Commit Graph

9 Commits

Author SHA1 Message Date
AndrewFenriz
0e23e4537f Migrate all mechs to PartAssembly and remove legacy MechAssemblySystem (#39027)
* Removed the old MechAssembly system and component.
Converted all mechs to use the unified PartAssembly system.
Removed dismantling mechs during assembly logic to simplify the code.

* Delete Chassis via migration
2025-08-31 15:54:45 +03:00
Jezithyr
6869adfa78 Move GasMixture to shared (#27480)
* Moved GasMixture to shared

* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.

* The most powerful webedit in history
2024-04-30 14:31:05 -07:00
deltanedas
f0f54b5872 mech nitrogen filtering 2 (#19868)
* target oxygen logic

* filter out nitrogen when low on oxygen

* vvrw and datafield for everything

* :trollface:

* bruh does work

* tagless chicken

* move into atmos, make it not depend on mech

* update mech prototype

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 20:15:13 -07:00
metalgearsloth
1127b7961a Fix MechAir datadefs (#19778) 2023-09-03 17:20:45 +10:00
deltanedas
79394e7e70 mech air overhaul (#19140)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 16:30:26 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DrSmugleaf
ec28358e06 Remove mech component references (#15246) 2023-04-09 15:20:55 -07:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Nemanja
913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00