Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
c57b07a4d0
Goes in-game now
2021-12-06 15:34:46 +01:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
2654775bf0
Inline GetComponentOrNull
2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2d130e31d6
Inline IsValid
2021-12-03 11:32:53 +01:00
20kdc
2d680fe3bb
Fix escaping from storages by movement attempt ( #5256 )
2021-11-11 00:07:05 +01:00
Leon Friedrich
49296e33a0
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
...
* XAML verb menu
* fix ghost FOV
* spacing
* rename missed "ContextMenu"->"EntityMenu" instances
* move visibility checks to verb system
* update comment
* Remove CanSeeContainerCheck
* use ScrollContainer measure option
* MaxWidth / texxt line wrapping
* verb category default
Now when you click on a verb category, it should default to running the first member of that category.
This makes it much more convenient to eject/insert when there is only a single option
* only apply style to first verb category entry
* Use new visibility flags
* FoV -> Fov
* Revert "only apply style to first verb category entry"
This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.
* make all entity menu visibility checks clientside
* Fix empty unbuckle category
* fix merge
2021-10-27 22:21:19 -07:00
Vera Aguilera Puerto
b904efb942
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
...
* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
metalgearsloth
578ed16b8f
Remove IRelayMoveInput ( #4663 )
...
* Remove IRelayMoveInput
This interface gets called every time a movement key is pressed so it gets called a lot.
* Remove RelayMovementEntityMessage
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-09-20 11:06:48 +02:00
Ygg01
53b53c3e0e
Cigarette ecs ( #4495 )
...
* Reorganized Shared.Storage folder
* Replace StorageCounter with Item Counter
* Change stack visuals setting data
* Fix mirrorcult suggestions
* Fix items from upstream
* Fix type formatting
2021-09-04 10:42:32 -07:00
mirrorcult
a91f919018
Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse ( #4358 )
2021-07-25 17:41:50 +02:00