Commit Graph

30252 Commits

Author SHA1 Message Date
Coolsurf6
6240b9d774 Added Unused HoS's Flask to HoS locker (#34658)
added hos flask to locker spawn
2025-01-27 00:39:27 +01:00
PJBot
f0652d8e9a Automatic changelog update 2025-01-26 14:02:42 +00:00
CaasGit
2a632b21b0 New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)
* New solar sprites, new solar panel upgrades, and some solar panel fixes.

This adds and changes a few things for solar panels!

* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
  the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
  controller electronics, so that's now updated to something a bit more
  realistic. It also uses the engineering circuit sprite instead of the
  generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
  can be constructed by adding the respective glass to the panel. Plasma
  is a slight increase of power and health, and uranium is double the
  power and health of glass. Thus giving engineers something to update
  if they want to use solar panels and possibly giving small outposts
  a way to make a bit more power without a large and complex power
  setup.

* Add in solar sprites that were not in the meta file.

* Updated sprites based on feedback.

* Fix the rotation of the solar panel sprites.
2025-01-26 15:01:34 +01:00
github-actions[bot]
2214857809 Update Credits (#34644)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-01-26 03:11:00 +01:00
Milon
ff27555b47 display the current version in the changelog window (#34556)
* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR
2025-01-25 12:21:52 +01:00
lzk
d41072849b delete radstorm locale (#34630) 2025-01-25 12:57:53 +03:00
Deerstop
e1291d035f Elkridge Depot fixes and changes (#34539)
* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller

* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot

* removed interrogator lamp and some more gamer loot

* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault

* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot

* i forgot to move the file from /bin to /resources...
2025-01-24 13:24:46 -07:00
PJBot
0707ee5fa3 Automatic changelog update 2025-01-24 06:59:40 +00:00
Errant
052be81f2e Replace starter borg brain with Positronic (#34614)
THE FLESH IS WEAK
2025-01-23 22:58:34 -08:00
PJBot
cc24164520 Automatic changelog update 2025-01-24 04:31:54 +00:00
Velken
613e710c76 Moved Cyborg Recharging Circuit Board from Lathe to Circuit Imprinter (#34612)
Moved Cyborg Recharging Cirbuit Board from Lathe to Circuit Imprinter
2025-01-23 21:30:47 -07:00
PJBot
05ed43fcfc Automatic changelog update 2025-01-24 03:57:41 +00:00
JustinWinningham
2580a21471 Renaming sexy mime and clown mask (#34258)
* Renamed sexy clown and mime mask and removed lusty xenomorph poster.

* removing odd file changes. not sure why these were edited at all.

* gaaaahhh

* removed some of the old templates

* Renaming sexy mime and clown instances.

* removed unwanted gitignore edit

* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.

* Remove lusty xenomorph poster.

* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits

* requested changes

* lusty migration removal

* dirty hanging whitespace

* correct date format comment

---------

Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
2025-01-23 19:56:33 -08:00
Ignaz "Ian" Kraft
371b1f8012 replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
2025-01-23 19:46:32 -08:00
Nox
5e7cc99555 Small fixes for Meta station (#34613)
* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.

* Added back salvage shuttle equipment, now in a crate

* Fix
2025-01-23 16:26:48 -07:00
PJBot
7f02efc858 Automatic changelog update 2025-01-23 21:40:06 +00:00
War Pigeon
7168de6a20 Make radioactive material radioactive (#34436)
* Make radioactive material radioactive

* Increase the slopes of item uranium

No free power for engineering

* Glowing uranium

* Revert "Increase the slopes of item uranium"

This reverts commit 2acbda26

* Nerf Wall Rocks
2025-01-23 22:39:00 +01:00
PJBot
0402149801 Automatic changelog update 2025-01-23 21:12:38 +00:00
Ed
f7928371e9 C4 Helmet (#34076)
* worn bomb

* Update meta.json

* Update meta.json
2025-01-24 00:11:31 +03:00
PJBot
b248921972 Automatic changelog update 2025-01-23 14:02:51 +00:00
Ignaz "Ian" Kraft
033f8444ba added missing allowed department to the restricted severity (#34558)
* added missing allow job to the base restricted severity

* no need to make a list

* no more linq in ContrabandTest

* less nesting in ContrabandTest
2025-01-23 09:01:45 -05:00
PJBot
bc5812dd7b Automatic changelog update 2025-01-23 13:02:29 +00:00
K-Dynamic
9bd8b8950b Return Drozd full-auto and semi-auto firing modes (#34604)
return drozd full auto and firerate, arrange available modes in alphabetical order
2025-01-23 14:01:18 +01:00
PJBot
713d4515d6 Automatic changelog update 2025-01-23 12:18:05 +00:00
Fildrance
68b0dfbc02 Feature/make radial menu great again (#32653)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-01-23 13:16:58 +01:00
PJBot
f186838544 Automatic changelog update 2025-01-23 10:09:47 +00:00
Ignaz "Ian" Kraft
39c1737902 pluralize the job name in the contra description (#34559)
* pluralize the job name in the contra description

* pluralization specific to contraband descriptions
2025-01-23 11:08:40 +01:00
Southbridge
9944076227 Box Station - Update (#34605)
* Various changes

* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well

* Added reporter to prototype, and fixed dirt

* Resolved outstanding issues

* Fixed a floating camera
2025-01-23 02:12:22 -07:00
PJBot
7db3595fbc Automatic changelog update 2025-01-23 06:03:56 +00:00
Emisse
cb5e79809e lecter visual update (#34589) 2025-01-23 17:02:49 +11:00
juliangiebel
26fe0292c4 Update da packages 2025-01-23 01:16:07 +01:00
PJBot
b4fa49af55 Automatic changelog update 2025-01-22 23:55:12 +00:00
pathetic meowmeow
85da2351c8 Give the chef access to cloth boxes (#34403)
* Give the chef access to fiber bags

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-23 00:54:03 +01:00
Myra
741514968d Update wizden config to disallow multiple connections to multiple wizden servers (#34584) 2025-01-23 00:39:13 +01:00
Errant
ee7f98a1a7 remove tropico from devmap (#34585) 2025-01-22 20:20:08 +01:00
Emisse
3499b47465 bagel update (#34572)
* bagel update

* Decal fault tolerance

* Also fix writes

* fix mv cable, decal issues, yar

* fix a floor tile and some other shit

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-01-21 22:48:41 -07:00
slarticodefast
20acef16ee Merge stable into master (#34564) 2025-01-22 00:53:05 +01:00
PJBot
ef24e4b070 Automatic changelog update 2025-01-21 23:24:53 +00:00
Pieter-Jan Briers
71c9dfc9ea Add system to kick people if they connect to multiple servers at once. (#34563) 2025-01-22 00:23:47 +01:00
Errant
ae213066b1 HOTFIX Admin playerlist character update fix (#34560)
fix IdentityChangedEvent subscription
2025-01-21 23:48:07 +01:00
PJBot
1031d2a6c1 Automatic changelog update 2025-01-21 16:09:27 +00:00
Nim
0da6a9995a Blueprint double emergency tank (#34232)
* blueprint

* NitrogenTank

* description
2025-01-21 17:08:21 +01:00
slarticodefast
07ad21dead Merge salamander whitelist hotfix #34532 into master (#34551) 2025-01-21 11:48:57 +01:00
PJBot
14aff1c49d Automatic changelog update 2025-01-21 10:40:22 +00:00
K-Dynamic
24219cb97b Electrified doors/windoors now spark, new tips to deal with doors without access or when electrified (#34502)
* new tips to open doors (throwing PDA/ID, dragging body)

* electrified door sprite for players

* tooltip to reset AI electrified doors

* windoor electrified sprite

* highsec electrified visual

* increase tip dataset to 138

* corrected square bracket convention in this commit

* removed door corpse tip from prior commit
2025-01-21 11:39:15 +01:00
ArtisticRoomba
9950648bba [HOTFIX] Fix MRP whitelist auto denying people with any medium severity notes in 14 days (#34532)
* fix mrp whitelist auto denying people with warning

* make headmin requested changes

* godo
2025-01-21 11:24:50 +01:00
PJBot
1f6e041e05 Automatic changelog update 2025-01-21 09:52:34 +00:00
John
796f599172 Job contraband rework (#33385)
* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-21 10:51:27 +01:00
PJBot
f092ddcb43 Automatic changelog update 2025-01-21 04:57:55 +00:00
compilatron
04c081719a Plasma station population tweak (#34549)
* Plasma Station initial commit

* Map fixes 1

Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge

* Add cargo and emergency shuttle

* Updated maps

* Add plasma to map testing list

* Map fixes 2

Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items

* Fixes a 6 pack destroying the universe

Ok maybe cracking a cold one with the boys wasn't a great idea.

* Map fixes 3

* Quick research assistant fix

* Map fixes 4

* Map fixes 5

* webedit go brrrt

* Map fixes 6

* Map fixes 7

* Map fixes 8

* Fixes non-existent object

It's amazing this game runs at all

* Map fixes 9

* update pools

* Map fixes 10

* forgot to clear my multitool

I love mapping I love mapping I love mapping I love mapping I love mapping

* Tweaked player counts

* Update population caps

Removed population cap of 60 players to make plasma into a highpop map - it's that easy!

---------

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2025-01-20 21:56:47 -07:00