mirrorcult
9adfde9ee3
Microwave rework ( #6470 )
2022-02-13 11:53:54 +11:00
Leon Friedrich
706ac6af40
Revert "Revert "epic Respiration Rework"" ( #6527 )
2022-02-09 21:53:10 -07:00
Leon Friedrich
0e4c7e67ab
Redo ClickableComponent ( #6221 )
2022-02-09 13:11:06 +11:00
metalgearsloth
70c0a502cf
ECS tags ( #6504 )
2022-02-08 14:08:11 +11:00
Leon Friedrich
6e8c92d13e
Revert "epic Respiration Rework" ( #6524 )
2022-02-07 18:13:14 +11:00
mirrorcult
4ae1c4e332
epic Respiration Rework ( #6022 )
2022-02-06 21:48:15 -07:00
Leon Friedrich
0da74b1bfb
misc optimization ( #6436 )
2022-02-02 22:40:22 -07:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Julian Giebel
305cff2659
Implement ECS alternative for IDragDropOn and fully ECS disposal units ( #6380 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-31 03:53:22 +11:00
metalgearsloth
d7275f5c6b
Fix interaction test
...
Somehow this didn't fail before
2022-01-30 14:25:08 +11:00
Leon Friedrich
c465715273
ECS Doors ( #5887 )
2022-01-30 11:49:56 +11:00
wrexbe
b2229a951d
Test ignored component names ( #6308 )
2022-01-26 16:41:28 +11:00
Kara D
02a23eb29b
Fix funny access test namespace
2022-01-10 18:13:12 -07:00
wrexbe
76c6ee08e7
Refactored RoundEndSystem (2) ( #6115 )
...
* No RestartRound if round id changed
* Refactored RoundEndSystem
* Fix round end + add test
2022-01-10 13:24:41 -06:00
wrexbe
5ceb2372bf
Clean up some warnings ( #6088 )
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* Clean up some warnings
* Remove nullable enable
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-09 22:10:36 -06:00
metalgearsloth
64de4bbed9
Nuke gridtilelookup ( #6030 )
2022-01-09 23:47:01 +11:00
Acruid
5b1cd2dd96
ECSatize AlertsSystem ( #5559 )
2022-01-05 19:19:23 +11:00
Flipp Syder
b1584793bf
Adds fire/air alarms ( #5018 )
...
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-02 15:56:24 +11:00
Paul Ritter
512d6a38c3
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
...
* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2021-12-30 22:56:10 +01:00
Leon Friedrich
b675bdb789
Move Access & AccessReader to shared. ( #5798 )
...
* git mv
* Move Access Component & system.
- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent
* better TryGetSlot
* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
DrSmugleaf
0ca8c705ab
Use dictionary and hashset for admin log entities and players respectively
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Add test for duplicate player ids in an admin log not throwing
2021-12-26 00:50:10 +01:00
DrSmugleaf
82d9c38c96
Fix adding multiple interpolated expressions with the same format to admin logs
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Add test case
2021-12-26 00:38:04 +01:00
DrSmugleaf
1f8152cb02
Cache the last 3 rounds of admin logs in memory
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Reduces send logs time from 2/10/45 seconds to 2 milliseconds
Not thread safe
Removes LogRecord
2021-12-25 02:07:12 +01:00
DrSmugleaf
2f75b282b9
Change admin log filter types and impacts to use hashsets
2021-12-24 20:48:21 +01:00
Vera Aguilera Puerto
f4d8ec1b35
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true ( #5855 )
2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229
Refactor Game Modes ( #5819 )
2021-12-21 18:56:47 +01:00
Leon Friedrich
7e49b22a74
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Vera Aguilera Puerto
2cb72d40c1
Fix integration tests nullability errors.
2021-12-09 14:36:32 +01:00
Vera Aguilera Puerto
3a9e1ff929
Fix tests
2021-12-09 11:34:47 +01:00
Vera Aguilera Puerto
2699540526
Remove useless resolves from a buncha tests.
2021-12-08 12:46:30 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
Vera Aguilera Puerto
8d4799e611
Fixes some integration tests
2021-12-06 16:40:04 +01:00
Vera Aguilera Puerto
c57b07a4d0
Goes in-game now
2021-12-06 15:34:46 +01:00
DrSmugleaf
af4eb3c7cd
Fix more errors, client and server now build
2021-12-06 14:00:39 +01:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Ygg01
d1ab9592aa
Minor spill refactors ( #5569 )
2021-12-05 14:18:30 +11:00
metalgearsloth
5d63411113
NPC wake / sleep cleanup ( #5679 )
2021-12-05 14:08:35 +11:00
Vera Aguilera Puerto
f5b8bb3731
More manual fixes.
2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2ff4ec65d5
Inline TryGetComponent completely
2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
72a68c06e4
Inline one HasComponent overload
2021-12-03 12:17:57 +01:00