* Async Interface
* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Changed the glassbeaker
* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Interaction system fix
* Removed I from the interface
* Changed all implementations of the interface I could find
* all public void implementation fixed
* All built, no errors should remain
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/Portal/TeleporterComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/ActionBlocking/HandcuffComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Commit based off Sloth's commentary
* Removed the Rag file from the PR
* Reverted sloth's commentary changes on the publcity of the function
* Injector component properly implemented interface
* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/Fluids/SprayComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Sort out InRangeUnobstructed and add extension methods
* Rename client RangeChecks to RangeExtensions
* Add container extension methods and test
* Add missing component methods
Component to container
Grid coordinates to container
Map coordinates to container
Local player to container
* Actually use the field
* Merge fixes
* Add popup argument to local player extension methods
* Reduce code repetition for client range extensions
* Add Utensil component
For eating. With utensils.
Added to fork, plastic fork, spoon, plastic spoon and plastic knife.
Ignored component on the client.
* Add break chance to utensils
Set to 20% for plastic ones
* Add break sound to utensils
* Add utensil kinds
None, fork, spoon and knife.
For sporks, forknifes and sporknifes, of course.
* Add restricting foods by utensils needed
* Fix utensils breaking when food isn't eaten
* Moved getting held utensils to FoodComponent
* Add breaking a clicking utensil even if its not necessary to eat the food
* Move use utensil code to a separate method
* Add telling a handless entity when they need an utensil to eat
The immersion is off the charts
* Change food trash to only be held when the food was also being held
* Fix Wi-Fi utensils
* Remove unnecessary utensil ItemGroup
* Made TryUseFood public, removed redundant trash position update
* Renamed UtensilKind to UtensilType
* Remove eating food when clicking with it on nothing
* Disable eating food when clicked directly if it requires an untensil to eat