* testing decription textlabel
* Move uplink listing to a new menu
* Add search bar
* Added description
* Added radio uplink
* Added preset uplinks
* Minor fix
* Fixed comma
* Walls
* Airlocks mostly ported
* Disposal Unit
* Tiles
* Lighting
* Catwalk
* Windows
* Some vending machine work
* More Vending Machines
* Rest of vending machine sprites ported
* Fixes to vending machines
* Tables (This took a lot of work)
* Fixes low walls being required for window smoothing
- Also replaces window damage visualization
* Plasma Window
* APC
* SMES + Reorganized parts.yml
* Furniture and Organization and Removed Shelf
* Renamed seats.yml to chairs.yml
* Dispensers
* Lazy-fixed the glass airlocks
* Don't need this no more
* Tilez
* blue circuit my fucking beloved
* Switches lights to cev one
* Conveyors and Switch
* Reorients lights
* !ALERT! MAP CHANGES !ALERT!
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
* temp
* #3898 some progress on DrinkCanVisualizer
* Fixed implementation
* Moved drink can sprite layer definition to abstract parent
* Added open drink can sprites
* #3898 - fixes for drink cans' sprite field after merge + moved UpdateAppeareance from DrinkComponent to DrinkSystem
* Update Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
* #3898 removed obsolete comment
Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
* wielding kinda works
* rough out all the edges, wielding works nicely
* popups + loc
* increase damage & extra damage against whitelist
* small fixes
* forgot to actually do that
* reviews
* reviews + thing
* use resistances and not extradamageagainstwhitelist
* slashy
* make increasedamageonwield and melee hit events work with modifiersets
* Silly individual
* Add draggable tabletop component
* Use EntityCoordinates instead
* Don't send coordinates every frame
* Add chessboard + verb WIP
* Add documentation, verb networking works now
* Work so far
Need PVS refactor before being able to continue
Current code is broken
* viewsubscriber magic
* yes
* Fix map creation
* Add chess pieces, attempt prediction
* Add chess sprites and yml
* Clamping + other stuff
* fix
* stuff
* StopDragging() StartDragging()
* add piece grabbing
* Refactor dragging player to seperate event
* 🤣 Who did this 🤣💯👌
* 📮 sussy 📮
* Update chessboard sprite, scale piece while dragging
* yes
* ye
* y
* Close tabletop window when player dies
* Make interaction check more sane
* Fix funny behaviour when stunned
* Add icon
* Fix rsi
* Make time passed check more accurate
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Use EyeManager.PixelsPerMeter
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Add missing import
* Move viewport properties to XAML
* Make shared system and component abstract
* Use built in EntityManager
* Use RaiseNetworkEvent instead of SendSystemNetworkMessage
* Cache ViewSubscriberSystem
* Move unnecessary code to prototype
* Delete map on component shutdown instead of round restart
* Make documentation match rest of codebase
* Use ComponentManager instead of TryGetComponent
* Use TryGetComponent instead of GetComponent
* Add nullspace check to ClampPositionToViewport()
* Set world pos instead of local pos
* Improve server side verification
* Use visualizer
* Add netsync: false to sprites using visualizer
* Close window when chessboard is picked up
* Update to master
* Fix bug when opening window while another is opened
* Use ComponentManager
* Use TryGetValue
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Add sprites
* Lock system now raises lock toggle events
* Add prototype and barrier system
* Toggle lock on click
* Barrier blocks bullets (like a real wall)
* Barrier now destroyable
* Fancy visualzer and lighting. Also unlock by default
* Deleted comma
* Ignored components?
* Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Toggle Lock no longer handled
* Made it much easier to move through airlocks
Co-authored-by: Swept <sweptwastaken@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Adds a 6pack of Cola
* Revert "Adds a 6pack of Cola"
This reverts commit 99f024b94ab3c684ce62e28018bd0fe2f26a2e09.
* Revert "Revert "Adds a 6pack of Cola""
This reverts commit 9e3d31e41c8ea61a962ad7d4d3c0ea7124e82653.
* Removed useless loc and added inhands for some lamps
* Adds a ton of inhands to the game
* Actually adds the pill inhand
* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Added rubber ducky
* Adds ducky slippers
* Adds seclite
* Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* The duck slippers now quack as you walk
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Initial
* Adds a drawdepth for hydroponics
* Maps 2 buckets in
* Moved the bucket into it's own yaml
* tg sprites for bucket and you can put it on your head now
* Cleanup timegit add . !
* Applied Reviews
* Attempts to revert the changes to Saltern
* Boxes
* Reorganizes the YAML
* Reverts to previous commit and fixes the icons.
* Readds the new CLRifle.rsi as it'll be used soon.
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* reworks
* added the rest
* reworked the machete handle
* reworked the icon for the machete
* ok. last one
* .
* .
* replaced machete and knife sprites (again)
* the meta.json
* license
* ffs
* final
* bs
* .
* .
* got rid of the machete and bat
* fuck
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
* Adds upgraded tools to surgery and construction tools list
* Adds cow tools entity list
* Adds admin multitool
* Removed cowtools entitylist
* Merge
* RSI Validator doesn't cry now