotkey ( #11592 )
2022-09-29 16:06:34 +10:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
wrexbe
c55a015b77
Small UI refactor pieces ( #11026 )
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* ActionType rename Name to DisplayName
* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Kara
2d5ec7f85c
Id[entity] 2.0 (real) ( #9612 )
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* starter API
* network ID cards
* Port more stuff from old identity
* Re-implement identity representation + name updating
* move
* proper name returning for `IdentityName`
* move everything important to server, give in to temptation
* shared / server / client split sadly. move ensure to shared and spawn to server
* identity update queueing + identityblocker
* fixes
* and just like that it's usable for admins
* huge identity pass
* pass dos
* jesus christ
* figs :D
* fuck u
* fix bad merge.
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
2022-07-10 20:36:53 -05:00
Moony
93665528e0
webedit fix moment. Fixes right click menu separation.
2022-05-25 20:14:27 -05:00
Leon Friedrich
71a9ddc5f4
Verb icon tiling ( #8457 )
2022-05-25 19:41:03 -05:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
ShadowCommander
4f80dfda0d
Verb confirmation ( #6137 )
2022-01-14 01:28:17 +11:00
ShadowCommander
adcdcaa4e4
Change VerbMenu categories to only execute solitary verbs ( #6100 )
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2022-01-11 14:34:49 +11:00
Pieter-Jan Briers
a0af197259
Set outside prediction flags on system/inputs to work without prediction.
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This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Leon Friedrich
afc3ae6335
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
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This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
Paul Ritter
cc57d1380c
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
E F R
b2da936848
Everything: Rich text redux ( #5625 )
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* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
680ad72939
And a bunch more.
2021-12-08 12:19:45 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
61be228ad0
Some manual GetComponentOrNull inlines
2021-12-03 15:18:15 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
70bbd8c502
Inline Prototype
2021-12-03 11:18:05 +01:00