* kangaroo
* fixes
* fuix
* fixes and rotational sprites for bell
* why wont u work, stupid rsi thingy
* attempt to fix
* now hsould work
* fix bell
* fix the bell
* bell make noise on hitting it
* add faction simple hostile to space kangaroo
* added boxing kangaroo spawner comes with gloves and agressive
* start of space ninja midround antag
* suit has powercell, can be upgraded only (not replaced with equal or worse battery)
* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks
* 💀
* add basic suit power display that uses stamina rsi
* add draining apc/sub/smes - no wires yet
* add research downloading
* ninja starts implanted, move some stuff to yaml
* add Automated field to OnUseTimerTrigger
* implement spider charge and objective
* fix client crash when taking suit off, some refactor
* add survive condition and tweak locale
* add comms console icon for objective
* add calling in a threat - currently revenant and dragon
* combine all glove abilities
* locale
* spark sounds when draining, refactoring
* toggle is actually toggle now
* prevent crash if disabling stealth with outline
* add antag ctrl for ninja, hopefully show greentext
* fix greentext and some other things
* disabling gloves if taken off or suit taken off
* basic energy katana, change ninja loadout
* recallable katana, refactoring
* start of dash - not done yet
* katana dashing ability
* merge upstream + compiling, make AutomatedTimer its own component
* docs and stuff
* partial refactor of glove abilities, still need to move handling
* make dooremaggedevent by ref
* move bunch of stuff to shared - broken
* clean ninja antag verb
* doc
* mark rule config fields as required
* fix client crash
* wip systems refactor
* big refactor of systems
* fuck
* make TryDoElectrocution callable from shared
* finish refactoring?
* no guns
* start with internals on
* clean up glove abilities, add range check
* create soap, in place of ninja throwing stars
* add emp suit ability
* able to eat chefs stolen food in space
* stuff, tell client when un/cloaked but there is bug with gloves
* fix prediction breaking gloves on client
* ninja soap despawns after a minute
* ninja spawns outside the station now, with gps + station coords to navigate
* add cooldown to stun ability
* cant use glove abilities in combat mode
* require empty hand to use glove abilities
* use ghost role spawner
* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
* some review changes
* show powercell charge on examine
* new is needed
* address some reviews
* ninja starts with jetpack, i hope
* partial feedback
* uhh
* pro
* remove pirate from threats list
* use doafter refactor
* pro i gave skeleton jetpack
* some stuff
* use auto gen state
* mr handy
* use EntityQueryEnumerator
* cleanup
* spider charge target anti-troll
* mmmmmm
---------
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
* Improves Janitor trolley significantly by adding bucket slot with sprite overlay, and 300 extra water capacity. Improves Janitor bucket slightly by adding 100 extra water capacity.
* Reduces janitor trolley density by 100 to it's pull a bit faster
* pirate content
* pirate content
* merge
* merge
* update launchers
* trying to fix launcher error
* merge
* merge
* merge
* fix for launchers
* update to held cannon sprite
* attempt to fix issue
* first updates in long time
* changes mostly to sprites
* more sprite fixes
* more sprite changes
* json fixes
* small update
* new pirate crate
* update
* updae json
* fix eva
* update accent
* fix accentcomp
* improved pirate chest
* accent localized
* station to docks
* modified the pirate ship
* changed pda spawns for firstmate nad piratecaptain to passenger pdas
* fixes
* pirate accent
* removed spacing in shotgun.yml
* redo accent
* fix
* removed no spawn from helmet hardsuit
* suffix capitalization
* tweaks
* a
* jusdt fixing up the hi and yes which are both replacement and not replacement and replaced.
* pirate accent fixes
* desc fix
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Removed arbitrary modifier scaling. The bleed amount is now 1-1 in units.
* Added some comments to explain the blood and bleed code
* added some comments
* added some comments
* profusely bleeding message scales with max bleed rate
* Added some comments
* Added some comments (tm)
* Halved the speed bleed rate heals.
* Changed the wording of a comment to make the function of the values more clear
* Changed bleed rate values, made heat heal more bleed rate
* doubled crit chance, since damage types were reduced
* Made iron restore more blood, 2->4u per 1u
* Starting to add the blood pack
* add bloodlevel to healingcomponent
* Created code support in the healing system for restoring blood
* first test of blood pack prototype
* More pack testing, and defining the yml stack
* yml syntax fix
* adds bloodpack tag
* Successfully added the item, but the effect and deletion after using the item is not working yet.
* the blood regen worksgit add -A!
* blood pack is entirely functioning
* Removed bleed rate healing from brute pack
* Comment correction
* I tried
* Removed bleed stats from corrupted corgi, they inherit same stats from basemob
* Removed bleed stats from xeno, they inherit same stats from a base mob
* Removed bleed stats from diona, they inherit same stats from a base mob
* Removed bleed stats from slimes, they inherit same stats from a base mob
* All mobs now heal bloodloss damage at a rate of 1 instead of 0.25 when healthy
* The cautery now closes bleed wounds
* Nerf blood pack bleed rate heal
* Added 2 blood packs to medicine locker
* Added 2 blood packs to wall medicine locker
* Minor YML fix to chemistry locker, no changes in game
* Added tag to medical belt for blood pack, added 2 blood packs to medical belt
* Added 1 gauze to medical belt
* 5 blood packs addded to nanomed plus
* nanomed inventory change
* 2 blood packs added to medical supplies crate from cargo
* Moved 1 gauze from med kit to advanced med kit
* Moved 1 tricord pill from advanced med kit to basic med kit
* added 2 ointment to burn kit
* Moved ina syringe from burn treatment to oxygen kit
* Removed one gauze from brute kit
* Added one bloodpack to brute med kit
* Moved tranex acid syringe from advanced first aid to brute kit
* Poison medipen moved from advanced first aid kit to toxin kit
* Removed health analyzer from advanced first aid kit
* removed one brute pack from advanced aid kit
* added one ointment to advanced aid kit
* Added one blood pack to advanced aid kit
* Added 2 blood packs to combat med kit
* Starting with adding the license for the tg sprite
* Adds the blood pack sprite and meta.json code
* I forgor to actually code the sprite in
* Advanced med kit missing one blood pack
* Replaced tricord pill with emergency medipen in cobat kit
* Removed emergency pen from combat kit, there's no space for it
* Revert "I tried"
This reverts commit 94c2e28df3200993d3f09b72ecabc838ea5ae5c0.
* Trying to fix yml test fail
* Try again
* attempt number 3
* Restock crate price was too low
* fixing merge conflict without making a HUGE mess this time
* ???
* again
* again
* Can I add the newline now maybe???
* Revert "Can I add the newline now maybe???"
This reverts commit 22d26706a65a24633f7da1dea6315012e2d3ac6f.
* Adds the doafter fix code from Keron to the blood level healing
* minor typo fix
* Feedback from Emisse and sloth; Removed chance based feedback on cauterizing
* comment fix