Commit Graph

18 Commits

Author SHA1 Message Date
slarticodefast
7155d0d291 Cleanup BatterySystem (#41298)
* cleanup

* fix fixtures

* this belongs into the next PR

* review

* misc

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-08 20:55:02 +00:00
beck-thompson
f525bdbb83 Rebalance nukie planet (#39090) 2025-08-18 00:33:37 -04:00
Spanky
31773e64f4 Adds Wizard's Den (Replaces Wizard Shuttle) (#37701) 2025-07-30 21:08:05 -07:00
Tayrtahn
ecbff409b6 Replace AdvertiseComponent with DatasetVocalizerComponent (#38887)
* Replace AdvertiseComponent with DatasetVocalizerComponent

* No vocalizing while broken or without power

* Kill AdvertiseComponent/System

* This really shouldn't be here

* xmldoc for VocalizerRequiresPowerComponent

* TryIndex -> Index
2025-07-10 11:12:24 -07:00
metalgearsloth
ea7350f3f1 Content changes required for physicsmap purge (#37878)
* PhysMap changes

* Fix call

* Avoid tilefriction resolve

yummy

* a
2025-05-28 19:38:47 +10:00
deltanedas
d56c0d0610 remove actions from maps (#37457)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-24 13:37:10 -07:00
Unisol
021ad0f8e0 New deathmatch map: DM01 Entryway (#31533)
* added plastitanium walls and windows

* Added DM01 Entryway to pool of deathmatch arenas

* replaced non-occluding walls with occluding ones

* added more details and fluff to empty rooms and hallways; added floor drains around the map

* Fixed failing integration test

* fixed YML syntax error causing test failures. What kind of retard thought that using whitespace as structural syntax is a good idea?

* minor map changes

---------

Co-authored-by: Unisol <pavelyakushevich@gmail.com>
2025-04-13 18:21:53 -07:00
ArtisticRoomba
c1456e0508 add a chem dispenser to the nukie planet (#34674)
* add a chem dispenser to the nukie planet

* begone test fail
2025-01-27 00:10:22 -07:00
Preston Smith
146ae8a6a6 Give Nukies a Hand Labeler (#33053)
* Add hand-labeler to nukie planet

* Rearrange nukie chem table
2024-11-02 01:44:15 +01:00
ArtisticRoomba
65bf3c61b6 Adds the syndicate Booze-O-Mat (Bruise-O-Mat) to nukie planet (#32107) 2024-09-16 02:59:00 -06:00
IProduceWidgets
dc5f951f0e Remove cubes from nukie outpost. (#30547)
I expect you to die!
2024-08-01 14:00:30 -06:00
IProduceWidgets
c7ff647cb3 Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
Brandon Hu
93eded4803 fix: Adds a missing defribilator to nukie planet (#28362)
* fix: Adds a missing defribilator to nukie planet

* Fix: unpause nukie map

* What changes?
2024-06-23 02:04:09 -06:00
Verm
41a081d5ef Donk co. microwave + microwave tweaks (#28951)
* THE syndie microwave

* Always burn to explode microwave when copying

* Make it so copying ids stop when the microwave is goign to explode

* Made explosion destroy the board and spit out the machine parts

* Move logic is MicrowaveSystem, make metal cooking use the same logic

* Fix passing the wrong malfunction time

* Shuttle cannot escape aggressive branding

* Always make it explode with an id

* Forgot to invert bool, move it after fry chance
2024-06-14 23:00:00 -04:00
metalgearsloth
c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
Rainfey
4e6c59cfe5 Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
metalgearsloth
6c8173f78c Resave meteor arena (#24522)
Removes metadata merge alongside https://github.com/space-wizards/RobustToolbox/pull/4861
2024-01-25 17:50:10 +11:00
Nemanja
4d677f0685 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00