* Thrown object speed is now based on force. Fixed BoundingBox namespace. * 100% more throwing. CollisionGroup enum. * Update Engine.
18 lines
428 B
C#
18 lines
428 B
C#
using System;
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namespace Content.Shared.Physics
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{
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/// <summary>
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/// Defined collision groups for the physics system.
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/// </summary>
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[Flags]
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public enum CollisionGroup
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{
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None = 0x0000,
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Grid = 0x0001, // Walls
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Mob = 0x0002, // Mobs, like the player or NPCs
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Fixture = 0x0004, // wall fixtures, like APC or posters
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Items = 0x008, // Items on the ground
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}
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}
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