* Golden plunger + security star(s) moved to job trinkets loadout tam
* Fixed being unable to pick both job-plushie and the plunger/star at the same time
* Whoops, forgot to commit the bartender fix
* SecStar playtime baked into prototype itself
* Removed increased job-trinket limit (likely bad to hardcode these for very specific roles)
* Added tactical katana + tactical katana shipment (placeholder descriptions)
* Revert "Added tactical katana + tactical katana shipment (placeholder descriptions)"
This reverts commit aa1928be7f4d938df1838943781e63c47a03cc11.
Whoops, committed to master by mistake
* Cleaned up trinket menu
* Fixed dark green towel clothingVisuals color values
* Sorted towels by color
* Undo move of candles
* Sorted towels by actual HSV Hue value
* Remove 10h playtime requirement from white towels
* Removed cheap lighter from PR
* add the job wehs, add job crate fill and add purchaseable crate
* add job wehs to new loadout type
* add the MULTIWEH
* fix that one bug in testing
* mime and clown plushies have custom sounds
* was looking at the wrong thing alright
* indecisive
* properly attribute multiweh
* my worst nemesis, yaml linter... how dare they point out my mistakes...
* Remove crate and cargo buy at maintainer request
* add multiweh to bulk lizard plushie crate at a 1% chance
* double whammy
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Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Add More Holy Books
* Remove reference of original fork in meta.json
* Removed "rich" reagent description for Blessed Bolognese, and replaced with "holy".
* Updated Holy Liquids to each have their own minor effects.
* Tuned down Nar'sie Blood
* Create playtime requirements, and relocate holy water to it's own category.
All holy waters created through a bible are now located under the "Sacred" section of the guidebook, as to help maintain clutter.
* Replace 'curse' mixing verb with 'bless'.
* Update and fix guidebook to have section for 'Sacred' liquids.
* Add back in Tanakh and Satanic Bibles so they can be removed in other PR.
* Forgot to re-add the prototypes.
* Add back the time requirements I mistakenly removed.
* Remove Italian Bible
* Fix errors.
* Remove Carps & Crypts
* Relocate .ftl designations to their own sacred.ftl
* Forgot to update single_reagent.yml. Updated it now.
* Ended the communist dream. (Removed Communist Manifesto option for Chaplain)
* Give lamp book a little more pizzazz.
* Single line indent applied
* test
* untest
* Update sacred.yml
* Remove Unused Bibles, rename druids, moth bibles.
* Remove custom reagents.
* Error fixes.
* Reorder Bibles to Save my OCD.
* Flip that pentagram.
Bro must of rolled a nat 20 in convincing people this should be flipped. I know its more "accurate", but the layman will probably look at this and say its wrong.
Just a personal thought that escaped my brain and will never be read.
* Rename Druid Tablet, Delete Lantern Path
* Delete icon.png
* Delete inhand-left.png
* Delete inhand-right.png
* Delete meta.json
* Update chaplain.yml
* Update loadout_groups.yml
* Reorder for OCD
* Added offset cane
* Added offset cane colors
* Added canes to the trinkets menu
* added color to names instead of suffix
* removes some stripes from the mime cane icon
* update file organization
* standard -> standard.rsi, stop making commits at nearly 3 in the morning.
* updated comment to be more explicit in what doesnt work
* Cane refactor :godo:
* git makes me very upset sometimes (fixed cane yaml)
* wooden->wood
* apparently this didnt push
* Standardize comments
* Removed comment
* Removed comment
* Adds red accents to mime cane
* Indent fixes
* Adds a few new holy books, implements one existing, and makes them pickable from loadout
* Almost forgot the yaml
* Forgot to change fork-specific paths
* Modified copyright to be less specific as requested by maintainer
* Newlines
* Replaced scroll torah with a book-bound tanakh, as recommended by dvir001
* Changed all mentions to use tanakh instead of torah
* added HoP beret
* added beret to loadout
* added craft to machine
* added beret to hop ddresser
* Updated the authorship
* Change on request
* added 4-spaced
* Hot fix of dresser
* Add the chameleon controller implant
* address the issues (Git please dont kill me)
* Address the review and fix some merge conflicts!
* Cleanup
* Add use delay
* Silly mistakes
* Making a PR at 2 am: Gone wrong
* Predict use delay and disable the buttons until you can choose another
* First phase custom clothing
* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well
* Address the review! No more evil goto
* Slams way is better I should have read more closely xD
* Some of the jobs
* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs
* Add everything else
* Fix test
* Job name
* This looks better
* Add department organization
* Minor cleanup
* Added some mindshields
* Remove redudent comment and change funcion name to be clearer
* Fix cluwne outfit
* fix merge conflicts
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Added the medical HUD and eyepatch to the medical (CMO, doctor, paramed and intern) loadout to let them choose between. Also gives the option for the regular glasses.
* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Make important change (#7)
This is to help julian test his bot
* Omnibus
* Remove random test file from testing a gh bot
* Add pin to vendor, spawners and loadout
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Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
* Towels
* make smoler
* Huh, wonder why that didnt fail locally. The curse of CaPiTaLiZaTiOn
* Teal swapped for LightBlue for medical.
* Appease the linter?
* magic?
* mimery
* lefthandedness
* Detective grey coat available in loadout
* Revert "Detective grey coat available in loadout"
This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.
* Reapply "Detective grey coat available in loadout"
This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.
* Hoping I got this right?
* Fixing a oversight
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add Protagonists
* Give visitors the right PDA at least, we need that RP value.
* tidy up
* spell check my beloved
* Everything about jobs have the same id names ahhhh!
* s
* rarity scarity.
* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* cargo event now no has cargo access doors.
* break everything.
* still WIP, please excuse.
* finish all role loadouts
* extra roles, fix up grids, special pdas.
* Ghost role descriptions and mime powers
* rest of the fucking owl
* I tripped.
* I also fell.
* Fix the broken entity storage?
* hide mess under rug
* Stuff the rest of the mess into a closet.
* I forgor a spinny majig.
* a small lighting tweak.
* 1984 shuttles to new pr.
* 1984 shuttles to new pr 2 electric boogaloo
* poke the tests
* Revert "1984 shuttles to new pr 2 electric boogaloo"
This reverts commit b2ea7053b73cb17b59f8a80b23978a04a6a45a56.
* cowboy boot cleanup
* tableify
* antagimmunities
* Should be functional.
* vox safing
* un1984 clowns I guess
* oops forgor one
* misplaced file
* misplaced file v2
* weird test fail but okay
* Shuttles rarer
* Shuttle testing, fans, and power sanity. Also return of the syndie evac.
* le balance
* no write over fancy paper
* rerun tests
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>