ancientpower
bb781f4975
fixes ghosts not having a collidable component and adds a ghost collision flag ( #1675 )
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Co-authored-by: ancientpower <ancientpowerer@gmail.com >
2020-08-15 20:34:25 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Pieter-Jan Briers
bc24a852f9
Fix throwing.
2020-07-02 23:28:37 +02:00
Pieter-Jan Briers
96ccab0e16
Move collision groups over to the new flags system.
2020-05-25 17:14:25 +02:00
ComicIronic
08250621e4
Add flag serialization marker to CollisionGroup for engine bitmasks
2020-05-25 00:17:08 +01:00
Acruid
51f7f14c08
Right now ShuttleControllers add the collision component to the Grid Entity.
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Adds Grids to the collision group.
2020-01-09 18:29:09 -08:00
L.E.D
fac91af34d
new layers ( #483 )
2019-12-01 15:20:50 +01:00
Acruid
9353a060f2
Physics Shapes ( #306 )
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* Removed BoundingBoxComponent.
* Updated prototypes to use refactored CollidableComponent.
* Renamed ICollidable to IPhysBody.
Moved ICollidable to the Shared/Physics namespace.
* Migrated more yaml files to use PhysShapes.
* Updated YAML to use the new list-of-bodies system.
* Updated the new prototypes.
* Update submodule
* Update submodule again, whoops
2019-09-03 22:14:04 +02:00
PrPleGoo
903961771b
Actual lockers ( #195 )
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Adds storing entities into lockers the way we all know and love.
Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master)
#191
2019-04-17 23:26:00 +02:00
Acruid
d186f18c20
Thrown Item Physics ( #120 )
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* Thrown object speed is now based on force.
Fixed BoundingBox namespace.
* 100% more throwing.
CollisionGroup enum.
* Update Engine.
2018-10-30 09:13:10 +01:00