slarticodefast
7155d0d291
Cleanup BatterySystem ( #41298 )
...
* cleanup
* fix fixtures
* this belongs into the next PR
* review
* misc
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-11-08 20:55:02 +00:00
beck-thompson
f525bdbb83
Rebalance nukie planet ( #39090 )
2025-08-18 00:33:37 -04:00
Spanky
31773e64f4
Adds Wizard's Den (Replaces Wizard Shuttle) ( #37701 )
2025-07-30 21:08:05 -07:00
Tayrtahn
ecbff409b6
Replace AdvertiseComponent with DatasetVocalizerComponent ( #38887 )
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* Replace AdvertiseComponent with DatasetVocalizerComponent
* No vocalizing while broken or without power
* Kill AdvertiseComponent/System
* This really shouldn't be here
* xmldoc for VocalizerRequiresPowerComponent
* TryIndex -> Index
2025-07-10 11:12:24 -07:00
metalgearsloth
ea7350f3f1
Content changes required for physicsmap purge ( #37878 )
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* PhysMap changes
* Fix call
* Avoid tilefriction resolve
yummy
* a
2025-05-28 19:38:47 +10:00
deltanedas
d56c0d0610
remove actions from maps ( #37457 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-05-24 13:37:10 -07:00
Unisol
021ad0f8e0
New deathmatch map: DM01 Entryway ( #31533 )
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* added plastitanium walls and windows
* Added DM01 Entryway to pool of deathmatch arenas
* replaced non-occluding walls with occluding ones
* added more details and fluff to empty rooms and hallways; added floor drains around the map
* Fixed failing integration test
* fixed YML syntax error causing test failures. What kind of retard thought that using whitespace as structural syntax is a good idea?
* minor map changes
---------
Co-authored-by: Unisol <pavelyakushevich@gmail.com >
2025-04-13 18:21:53 -07:00
ArtisticRoomba
c1456e0508
add a chem dispenser to the nukie planet ( #34674 )
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* add a chem dispenser to the nukie planet
* begone test fail
2025-01-27 00:10:22 -07:00
Preston Smith
146ae8a6a6
Give Nukies a Hand Labeler ( #33053 )
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* Add hand-labeler to nukie planet
* Rearrange nukie chem table
2024-11-02 01:44:15 +01:00
ArtisticRoomba
65bf3c61b6
Adds the syndicate Booze-O-Mat (Bruise-O-Mat) to nukie planet ( #32107 )
2024-09-16 02:59:00 -06:00
IProduceWidgets
dc5f951f0e
Remove cubes from nukie outpost. ( #30547 )
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I expect you to die!
2024-08-01 14:00:30 -06:00
IProduceWidgets
c7ff647cb3
Nukie Outpost is no longer a station map ( #30090 )
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* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
Brandon Hu
93eded4803
fix: Adds a missing defribilator to nukie planet ( #28362 )
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* fix: Adds a missing defribilator to nukie planet
* Fix: unpause nukie map
* What changes?
2024-06-23 02:04:09 -06:00
Verm
41a081d5ef
Donk co. microwave + microwave tweaks ( #28951 )
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* THE syndie microwave
* Always burn to explode microwave when copying
* Make it so copying ids stop when the microwave is goign to explode
* Made explosion destroy the board and spit out the machine parts
* Move logic is MicrowaveSystem, make metal cooking use the same logic
* Fix passing the wrong malfunction time
* Shuttle cannot escape aggressive branding
* Always make it explode with an id
* Forgot to invert bool, move it after fry chance
2024-06-14 23:00:00 -04:00
metalgearsloth
c5486873db
Shuttle console + FTL rework ( #24430 )
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* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
2024-03-03 18:39:19 +11:00
Rainfey
4e6c59cfe5
Refactor antag rule code ( #23445 )
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* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
---------
Co-authored-by: Rainfall <rainfey0+git@gmail.com >
Co-authored-by: AJCM <AJCM@tutanota.com >
2024-02-29 17:25:10 +11:00
metalgearsloth
6c8173f78c
Resave meteor arena ( #24522 )
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Removes metadata merge alongside https://github.com/space-wizards/RobustToolbox/pull/4861
2024-01-25 17:50:10 +11:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-08-30 18:06:15 -07:00