Tayrtahn
9186b65b14
Validate ShaderPrototype IDs ( #38728 )
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* Convert all shader prototype string literals to protoids in overlays
* Convert more shader prototype literal strings to protoids
* Convert ValidatePrototypeId to ProtoId
* Later
2025-07-03 18:11:31 -07:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
2024-02-13 16:48:39 -05:00
deathride58
6901e930b5
Blindness hotfix (content side) ( #23465 )
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* fixes major blindness issues like blindness not scaling with render res
* HEY. get outta there
2024-01-04 11:17:06 +11:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
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* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
2024-01-03 01:07:02 -08:00
Tomás Alves
345b0e6305
Fix: Blindness radius when zooming ( #23130 )
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* Fix Zoom while Blind
* Fix Zoom while Blind (ContentEyeComponent->EyeComponent)
2023-12-28 20:38:08 -05:00
Nairod
3589ad9d0c
Welder Blindness Effect Increase ( #22304 )
2023-12-10 15:10:07 -08:00
Leon Friedrich
654cc7f071
Merge ActorSystem and IPlayerManager ( #21314 )
2023-11-11 13:08:10 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
metalgearsloth
28bf3a6240
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
Leon Friedrich
818f23352e
Make blurry vision darken the screen ( #15926 )
2023-04-30 11:44:01 +10:00
Leon Friedrich
84299cae63
Blindness refactor ( #15705 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-04-29 15:32:14 +10:00
Leon Friedrich
2cf79bde8f
Fix overlay bugs ( #11406 )
2022-09-19 16:49:02 -07:00
Nemanja
512e96eed4
new eye damage effect ( #10728 )
2022-08-20 15:17:58 -05:00
Rane
572a4f7fb3
Eye damage ( #10262 )
2022-08-13 22:59:14 -07:00
metalgearsloth
87c05f2949
Cleanup overlay shaders when done ( #10432 )
2022-08-13 10:58:53 +10:00
Rane
037feb3ad0
Fix blindfold round cleanup bug ( #9821 )
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* Blindness public api
* fix blinding round cleanup bug
2022-07-19 17:10:08 +10:00
Rane
83c03b60a1
[2 lines] fix blinding ( #9690 )
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* Adds blinding + blindfolds (#8688 )
* Adds blinding + blindfolds
* Don't break examining lol
* moment
* fix toggle lights behavior
* move checks around
* Sloth review
* Added a salvage funny
* review
* woops
* Switch circle shader
Co-authored-by: wrexbe <wrexbe@protonmail.com >
* resolve merge conflict
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-07-14 06:58:24 -05:00
Moony
a655891a8d
Revert "Adds blinding + blindfolds ( #8688 )" ( #9689 )
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This reverts commit 7a7ab5e8c1 .
2022-07-13 16:50:35 -05:00
Rane
7a7ab5e8c1
Adds blinding + blindfolds ( #8688 )
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* Adds blinding + blindfolds
* Don't break examining lol
* moment
* fix toggle lights behavior
* move checks around
* Sloth review
* Added a salvage funny
* review
* woops
* Switch circle shader
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-07-11 22:55:04 -07:00