hereelabs
5c034953ba
Revert "PORT: Allows Markings to Set Custom Layers for Specific Sprites ( #2516 )"
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This reverts commit 9f39c112ad .
2025-11-25 13:47:27 -05:00
hivehum
9f39c112ad
PORT: Allows Markings to Set Custom Layers for Specific Sprites ( #2516 )
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* multilayer markings
* vestigial reptilian tail sprites added
* i fix :)
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Co-authored-by: mq <113324899+mqole@users.noreply.github.com >
2025-11-25 13:39:03 -05:00
hereelabs
a1d96346e6
whoops. It all kinda sucked so i'm doing it the manual way
2025-11-25 13:14:41 -05:00
Dark
4f2f9eced9
Merge pull request #1204 from hivehum/markings
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markings bugfixes
2025-11-25 12:39:54 -05:00
V
e0adc2fce8
Merge pull request #1181 from hivehum/markings
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The Markings Update
2025-11-25 12:24:20 -05:00
hereelabs
e5693a19d7
Initial
Build & Test Map Renderer / build (ubuntu-latest) (push) Has been cancelled
Build & Test Map Renderer / Build & Test Debug (push) Has been cancelled
Build & Test Debug / build (ubuntu-latest) (push) Has been cancelled
Build & Test Debug / Build & Test Debug (push) Has been cancelled
RGA schema validator / YAML RGA schema validator (push) Has been cancelled
RSI Validator / Validate RSIs (push) Has been cancelled
Map file schema validator / YAML map schema validator (push) Has been cancelled
YAML Linter / YAML Linter (push) Has been cancelled
Test Packaging / Test Packaging (push) Has been cancelled
2025-11-23 20:46:49 -05:00
Mora
31b0a52235
Changed Vox Head Marking Point Limit To 4 ( #40542 )
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* Fix vox head marking limit
* Sets Vox head marking points 4
---------
Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com >
2025-10-21 14:05:16 +00:00
Mora
5be5e280be
Added Vox Beak Types, New Markings, and Sprite Layering Fixes ( #40569 )
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* Added more Vox customizations
* Adds Vox Head Markings
* Update meta.json
* stray comma, woe be upon ye
* added tiny pixel to visage left and right
* Added eyeliner ftl
* Removed duplicate FTL
how the fuck did this happen
* Added cheek marking
* Made tip marking look a bit better
* Fix eyeliner ID
* ok whatever shut up build test. mean to me
* changed underbelly to have more flat transparency
* didnt like how it looked so i adjusted it
* Adjusted base eyeliner color
* Fixed inconsistency with nightling head tattoo
* Updated V tattoo
* Delete chest_v.png
* fix yml
ITS EVEN FUNNIER THE SECOND TIME
* minor sprite fix
* Update head.png
* Re added stray pixel, added square cere beak
* Added hooked beak
---------
Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com >
2025-10-07 23:03:21 +00:00
ScarKy0
9e204c3023
Vulpkanin Color Clamping ( #40348 )
2025-09-14 20:55:26 +02:00
pathetic meowmeow
d9c24b3d10
De-enumify humanoid species skin colours ( #39175 )
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* De-enumify humanoid species skin colours
* Change index to resolve
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
2025-09-13 22:30:17 -07:00
Hannah Giovanna Dawson
a699639834
Allow Vulps With Human Hair To Be Shaved Without Clyde Joining The Circus ( #40171 )
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* Revert "Disable vulpkanin human hair (#40144 )"
This reverts commit d02aa1a4e2 .
* You can once again shave your pet Vulp
* I can see the ass, I'm safe
* Rectified docstring as I am a good person
* I am doing this instead of playing Silksong please help
* Fix forgetting to re-add shader overriding
2025-09-07 16:36:38 +02:00
ScarKy0
d02aa1a4e2
Disable vulpkanin human hair ( #40144 )
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init
2025-09-06 01:22:46 +02:00
ScarKy0
b2c9106839
Vulpkanin Species ( #37539 )
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* [April Fools] Elf species (#35353 )
elf
* [April Fools] Juice that makes me go insane (#35370 )
* kill me
* MAKE IT STOP
* is it finally over?
* web edit
* webedit
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* webedit
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* webedit
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* webedit
* WEBEDIT PLEASE
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* vulpkanin species
the ultimate april fools joke
Co-Authored-By: Kr8art <188977876+kr8art@users.noreply.github.com >
* cant be bothered
* make build and test debug run on the april fools branch (#35396 )
welp
* Revert "[April Fools] Juice that makes me go insane (#35370 )"
This reverts commit fcbdcf8452 .
* Revert "[April Fools] Elf species (#35353 )"
This reverts commit 704293a051 .
* nuh uh
* localized names
* fix survival box
* abilities (Mostly don't work yet, pending PRs)
* wagging loc
* slight heat tweaks
* stuff
* Update Vulpkanin.xml
* vulp screams + quieter howl
* MessyDrinker by Orks
* MessyDrinker guidebook
* animal bones
* fix wagging
* missed
* no loc
* Lower damage, remove butchering
* Revert "animal bones"
This reverts commit 3457cde13e57336678f62a20bf57fb315844c240.
* leap
* collision
* leap desc update
* leap guidebook
* fix leap
* microbalance
* comment
* microbalancing pt 2
* microbalancing pt 3
* test fail fix (i hope)
* fix organs
* no leaping on the ground
* remove SolutionScanner + ling work
* fix clone
* add stuff back
* microbalancing pt yes
* male vulp names
mainly slavic names with some similiar sounding ones mixed in
* Revert "male vulp names"
This reverts commit 1666f81821bfea241262627160a594dd1b0ce050.
* male vulps names pr 2 (slavic, dog names, few puns)
Slavic names, with mixed in typical dog names and some puns
* female names (mainly slavic, other stuff mixed in)
* oops
* Update vulpkanin.yml
* Vulps WIP Work (#1 )
* Modified aesprite tools
* WIP
* wipperoni
* We are done here, wawa
* Revert "Merge branch 'aseprite-tools' into hannah/vulps-wip"
This reverts commit d258645df60a94d0217fecd85a38545f2b951cde, reversing
changes made to 0ae39e862152ef6548533eba0547709594c55e90.
* Resolve merge issue
* Fix Urist McVulp forgetting his fursuit
---------
Co-authored-by: Southbridge-fur <southbridgefur@gmail.com >
* re-add ears and husk overlay
* revert adding ears to vox
* Crest Markings
* Fade Markings
* Sharp Markings
* microbalance + comments
* censor character nudity option compliance
* Ear Markings
* 1984 wagging animations
* Tail Markings
* tail wag icon
* annoyance
* guidebook
* slight temperature tweak
* seperate out snouts, port over 2 markings for testing
* fix
* seperate snout file
* Snout/Head Markings
* cleanup + locale for ears
* Head and Snout loc
* gray eyes
* crest and husk cleanup
* Tail and Chest loc
* Legs and Arms loc
* most important commit
* mime vulps like rations too
* missing loc
* microbalance
* not needed
* goatee
* white eyes
* harmony feedback tail fixes
* personal changes and fixes after playing
* fix fluffy tail clipping
* Sprite fixes, displacement fixes (#2 )
* Tune head displacement
* Vulps Sprite Tuning
* helmets
* detail
* Urist
* wag
* comban't
* fix attributions
* remove vulp biosuits
* fix vulp beards
* fixed up ears
* comment note
* further ear tweaks
* engi helmets
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
Co-authored-by: Milon <milonpl.git@proton.me >
Co-authored-by: Kr8art <188977876+kr8art@users.noreply.github.com >
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com >
Co-authored-by: Southbridge-fur <southbridgefur@gmail.com >
2025-09-05 12:43:17 +02:00
Zalycon
31ce616c25
Raises max chest markings for all species (except Reptilian) to 2 ( #37065 )
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* Update arachnid.yml
* Update diona.yml
* Update human.yml
* Update moth.yml
* Update slime.yml
* Update vox.yml
2025-05-07 14:44:53 +02:00
Nemanja
fa6c97bf50
Fix vox hair ( #36816 )
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* Fix vox hair
* remove CL
2025-04-21 21:24:37 -04:00
Ed
f6a29e24a2
Markings overhaul ( #35938 )
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* markings displacement setup
* ok i got it!
* fix map updating
* remove trackingLayers
* markings clean up and modernizize
* marking disabling displacements
* markings restriction
* dehihienize
* dehihiniezize 2
* aa
* nice
2025-04-20 17:01:50 -04:00
MilenVolf
7806afb284
[Part of #32893 ] Localize vox dataset names ( #33396 )
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* Localize vox names
* Correct prototype id to follow naming conventions
* Upstream names
2025-03-08 20:03:24 +01:00
MilenVolf
177a323fd4
[Part of #32893 ] Localize humanoid species dataset names ( #33395 )
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* Localize diona names
* Localize moth names
* Localize mushman names
* Localize reptilian names
* Localize skeleton names
* Upstream diona names
* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* NamesSkeletonFirst -> NamesSkeleton
* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml
* Forgot about skeleton prototype
* Upstream names
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* keep first name for skeleton
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-08 20:03:07 +01:00
MilenVolf
28174a5062
[Part of #32893 ] Localize arachnid dataset names ( #33353 )
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* Localize arachnid dataset names
* Correct prototype ids to follow naming conventions
* Combine arachnid_first.yml and arachnid_last.yml
* Upstream names
2025-03-08 20:02:22 +01:00
SlamBamActionman
27cfc0939c
Add undergarments & "Censor Nudity" toggle to options ( #33185 )
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* Initial commit
* Attribution
* Review changes
* Added comment for upstream
2025-03-05 10:14:01 +01:00
LaCumbiaDelCoronavirus
aa05cbb49b
make slime hair less transparent ( #35158 )
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* blabl blump or something
* +0.3
* blimpuf
2025-03-01 20:56:29 +11:00
IProduceWidgets
bf312f2306
Update Snowasis ( #33364 )
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* Update Snowasis
* Appease test gods
* Woops had the leftward animation backwards. Fixed.
* add santa suits and envelopes to chapel
* It looks worse unscaled but whatever.
* fix ghost role
* examines
2024-11-30 23:30:01 -07:00
coolsurf6
01a211ae3f
Increased Chest Marking Points for Reptilian Race ( #30786 )
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changed reptile chest marking count to 3
2024-08-23 16:24:06 +02:00
Rouge2t7
7e60431754
Long human ears ( #30490 )
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Long human ears colour fix. Shortcut removed.
2024-08-21 17:44:43 -06:00
metalgearsloth
2988ac3839
Make vox roundstart ( #29704 )
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* Make vox roundstart
I believe all the issues are fixed.
* Click detection bandaid
2024-07-04 17:11:01 +10:00
metalgearsloth
332f54a3ae
Lobby refactor + species loadouts support ( #27576 )
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* Vox stuff
* Species loadouts and lobby refactor
The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.
* a
* Bulk changes
* a
* weh
* Character import / export
* finalise
* woops this stuff too
* Also datafield exporting
* comments
* Review
2024-05-12 09:18:21 +10:00
SlamBamActionman
f544c91298
Revert Exterminator pending newmed/redesign ( #26978 )
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* Reverts Exterminator
* Includes commented out parts + sprites
* Readd stuff, comment out yaml
* Popup ads
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-04-28 15:45:54 +10:00
Errant
257b04d277
Vox sprite rework ( #26985 )
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weh
2024-04-27 16:04:51 +10:00
SlamBamActionman
3af2928a25
Add nose customization to humans & dwarves ( #25557 )
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Initial commit
2024-02-26 16:15:04 -07:00
Errant
5a9ab3b315
Vox names, species prototype cleanup, some cosmetic changes ( #24994 )
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* voxnames
* New generator parameters, names are more readable
* bunch of missing vox stuff
* more names
* sad
2024-02-14 14:08:45 +11:00
lzk
4b9f1a47bb
Split slime marking leg gradient ( #24928 )
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* Split slime marking leg gradient
* up markings to 4
2024-02-13 17:03:41 -05:00
lzk
6c0467c0f6
Skeleton species locale ( #23770 )
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* Update species.ftl
* Update skeleton.yml
2024-01-09 00:06:01 -08:00
Adrian16199
aa92dd0c58
Limits marking for certain species. ( #23385 )
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Was told that due to the bandages bein added, the fact that reptilians not having a limit is technicly a bug and should be fix. So might aswell prevent anythin happening in the future for other species.
Could make the limiter up to 4 but thats up to discussion ¯\_(ツ)_/¯
2024-01-02 16:11:37 -05:00
Ubaser
c8f1387ba0
Lizards get more marking availability ( #23219 )
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add
2024-01-01 18:27:14 -05:00
Flareguy
450414c8fc
Adds gingerbread men to the game ( #22927 )
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adds gingerbread men to the game
2023-12-25 01:11:37 -07:00
deltanedas
52532e4075
exterminator midround minor antag ( #19946 )
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* terminator locale
* terminate objective
* terminator components and shared system
* terminator roles rules and system
* terminator events
* skeleton recolour
* terminator and endoskeleton
* ghost role spawn
* damage modifier sets
* :trollface:
* :trollface:
* add antag prototype
* ghost role locale
* skynet
* :trollface:
* :trollface:
* :trollface:
* add endoskeleton body prototype
* :trollface:
* :trollface:
* smite locale
* implement terminate smite
* :trollface:
* :trollface:
* implement PopupBehavior
* endoskeleton transform popup
* move stuff from shared to server since nothing actually used it
* recolour everything
* update parts
* :trollface:
* :trollface:
* ok fire was using the damage set, back to 1.0
* tweak
* :trollface:
* :trollface:
* simplemob ops
* 1 rule per pro
* :trollface:
* :trollface:
* update some sprites
* structural damage
* :trollface:
* :trollface:
* Revert "update some sprites"
This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.
* offbrand, add die objective to maybe remove fear of murderbone
* add shut down objective to the list
* fix ghost role
* fix control mob
* :trollface:
* :trollface:
* please
* naming
* code changes for GenericAntag terminator
* yml changes for GenericAntag terminator
* :trollface:
* moved kill objective override to an objective component
* use kill objective override
* fix
* oh
* locale changes
* change burn to heat for skin melting gib
* change some endoskeleton stuff
* pro
* i already did this dementia ops
* objective
* fix
* pro
* swap out full sprite
* update parts
* forgor
* fix mind transfer
* type
* endoskeleton has 500 mass
* evil
* fishops
* warops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-24 20:16:56 -07:00
Repo
222c025cd3
Revert "Enable skeletons temporarily for Halloween ( #21356 )" ( #21385 )
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This reverts commit 4f81a561ae .
2023-11-01 17:47:55 -04:00
Nemanja
4f81a561ae
Enable skeletons temporarily for Halloween ( #21356 )
2023-10-30 20:40:11 -07:00
Nairod
4a520ae2cb
Arachnid Markings Expansion ( #19439 )
2023-08-23 17:37:42 -04:00
Nemanja
3f2ea17bb7
fix species skin colors ( #19417 )
2023-08-21 19:05:24 -07:00
Nemanja
848b713982
diona customization ( #19304 )
2023-08-20 19:02:12 -06:00
MilenVolf
924a68732a
New moth markings for customization ( #18768 )
2023-08-07 11:12:41 -06:00
Vordenburg
cc8b642444
Add linter-friendly WeightedRandom prototypes ( #18729 )
2023-08-06 12:31:25 +10:00
lzk
d6d5f3ddcb
Update moth.yml ( #18644 )
2023-08-04 17:32:40 +10:00
LankLTE
70545f4873
Moths. ( #18593 )
2023-08-04 15:21:28 +10:00
PixelTK
2298ae92c3
Small (and maybe unnoticable) arachnid changes ( #18261 )
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* Small arachnid sprite changes
* chest marking colour
2023-07-24 14:21:07 -06:00
PixelTK
9cc8d6902e
Arachnids: New markings, new organs sprites and chelicerae ( #18177 )
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* New markings, new organs sprites and chelicerae
* Update locale
2023-07-20 15:55:49 -06:00
PixelTK
8269a500b3
Arachnid species ( #13945 )
2023-04-30 02:19:06 +10:00
Emisse
83b342ab5f
Re Enable Dwarves ( #15079 )
2023-04-02 17:06:24 -07:00
Nemanja
66ff565e16
Add support for true randomized characters ( #14918 )
2023-03-28 18:30:00 -07:00