Commit Graph

3936 Commits

Author SHA1 Message Date
Rane
98cd4fdb58 Vehicles (#7336) 2022-04-23 18:05:02 -07:00
Rane
18220b6488 Drains (#7678)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-04-23 18:04:49 -07:00
keronshb
7896620224 Adds a damage threshold property for DoAfters (#7712) 2022-04-23 17:41:48 -07:00
Rane
ac18767ed7 Emag nerf (#7689) 2022-04-23 17:37:49 -07:00
Alex Evgrashin
8249185325 C1984 (C4 nerf) (#7612) 2022-04-23 17:22:14 -07:00
Leon Friedrich
1974060172 Add use-delay to signal transmitters (#7703) 2022-04-23 16:45:37 -07:00
Rane
9a9060a6da [1 token changed] Agent ID Card hotfix (#7705) 2022-04-23 16:43:34 -07:00
Júlio César Ueti
f5eead4ba9 Adds PopupMessage to being hugged [Fix #7644] (#7698) 2022-04-23 16:43:11 -07:00
Saakra
e48366b42a Added ability to drink from context menu (#7732)
Co-authored-by: Saakra <xfallenfighterswolfx@gmail.com>
2022-04-23 16:38:21 -07:00
metalgearsloth
ecaad9c349 Revert "Update submodule (again)" (#7730) 2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c Content changes for grid splitting (#7645)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
Flipp Syder
565bfa86a4 Air alarm fixes (again, oops) (#7715)
* fixes critical issue

* alright, this might be the actual fix

* removes useless null checks

* couple more

* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
Flipp Syder
f27bc94fc1 Fixes big issue with air alarms (#7714) 2022-04-22 21:07:40 -07:00
Rane
c022afaec4 Remove IInteractHand (#7601)
* Plantholder

* Strap

* Finish him

* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich
b7dacbd291 Fix magboots atmos wind protection (#7663) 2022-04-23 13:47:30 +10:00
Leon Friedrich
1141c19d76 Toggleable Hardsuit Helmets (#7559) 2022-04-23 13:31:45 +10:00
Moony
55e63d21f1 Fix a really lame bug with salvage and multiple magnets. (#7710) 2022-04-22 20:28:22 -05:00
Snowni
87c618db4b Remote Explosives (#7682)
* Remote Explosives

* Apparently we forgot to push the changed files. Dumb.

We Forgor.#

* Made Requested Changes.

* And more changes.

* Added requested changes and tweaked a few other things.

* Fixed RSI issue (hopefully.) Readded Ensurecomp.
2022-04-22 16:54:39 +10:00
keronshb
a09f45eec7 Prevents suicide if someone is already dead (#7677)
* Prevents suicide if someone is already dead

* Adds the Localization text for trying to suicide when dead
2022-04-21 22:37:49 -07:00
Leon Friedrich
2bb8a776a7 Make machine linking check access reader permissions (#7658) 2022-04-22 13:04:54 +10:00
Alex Evgrashin
98c03570ca Fix semicolon only message (#7695) 2022-04-21 15:31:51 -07:00
EmoGarbage404
8fc1f4d06c Zombie Bugfix (#7641)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

* Update BibleSystem.cs

* Update ZombieOutbreak.cs

* Update zombie.ftl

* Update ZombieTransferSystem.cs

* Update DiseaseZombieSystem.cs

* Update DiseaseZombieSystem.cs

* Tunes outbreak to only happen toward the end of a round.

* Update BibleSystem.cs

* general fixes+cleaning code

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-19 18:54:10 -07:00
Leon Friedrich
0957606792 Revert "Make mapping use consistent Entity Uids (#7625)" (#7650)
This reverts commit b99b14b143.
2022-04-20 02:36:26 +10:00
Júlio César Ueti
bea86f3ddc Fix #7574 - Lights stay off if taken from the fixture and placed back (#7595)
* Fix 7574

* Added .Load to broken and burned states

* 2am head

* I swear after this I'm reading every single power code line there eis
2022-04-18 15:47:04 -07:00
Leon Friedrich
b99b14b143 Make mapping use consistent Entity Uids (#7625) 2022-04-18 15:46:32 -07:00
EmoGarbage404
db56d5ef60 Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
20kdc
4892b7960f Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation (#7631) 2022-04-18 09:42:32 -05:00
Leon Friedrich
9ac2a44de1 Fix pointing in mapping mode (#7624) 2022-04-18 19:51:24 +10:00
Leon Friedrich
e73d80332e Fix airtight init rotation. (#7629) 2022-04-18 19:51:01 +10:00
Leon Friedrich
df7289d17c Fix disposals error when sending something to space (#7626) 2022-04-18 18:01:32 +10:00
Rane
05af8776ea Familiar QOL changes (#7614) 2022-04-17 14:43:00 -07:00
Rane
93cdca4f82 Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked

* ECS inserting mats

* Partial ECS mostly done, needs cleanup and visualizer

* Replace timers

* Power visualizes at least

* First ""working"" version

* Clean up all lathes

* Colors

* Fix animation timing

* Fixes greyscale, adds a bunch of colors

* Give every (used) material a color

* Made most lathes take long enough you can at least see there's some sort of animation

* Insertion feedback popup

* Sound for circuit printer and uniform printer

* Fix queueing, optimize update

* Remove mono crash

* cleanup

* Fix test failure

* Techfab inserting sprite

* Cleanup and commenting

* Fix bug in CanProduce check

* Fix UI resolves

* Mirror review stuff
2022-04-17 17:34:14 +10:00
Rane
7a6d3e69a8 Emaggable vendors + Familiars for Chaplain (#6961) 2022-04-17 17:16:02 +10:00
mirrorcult
b311c9e2c9 Stop healing when target is dead (#7224) 2022-04-17 16:29:31 +10:00
Rane
b5b6da018d Fix some bugs and tweak Rane's PRs that were merged yesterday (#7600) 2022-04-16 16:04:16 -07:00
Moony
88549da309 moop (#7594) 2022-04-16 17:23:22 -05:00
DrSmugleaf
5227d1a023 Admin notes (#7259)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-16 20:57:50 +02:00
Leon Friedrich
6997bd83b2 Save seed data in components and remove the seed-database (#7499) 2022-04-16 15:32:35 +10:00
Joosep Jääger
0cdb34741e Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Leon Friedrich
a231429cb4 Make energy swords use RgbLightController (#7344) 2022-04-16 15:11:48 +10:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Julian Giebel
456ccfc858 Add flash immunity to welding masks (#7561) 2022-04-15 15:51:56 -07:00
Leon Friedrich
6dc51589f4 Rejig pressure protection (#7560) 2022-04-15 15:41:47 -07:00
Júlio César Ueti
7656290831 Add roles to Ghost Warp Menu (#7546) 2022-04-15 14:41:27 -07:00
Moony
4d70395d11 Fix maploading once and for all. (#7501) 2022-04-15 14:35:58 -07:00
Flipp Syder
4700e5bc80 Adds the ability for electrification to check if the entity is powered by an APC (#7533) 2022-04-15 14:21:11 -07:00
Rane
70a26bf0c2 Elimate most IInteractUsing (#7481) 2022-04-15 14:20:20 -07:00
Leon Friedrich
5a89382d28 Add default link verb for machine linking (#7413) 2022-04-15 14:19:43 -07:00
Alain Siegrist
6c85e1b255 Prevent closed drinks from transferring reagents (#7329)
* Prevent closed drinks from transferring reagents

* Inherit from cancellable event
2022-04-15 14:17:48 -07:00
Rane
e85628b709 Agent ID Cards (#7041) 2022-04-15 14:15:25 -07:00