Files
tbd-station-14/Content.Shared/Physics/CollisionGroup.cs
Acruid d186f18c20 Thrown Item Physics (#120)
* Thrown object speed is now based on force.
Fixed BoundingBox namespace.

* 100% more throwing.
CollisionGroup enum.

* Update Engine.
2018-10-30 09:13:10 +01:00

18 lines
428 B
C#

using System;
namespace Content.Shared.Physics
{
/// <summary>
/// Defined collision groups for the physics system.
/// </summary>
[Flags]
public enum CollisionGroup
{
None = 0x0000,
Grid = 0x0001, // Walls
Mob = 0x0002, // Mobs, like the player or NPCs
Fixture = 0x0004, // wall fixtures, like APC or posters
Items = 0x008, // Items on the ground
}
}