* add supercritical sounds for flesh anomaly and shadow anomaly
* fix attribution yml
* use sound collections, add TWO -- count em TWO tech anomaly supercrit sounds.
* add sound for present anomaly
* wrong soundcollection for flesh
* actually add the present anomaly sound...
* add fire anom sound
* add gravity anomaly supercritical sound
* add electric anomaly supercritical sound
* add bluespace anomaly supercritical and explosion sound
* add ice anomaly supercritical sound
* add fluid anomaly supercritical sound
* fix busted link
* typo
* add floral supercritical sound, fix typos
* Add supercritical sounds to injected anomalies
* add rock anomaly supercritical sound
* supercritical sound follows the entity, important for injected anomalies
* make the rock crit rumble a little less subtle at the start
* use CC0 freesound alternatives where available
* New pyro anomaly sound by GonTar
* New sounds by GonTar. Change AnomalyComponent so that you can change the length of supercritical properly in the prototype.
* oopsie, forgot the traps
* use TimeSpan for duration