DrSmugleaf
7cd98a4bce
Add extension method to popup a message for the source and everyone else around it ( #2063 )
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* Add extension method to popup a message for the source and everyone around
* Add IPlayerManager as a parameter
2020-09-12 15:48:22 +02:00
DrSmugleaf
ca8018f9f9
Make PostMapInitTest ignore test maps instead of those in an array ( #2066 )
2020-09-12 15:47:57 +02:00
DrSmugleaf
1d4700493b
Ignore client unknown components ( #2069 )
2020-09-12 15:47:37 +02:00
py01
b288975cb7
Siphon and Vent Visualizers ( #2062 )
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* scrubber sprites
* vent sprites
* Vent visualstate
* scrubber visual state
* Vent and siphon respect being disabled
* Vent and Siphon Visualizer
* Fix typo
Co-authored-by: py01 <pyronetics01@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-09-12 14:26:50 +02:00
Swept
595ec5c034
Fixes "Large Bar Sign" not being abstract ( #2033 )
2020-09-12 14:14:58 +02:00
Víctor Aguilera Puerto
ca7cffbc48
new test case for removeratio test
2020-09-11 19:59:45 +02:00
Víctor Aguilera Puerto
04bea5a253
Merge branch 'master' into 2020-08-19-firelocks
2020-09-11 19:54:12 +02:00
DrSmugleaf
546de3fa98
Update RobustToolbox
2020-09-11 19:38:12 +02:00
Víctor Aguilera Puerto
218c5deed7
Add gas mixture tests
2020-09-11 19:27:17 +02:00
Víctor Aguilera Puerto
afc784b2a2
ignored components
2020-09-11 13:34:01 +02:00
Víctor Aguilera Puerto
272a992011
Redundant adjacent update
2020-09-11 12:54:42 +02:00
Víctor Aguilera Puerto
cb15ef8ebc
Fix atmos bug with gasmixture serialization
2020-09-11 12:53:08 +02:00
ShadowCommander
0ebc14f743
Clean up Drop and fix IDropped.Dropped ( #2057 )
2020-09-10 13:46:56 +02:00
Exp
25ca386d26
Set _isConnected to false when failing to parse address ( #2058 )
2020-09-10 12:41:04 +02:00
DrSmugleaf
097e02ab4f
Separate part management from the rest of body manager component ( #2017 )
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* Separate part management from the rest of body manager component
* Component reference
* Move more methods over
* Fix docs and move over BodyPreset
* Fix up body preset
* Create initialize method and remove constructor for BodyPreset
* Do the same for BodyTemplate and add Initialized properties
* Fix BodyTemplate HashCode test
* BodyTemplate test PLS
2020-09-10 00:51:24 +02:00
nuke
753a627c75
Add text coloring for inspected solution containers, code cleanup ( #2010 )
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* Initial commit
* remove helper
* fixes
* small fix
2020-09-10 00:32:31 +02:00
DrSmugleaf
f7a5bad839
Make the mapping command take the next available map id if one isn't given ( #1998 )
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* Make the mapping command take the next available map id if one isn't given, draft
* Remove todo
* Update clientside mapping command
* Address reviews
2020-09-10 00:12:39 +02:00
Swept
96a04d271a
Fixes typo in AtmosPlaqueComponent.cs comment ( #2054 )
2020-09-09 22:18:22 +02:00
Víctor Aguilera Puerto
4c7c7d2f72
Merge branch 'master' into 2020-08-19-firelocks
2020-09-09 22:12:38 +02:00
Pieter-Jan Briers
39199ad94f
Fix the damn atmos plaque
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This is a very important matter.
2020-09-09 21:41:52 +02:00
Pieter-Jan Briers
6765411854
Update submodule
2020-09-09 19:49:15 +02:00
creadth
7baa0a4391
Fire damage ( #2024 )
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* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars
* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature
* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system
* small refactoring for checking on airless tile in MetabolismComponent
* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature
* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system
* small refactoring for checking on airless tile in MetabolismComponent
* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem
* Merged EntityCoordinates and changed components to reflect the change
* Fix typo
* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
Víctor Aguilera Puerto
cca740eb2a
Merge branch 'master' into 2020-08-19-firelocks
2020-09-08 15:21:58 +02:00
Víctor Aguilera Puerto
511147f299
Adds edge firelocks
2020-09-08 15:20:58 +02:00
Exp
5120627ca2
Makes more fields VV ( #2026 )
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* Some more VV
* Fixed build & some more gun vvs
* Added VendingMachine Inventory & Items
2020-09-08 13:30:22 +02:00
Víctor Aguilera Puerto
95ba81fa32
Merge branch 'master' into 2020-08-19-firelocks
2020-09-08 13:23:20 +02:00
Pieter-Jan Briers
cdf42cf880
Merge pull request #2048 from metalgearsloth/shoot
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Fix shooting
2020-09-08 12:04:48 +02:00
Metal Gear Sloth
08534162ac
Fix shooting
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title
2020-09-08 19:19:56 +10:00
Víctor Aguilera Puerto
3e87cfa714
whoops.
2020-09-07 17:45:46 +02:00
Pieter-Jan Briers
03d6697323
Add UI scale option to options menu.
2020-09-07 14:08:06 +02:00
Pieter-Jan Briers
b712abbec1
Update submodule
2020-09-07 14:08:01 +02:00
Víctor Aguilera Puerto
2aa1486b13
Support for non-fulltile airblockers rotating
2020-09-07 13:57:04 +02:00
Víctor Aguilera Puerto
da4d08432d
Merge branch 'master' into 2020-08-19-firelocks
2020-09-07 12:47:52 +02:00
DTanxxx
47554f99f0
Make latejoining not hardcoded to presets ( #2028 )
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* Make latejoining not hardcoded to presets
* Applied feedback
* Build error fix
* Applied more feedback
Co-authored-by: David Tan <>
2020-09-07 12:33:18 +02:00
Pieter-Jan Briers
f96f286ca4
Rework options menu.
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It's much nicer now.
2020-09-07 12:23:28 +02:00
Pieter-Jan Briers
005aad8da5
Allow disabling margins on StripeBack.
2020-09-07 12:23:28 +02:00
Pieter-Jan Briers
0440bb5e75
Tweak colors for caution buttons.
2020-09-07 12:23:27 +02:00
Pieter-Jan Briers
d64dc592f4
Enable bilinear filtering for inverted_triangle.svg.png.
2020-09-07 12:23:27 +02:00
Swept
5573d811bd
Fixed ( #2035 )
2020-09-07 11:53:23 +02:00
Swept
eebd654c34
Fixes "Spacesuit" ( #2032 )
2020-09-07 11:53:14 +02:00
Pieter-Jan Briers
0de5cfed7f
Update submodule (remove options menu)
2020-09-07 11:08:01 +02:00
Pieter-Jan Briers
527fababe0
Adds key rebinding window
2020-09-07 11:05:18 +02:00
Pieter-Jan Briers
e0179d14ea
Update submodule
2020-09-07 11:05:07 +02:00
Pieter-Jan Briers
90248ad448
Update keybinds.yml to be compatible with new engine changes.
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Fixed capitalization on "State"
2020-09-07 11:04:03 +02:00
Pieter-Jan Briers
a1c1769d23
Rework button styling to add a "caution" button type.
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It's red.
2020-09-07 11:04:03 +02:00
Pieter-Jan Briers
08e9fad4e1
Keybind is now a word.
2020-09-07 11:04:03 +02:00
derek
204b50c201
Change OpenUI into ToggleUI on the client side. ( #2036 )
2020-09-07 01:17:24 -07:00
Víctor Aguilera Puerto
c3858e6151
Optimize even further
2020-09-06 19:08:30 +02:00
Exp
071a961d00
Disables Tile Prying Can't reach msg ( #2030 )
2020-09-06 19:08:04 +02:00
Víctor Aguilera Puerto
2d76fbb3c4
Big optimizations
2020-09-06 18:32:38 +02:00