Rane
98cd4fdb58
Vehicles ( #7336 )
2022-04-23 18:05:02 -07:00
Rane
18220b6488
Drains ( #7678 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-04-23 18:04:49 -07:00
keronshb
7896620224
Adds a damage threshold property for DoAfters ( #7712 )
2022-04-23 17:41:48 -07:00
Rane
ac18767ed7
Emag nerf ( #7689 )
2022-04-23 17:37:49 -07:00
Alex Evgrashin
8249185325
C1984 (C4 nerf) ( #7612 )
2022-04-23 17:22:14 -07:00
Leon Friedrich
1974060172
Add use-delay to signal transmitters ( #7703 )
2022-04-23 16:45:37 -07:00
Rane
9a9060a6da
[1 token changed] Agent ID Card hotfix ( #7705 )
2022-04-23 16:43:34 -07:00
Júlio César Ueti
f5eead4ba9
Adds PopupMessage to being hugged [Fix #7644 ] ( #7698 )
2022-04-23 16:43:11 -07:00
Saakra
e48366b42a
Added ability to drink from context menu ( #7732 )
...
Co-authored-by: Saakra <xfallenfighterswolfx@gmail.com >
2022-04-23 16:38:21 -07:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00
Flipp Syder
565bfa86a4
Air alarm fixes (again, oops) ( #7715 )
...
* fixes critical issue
* alright, this might be the actual fix
* removes useless null checks
* couple more
* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
Flipp Syder
f27bc94fc1
Fixes big issue with air alarms ( #7714 )
2022-04-22 21:07:40 -07:00
Rane
c022afaec4
Remove IInteractHand ( #7601 )
...
* Plantholder
* Strap
* Finish him
* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich
b7dacbd291
Fix magboots atmos wind protection ( #7663 )
2022-04-23 13:47:30 +10:00
Leon Friedrich
1141c19d76
Toggleable Hardsuit Helmets ( #7559 )
2022-04-23 13:31:45 +10:00
Moony
55e63d21f1
Fix a really lame bug with salvage and multiple magnets. ( #7710 )
2022-04-22 20:28:22 -05:00
Snowni
87c618db4b
Remote Explosives ( #7682 )
...
* Remote Explosives
* Apparently we forgot to push the changed files. Dumb.
We Forgor.#
* Made Requested Changes.
* And more changes.
* Added requested changes and tweaked a few other things.
* Fixed RSI issue (hopefully.) Readded Ensurecomp.
2022-04-22 16:54:39 +10:00
keronshb
a09f45eec7
Prevents suicide if someone is already dead ( #7677 )
...
* Prevents suicide if someone is already dead
* Adds the Localization text for trying to suicide when dead
2022-04-21 22:37:49 -07:00
Leon Friedrich
2bb8a776a7
Make machine linking check access reader permissions ( #7658 )
2022-04-22 13:04:54 +10:00
Alex Evgrashin
98c03570ca
Fix semicolon only message ( #7695 )
2022-04-21 15:31:51 -07:00
EmoGarbage404
8fc1f4d06c
Zombie Bugfix ( #7641 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
* Update BibleSystem.cs
* Update ZombieOutbreak.cs
* Update zombie.ftl
* Update ZombieTransferSystem.cs
* Update DiseaseZombieSystem.cs
* Update DiseaseZombieSystem.cs
* Tunes outbreak to only happen toward the end of a round.
* Update BibleSystem.cs
* general fixes+cleaning code
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-19 18:54:10 -07:00
Leon Friedrich
0957606792
Revert "Make mapping use consistent Entity Uids ( #7625 )" ( #7650 )
...
This reverts commit b99b14b143 .
2022-04-20 02:36:26 +10:00
Júlio César Ueti
bea86f3ddc
Fix #7574 - Lights stay off if taken from the fixture and placed back ( #7595 )
...
* Fix 7574
* Added .Load to broken and burned states
* 2am head
* I swear after this I'm reading every single power code line there eis
2022-04-18 15:47:04 -07:00
Leon Friedrich
b99b14b143
Make mapping use consistent Entity Uids ( #7625 )
2022-04-18 15:46:32 -07:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
20kdc
4892b7960f
Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation ( #7631 )
2022-04-18 09:42:32 -05:00
Leon Friedrich
9ac2a44de1
Fix pointing in mapping mode ( #7624 )
2022-04-18 19:51:24 +10:00
Leon Friedrich
e73d80332e
Fix airtight init rotation. ( #7629 )
2022-04-18 19:51:01 +10:00
Leon Friedrich
df7289d17c
Fix disposals error when sending something to space ( #7626 )
2022-04-18 18:01:32 +10:00
Rane
05af8776ea
Familiar QOL changes ( #7614 )
2022-04-17 14:43:00 -07:00
Rane
93cdca4f82
Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes ( #7238 )
...
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
2022-04-17 17:34:14 +10:00
Rane
7a6d3e69a8
Emaggable vendors + Familiars for Chaplain ( #6961 )
2022-04-17 17:16:02 +10:00
mirrorcult
b311c9e2c9
Stop healing when target is dead ( #7224 )
2022-04-17 16:29:31 +10:00
Rane
b5b6da018d
Fix some bugs and tweak Rane's PRs that were merged yesterday ( #7600 )
2022-04-16 16:04:16 -07:00
Moony
88549da309
moop ( #7594 )
2022-04-16 17:23:22 -05:00
DrSmugleaf
5227d1a023
Admin notes ( #7259 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-16 20:57:50 +02:00
Leon Friedrich
6997bd83b2
Save seed data in components and remove the seed-database ( #7499 )
2022-04-16 15:32:35 +10:00
Joosep Jääger
0cdb34741e
Airlock visuals ( #7261 )
2022-04-16 15:31:12 +10:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
Rane
5376aed6ea
Beds, Medical Beds, Stasis Beds ( #6695 )
2022-04-15 15:53:52 -07:00
Julian Giebel
456ccfc858
Add flash immunity to welding masks ( #7561 )
2022-04-15 15:51:56 -07:00
Leon Friedrich
6dc51589f4
Rejig pressure protection ( #7560 )
2022-04-15 15:41:47 -07:00
Júlio César Ueti
7656290831
Add roles to Ghost Warp Menu ( #7546 )
2022-04-15 14:41:27 -07:00
Moony
4d70395d11
Fix maploading once and for all. ( #7501 )
2022-04-15 14:35:58 -07:00
Flipp Syder
4700e5bc80
Adds the ability for electrification to check if the entity is powered by an APC ( #7533 )
2022-04-15 14:21:11 -07:00
Rane
70a26bf0c2
Elimate most IInteractUsing ( #7481 )
2022-04-15 14:20:20 -07:00
Leon Friedrich
5a89382d28
Add default link verb for machine linking ( #7413 )
2022-04-15 14:19:43 -07:00
Alain Siegrist
6c85e1b255
Prevent closed drinks from transferring reagents ( #7329 )
...
* Prevent closed drinks from transferring reagents
* Inherit from cancellable event
2022-04-15 14:17:48 -07:00
Rane
e85628b709
Agent ID Cards ( #7041 )
2022-04-15 14:15:25 -07:00