* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.
* Fix solution tests
* food base now has solution container with noexamine caps
* refactored storagefill component to allow for random items, amount, and conditional exclusion
* i fudged it
* yaml for the already deleted filler components
* ignoredcomponents & janifill
* remainder of toolboxes done
* emergencyclosetfill
* really makes you think
* it DOES really make you think
* orGroup
* exp111 suggestions
* last touches
* isNullOrEmpty
* Work on refactoring radiation.
* mmmm grayons
* fixes
* Now you can specify whether the pulse will decay or not
* whoops
* Move IRadiationAct to shared, make DamageableComponent implement it instead and add metallic resistances to walls
* General improvements, send draw and decay with state. Rename DPS to RadsPerSecond
* E N T I T Y C O O R D I N A T E S
* Entity coordinates goood
* Remove unused using statements
* resistances: metallicResistances
* - type: Breakable moment
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Removes a bunch of old Eris shoes
* Changes the jackboots sprite to tgstation's
* Prototypes nuked
* Removes walk sound from jackboots, it was pretty annoying
* Adds wood table icon
* Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite.
* Removes weird mask png
* Removes bad pixel on security backpack
* Adds filled utility belt to engineer and ce roles
* Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Fixed an issue with the welder messages, not done yet
* Fixes issue #1833
The welder item no longer plays do_after when it cannot be used
* Revert "Add do_after to TryInsert (#1938)"
This reverts commit c09c9176ef.
* Revert "Revert "Add do_after to TryInsert (#1938)""
This reverts commit 078323bc2e10109b63c438f38a7b56103d163994.
* Revert "Fixes issue #1833"
This reverts commit 921712810fce73611e186fe07d7620b8cc309fdb.
* Revert "Fixed an issue with the welder messages, not done yet"
This reverts commit 5e946014451c6f5855cbe4fa553a04c55b907793.
* Added a start to a damage sound system
* Fixes issue #2056 by removing some misplaced code
* Undo changes that carried over through not using git properly
* Forgot to save my file before committing...
* Fix breathing
* WIP changes because I don't trust git stash after 2 weeks
* My imports
* Add gasping, adjust breathing values and fix test
* Make the gasp message appear to others
* Add PopupMessageEveryone extension
* Change used percentage to use a single number instead
* Remove unnecessary logging
* Fix air consistency test
* Add test map to SkippedMaps array
* Some work
* unlit layers for firelock.rsi
* firelock stuff I guess
* changes dunno
* Support for non-fulltile firelocks!
* Fix TurfHelpers
* Replace GridCoordinates (ew) for EntityCoordinates (YAY)
* whoops
* Fix firelocks
* fix glass firelocks
* Big optimizations
* Optimize even further
* Support for non-fulltile airblockers rotating
* whoops.
* Adds edge firelocks
* Fix atmos bug with gasmixture serialization
* Redundant adjacent update
* ignored components
* Add gas mixture tests
* new test case for removeratio test
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* address all reviews
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>