pathetic meowmeow
fabfdd0673
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
deltanedas
2635888b6a
add SpawnTableOnUse ( #32620 )
...
* add SpawnTableOnUse
* make BaseEmitSound more flexible and remove sound from spawntable
* add log
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-16 15:23:14 +03:00
MendaxxDev
b5687e4c73
prevent typing sound from playing when AI interacts with consoles ( #32906 )
...
* prevent typing sound from playing when AI interacts with consoles
* cleanup
2024-10-20 22:50:05 -05:00
MilenVolf
1b9d77a760
Replace obsolete Tile Access methods ( #32508 )
...
* Replace obsolete SetTile
* Remove obsolete GetTileRef & GetAllTiles
* Forgor
* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
metalgearsloth
83ec967455
Predict EmitSoundOnUIOpen ( #31464 )
...
* Predict EmitSoundOnUIOpen
BUI prediction led to this moment.
* unforky
2024-08-26 17:40:14 +10:00
metalgearsloth
c6e5b2339e
Network BaseEmitSoundComponent ( #29400 )
...
* Network BaseEmitSoundComponent
* high intelligence
2024-06-24 19:55:28 +10:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
GreaseMonk
da618d791a
Add Ability to stop sound when MobState is Dead ( #26905 )
...
* Add stopsWhenEntityDead to sound components
* Convert component
* Review
* Fix dupe sub
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-04-14 13:12:38 +10:00
blueDev2
daaa7c6de0
Add new component to Make sound on interact ( #26523 )
...
* Adds new Component: EmitSoundOnInteractUsing
* Missed an import
* File-scoping
* Replace ID check with Prototype check
* Moved component and system to shared. Set prediction to true.
* Removed impoper imports and changed namespace of component to reflect changed folder.
* Following function naming theme
* All this code is basically deltanedas's, but it was a learning experience for me
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-03-31 13:20:44 +11:00
Tayrtahn
b1ba6b5bb6
Arcade machine improvements ( #24200 )
...
* Give 'em something to talk about
* Wire panel visuals
* Wire graphics tweak
* More ads and thanks
* More ads for a noisy arcade
* New screen for space villain machines
* Implement EmitSoundIntervalComponent and a bunch of arcade noises
* Require power for sounds
* Allow earlier startup intervals
* Orange glow
* Audio attributions
* Include the PR link
* Replace EmitSoundInterval with expanded SpamEmitSound
* Remove pacman-themed arcade sounds
* Documentation good.
* Updated methods to use Entity<T>
* Refactored SpamEmitSound to get rid of accumulator and chance.
* Fixed prewarm logic
* Moved stuff to Shared
* Fix outdated YAML
* Better prediction, auto pause handling
* Make enable/disable reset the timer instead of trying to save it.
2024-03-28 17:28:45 +11:00
Tayrtahn
ae3d745430
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
...
* GetGrid
* GridExists
* TryGetGrid
2024-03-22 18:08:40 +11:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
...
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Vyacheslav Kovalevsky
5b55b9ce3b
Add gas tanks throw damage ( #20035 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-04 17:32:17 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Leon Friedrich
6f76ae4720
Try fix time offset serialization issues ( #17580 )
2023-06-26 06:36:35 +10:00
metalgearsloth
6cf2b5c3ce
Fix EmitSoundOnCollide serialization ( #17212 )
2023-06-09 01:08:22 +10:00
metalgearsloth
d6adf9880d
Nerf emitsoundoncollide ( #16602 )
2023-05-20 02:04:26 +10:00
metalgearsloth
4efb41aa58
Adds force-gun ( #16561 )
2023-05-19 17:10:31 +10:00
metalgearsloth
d51d74d934
Content fixes for timeoffsets ( #15934 )
2023-05-01 14:49:25 +10:00
metalgearsloth
adf0cabf20
[tweak] Bump sound on collide velocity ( #15806 )
2023-04-26 00:52:57 -06:00
metalgearsloth
04830bf704
Add wallbonk sound to BaseItem ( #15689 )
...
Uses a chisel sound.
2023-04-23 13:42:09 -04:00
metalgearsloth
1533e1b2b1
Give BaseItem a landing sound ( #14504 )
2023-03-11 19:26:01 +11:00
metalgearsloth
6c9ce79387
Add lava ( #13438 )
2023-01-17 11:25:32 -07:00
Kara
07360a4c95
EmitSound prediction (#13282 )
2023-01-05 05:56:35 +11:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
keronshb
11f729d024
Simple Magic Spellbook System ( #7823 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-29 16:29:10 +10:00
Leon Friedrich
5dbe77ecba
Attempt to reduce audio helper resolves ( #8493 )
2022-05-28 13:03:21 +02:00
metalgearsloth
c3fa24ccd8
Add connect sound for gastank internals ( #8318 )
2022-05-22 12:31:37 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Kara
9217cc02af
Optionally deserialize AudioParams in SoundSpecifier ( #8065 )
2022-05-13 09:41:33 +10:00
Paul Ritter
2ff40d5a1f
Serv3 rework content changes ( #7145 )
2022-04-03 02:01:22 +02:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto
094841314a
SoundSpecifier read as ValueDataNode can ONLY deserialize ResourcePath
2021-10-07 13:22:01 +02:00
Vera Aguilera Puerto
6bf1fb6bac
SoundSpecifiers can now specify paths/collections as a value too. ( #4627 )
2021-09-18 10:39:16 +02:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
41c30aa28b
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Hands/Components/HandsComponent.cs
# Content.Server/Light/Components/ExpendableLightComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
2021-07-31 13:16:03 +02:00
Vera Aguilera Puerto
dc18997bf8
Removes LoopingSoundComponent. ( #4396 )
...
I'm sorry.
2021-07-31 12:41:59 +02:00
mirrorcult
f93bdcd226
Fix serv warnings ( #4400 )
2021-07-31 01:59:18 -07:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c
Remove Static Component NetIds ( #4247 )
...
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-07-12 10:32:10 +02:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
Vera Aguilera Puerto
77ae49fd9c
Sound Specifiers. ( #4239 )
...
* Adds SoundSpecifier and a type serializer.
* DiceComponent makes use of SoundSpecifier.
* When rider autorefactoring decices to add field:
* Remove SoundEmptySpecifier, use nullable everywhere
2021-06-28 16:20:57 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00