ScarKy0
b2c9106839
Vulpkanin Species ( #37539 )
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* [April Fools] Elf species (#35353 )
elf
* [April Fools] Juice that makes me go insane (#35370 )
* kill me
* MAKE IT STOP
* is it finally over?
* web edit
* webedit
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* webedit
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* webedit
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* webedit
* WEBEDIT PLEASE
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* vulpkanin species
the ultimate april fools joke
Co-Authored-By: Kr8art <188977876+kr8art@users.noreply.github.com >
* cant be bothered
* make build and test debug run on the april fools branch (#35396 )
welp
* Revert "[April Fools] Juice that makes me go insane (#35370 )"
This reverts commit fcbdcf8452 .
* Revert "[April Fools] Elf species (#35353 )"
This reverts commit 704293a051 .
* nuh uh
* localized names
* fix survival box
* abilities (Mostly don't work yet, pending PRs)
* wagging loc
* slight heat tweaks
* stuff
* Update Vulpkanin.xml
* vulp screams + quieter howl
* MessyDrinker by Orks
* MessyDrinker guidebook
* animal bones
* fix wagging
* missed
* no loc
* Lower damage, remove butchering
* Revert "animal bones"
This reverts commit 3457cde13e57336678f62a20bf57fb315844c240.
* leap
* collision
* leap desc update
* leap guidebook
* fix leap
* microbalance
* comment
* microbalancing pt 2
* microbalancing pt 3
* test fail fix (i hope)
* fix organs
* no leaping on the ground
* remove SolutionScanner + ling work
* fix clone
* add stuff back
* microbalancing pt yes
* male vulp names
mainly slavic names with some similiar sounding ones mixed in
* Revert "male vulp names"
This reverts commit 1666f81821bfea241262627160a594dd1b0ce050.
* male vulps names pr 2 (slavic, dog names, few puns)
Slavic names, with mixed in typical dog names and some puns
* female names (mainly slavic, other stuff mixed in)
* oops
* Update vulpkanin.yml
* Vulps WIP Work (#1 )
* Modified aesprite tools
* WIP
* wipperoni
* We are done here, wawa
* Revert "Merge branch 'aseprite-tools' into hannah/vulps-wip"
This reverts commit d258645df60a94d0217fecd85a38545f2b951cde, reversing
changes made to 0ae39e862152ef6548533eba0547709594c55e90.
* Resolve merge issue
* Fix Urist McVulp forgetting his fursuit
---------
Co-authored-by: Southbridge-fur <southbridgefur@gmail.com >
* re-add ears and husk overlay
* revert adding ears to vox
* Crest Markings
* Fade Markings
* Sharp Markings
* microbalance + comments
* censor character nudity option compliance
* Ear Markings
* 1984 wagging animations
* Tail Markings
* tail wag icon
* annoyance
* guidebook
* slight temperature tweak
* seperate out snouts, port over 2 markings for testing
* fix
* seperate snout file
* Snout/Head Markings
* cleanup + locale for ears
* Head and Snout loc
* gray eyes
* crest and husk cleanup
* Tail and Chest loc
* Legs and Arms loc
* most important commit
* mime vulps like rations too
* missing loc
* microbalance
* not needed
* goatee
* white eyes
* harmony feedback tail fixes
* personal changes and fixes after playing
* fix fluffy tail clipping
* Sprite fixes, displacement fixes (#2 )
* Tune head displacement
* Vulps Sprite Tuning
* helmets
* detail
* Urist
* wag
* comban't
* fix attributions
* remove vulp biosuits
* fix vulp beards
* fixed up ears
* comment note
* further ear tweaks
* engi helmets
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
Co-authored-by: Milon <milonpl.git@proton.me >
Co-authored-by: Kr8art <188977876+kr8art@users.noreply.github.com >
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com >
Co-authored-by: Southbridge-fur <southbridgefur@gmail.com >
2025-09-05 12:43:17 +02:00
Ps3Moira
b2a6d5c1b0
Cabinetification ( #34293 )
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* Resprite Boxes and Icons + Remove Boxes
* Update Meta
* Update Flatpacks
* Update Shotgun Ammo Boxes
* Remove Leftover Ammo Box Icons
* Update Donk Pocket Boxes
* Update Briefcase
* Update Happyhonk + Remove Open Sprites
* Update Medal Case
* Update Cigarette Packs
* Update Cigarette Cartons
* Update Medkits
* fix positioning for medkits
* Update Junk Medkit
* Update Present
* Tweak Rad and Burn Medkits
* Tweak Briefcase
* Update Toolboxes
* Update Decoy Boxes
* Fix Meta for Healing toolbox
* Update Cow tool box
* Update Donut Box
* Removal of left over rubber bullet sprites and duplicate ammo box sprites
* Removal of Duplicate Ammo Boxes
* Update .20 rifle ammo box
* Update .35 ammo box + fix meta
* Update .45 magnum ammo box Sprites
* Update .25 caseless ammo
* Remove leftover box
* Update cargo_service.yml
* Fix Icon Cigs
* fix big .20 ammo box
* Update Black Cigs Pack
* Update Cig Placement
* Update Blue Cigs
* Update Cig Packs
* Re-Add Big Ammo box for the USA guns vending machine lol
* Remove 10x24 mention in migration.yml
* Update Big Cig Cartons
* Remove Toolbox Changes
2025-02-04 00:52:10 -07:00
BriBrooo
356c2799cf
fixed cigarette sprites ( #26801 )
2024-04-07 23:08:33 -04:00
Pieter-Jan Briers
89db4409a4
Remove CRLF, enforce with workflow ( #26401 )
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* Check for CRLF in actions workflow
Make emisse weep
* Copy paste bottom text
* I would like to thank StackOverflow for this spite PR.
* Mention file name in message because the workflow tab doesn't display it.
* dos2unix everything
2024-03-24 22:06:17 +01:00
Tollhouse
8dedabbb8f
Dan's Soaked Smokes ( #19150 )
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* Added all the basics I think I needed for the basic cigs to show up in vendors and game. Need to implement the randomizer to grab varied chems from a list.
* Forgot a png
* Smokes work just need sprite work and random
* First pass on random cigs
* Cigarettes are named now just randomization left
* Finished on my end.
* Whoops
* Nutrient is not availiable for smokes I guess?
* Testing fixes
* Dunno found this on the filledbookshelf might work here?
* I dont know what Im doing wrong but I think this might work.
* Trying with orgroups in the pack YAML
* It seems to not like the food chems. Commented them out.
* THC is also a no go. Also increased storage size of pack to total pool. Given the low prob should still should never hit max volume.
* I have a sneaky suspicion its the size of the container and pool of fill items.
* Messed with the size of the cigarrettes so they all have a chance to fit and the size of box stays consistent.
* Apparently non whole number size is a no go.
* Cartons were to small and added maxamount on cigarettes.
* Amount: 0 caused odd errors. removed and changed maxamount to 2.
* Reworked randomization system to try and use weightedRandom instead of prob in storageFill
* Wrong weightedRandom
* Rework of a rework. Good on my end. Simplified the randomization to bare minimum.
* Added gas station dick pill vibe to all the names.
2023-08-15 18:27:18 -06:00
Visne
906edc592d
Fix/improve smokeables ( #10497 )
2022-08-13 22:20:31 -07:00
Rane
053674645a
Added Syndicate Smokes ( #6149 )
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* Added Syndicate Smokes
* Removed BOM (maybe?)
2022-01-13 17:06:31 -08:00
Swept
c55f3fd478
Adds mapped storage for lots of entities + a botanical belt ( #4342 )
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* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-07-25 17:21:18 +10:00
Swept
c9c9d8bdeb
Cigarette packs now use StackVisualizer's sprite specifier ( #3530 )
2021-03-07 20:20:00 +01:00
Swept
4a67fc1d22
Fleshes out smoking content ( #3295 )
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* RSIs sorted out
* Bookmark
* Updated packet RSIs for Stacks
* Cigs Packs done
* Cigarette Cartons
* fucking MANUALLY fixed the cigarette inhands, fuck you tgstation
* Pipes work
* Cigars/Cases
* Updates vending machine inventory
* tweaks count
* Adds a cigarette crate
* Fixes RSIs, working on rolling paper
* Adds Tobacco and Cannabis plants
* Cigarettes and Rollies are now craftable
* There
* Fixed crafting recipes
* Reset RobustToolbox
* Netsync'd
* Ready
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-02-22 15:08:17 +11:00