* Renames Smite Spells yml to Touch Spells and Renames Smite Spells region to the same
* Adds wizard clothes requirement to Smite. Adds Cluwne spell. Adds EnsureCompOnTouchSpellEvent and implements it in the magicsystem
* Adds Smite and Cluwne to the grimore and loc for them
* Adds Slippery Slope spell and SlipOnCollide
* Adds handled for comp spell event
* Removes super slippery
* Removes EnsureCompOnTouchSpell it was redundant with ChangeComponentsSpellEvent
* Makes requirement-free action for smite
* checks if we should be slipping what we touch
* Removes SlipOnCollide, adds negative speed for steptrigger
* Removes slip on collide adds negative speed for steptrigger
* Changed law
Changed a must always law to have wording that does not encourage message spamming.
* Fixed a mistake
Forgot to remove the "YOU MUST ALWAYS" from the commit.
* Reworded the law
Reworded the law to be more open the other potential options.
* Only randomize orbit parameters once
* Revert "Only randomize orbit parameters once"
This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.
* Derive orbit properties from current time
* Derive orbit progress from current time
* Remove now-unused orbit animation
* Remove OrbitVisualsComponent.Orbit as it is no longer used
* Update AnimationPlayerSystem method calls to Entity<T> versions
* Adds single clap emote
* Adds missing single clap loc
* Adds void blink effects, sound, and sprite
* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire
* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.
* Makes spells Mono
* Changes to swap positions.
* Makes Void Applause target body only
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Client/Magic/MagicSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Audio/Effects/Emotes/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/SoundCollections/emotes.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removes duplicate effect spawning from server
* Puts Void Applause effect on server, lets lizards hear clap
* Adds single clap to diona
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Implant cleans itself up on draw
- add an event to relay to an implant that it's being drawn,
to tell it to clean itself up
- Give Fake mindshield a cleanup method, to remove the component added
fixing a problem where the icon persists after implant draw
* Remove extra whitespace
* CR Switch to using ContainerRemovedMessage