* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
169 lines
6.1 KiB
C#
169 lines
6.1 KiB
C#
using System.Collections.Generic;
|
|
using Content.Server.Hands.Components;
|
|
using Content.Server.Interaction;
|
|
using Content.Server.Storage.Components;
|
|
using Content.Shared.Verbs;
|
|
using Content.Shared.Movement;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Localization;
|
|
|
|
namespace Content.Server.Storage.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class StorageSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
|
|
private readonly List<IPlayerSession> _sessionCache = new();
|
|
|
|
/// <inheritdoc />
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
|
|
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
|
|
|
|
SubscribeLocalEvent<EntityStorageComponent, GetInteractionVerbsEvent>(AddToggleOpenVerb);
|
|
SubscribeLocalEvent<ServerStorageComponent, GetActivationVerbsEvent>(AddOpenUiVerb);
|
|
SubscribeLocalEvent<EntityStorageComponent, RelayMovementEntityEvent>(OnRelayMovement);
|
|
}
|
|
|
|
private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
|
|
{
|
|
if (EntityManager.HasComponent<HandsComponent>(uid))
|
|
{
|
|
if (_gameTiming.CurTime <
|
|
component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
|
|
{
|
|
return;
|
|
}
|
|
|
|
component.LastInternalOpenAttempt = _gameTiming.CurTime;
|
|
component.TryOpenStorage(args.Entity);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var component in EntityManager.EntityQuery<ServerStorageComponent>(true))
|
|
{
|
|
CheckSubscribedEntities(component);
|
|
}
|
|
}
|
|
|
|
private void AddToggleOpenVerb(EntityUid uid, EntityStorageComponent component, GetInteractionVerbsEvent args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract)
|
|
return;
|
|
|
|
if (!component.CanOpen(args.User, silent: true))
|
|
return;
|
|
|
|
Verb verb = new();
|
|
if (component.Open)
|
|
{
|
|
verb.Text = Loc.GetString("verb-categories-close");
|
|
verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
|
|
}
|
|
else
|
|
{
|
|
verb.Text = Loc.GetString("verb-categories-open");
|
|
verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
|
|
}
|
|
verb.Act = () => component.ToggleOpen(args.User);
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetActivationVerbsEvent args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract)
|
|
return;
|
|
|
|
if (EntityManager.TryGetComponent(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
|
return;
|
|
|
|
// Get the session for the user
|
|
var session = args.User.GetComponentOrNull<ActorComponent>()?.PlayerSession;
|
|
if (session == null)
|
|
return;
|
|
|
|
// Does this player currently have the storage UI open?
|
|
var uiOpen = component.SubscribedSessions.Contains(session);
|
|
|
|
Verb verb = new();
|
|
verb.Act = () => component.OpenStorageUI(args.User);
|
|
if (uiOpen)
|
|
{
|
|
verb.Text = Loc.GetString("verb-categories-close");
|
|
verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
|
|
}
|
|
else
|
|
{
|
|
verb.Text = Loc.GetString("verb-categories-open");
|
|
verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
|
|
}
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
private static void HandleEntityRemovedFromContainer(EntRemovedFromContainerMessage message)
|
|
{
|
|
var oldParentEntity = message.Container.Owner;
|
|
|
|
if (oldParentEntity.TryGetComponent(out ServerStorageComponent? storageComp))
|
|
{
|
|
storageComp.HandleEntityMaybeRemoved(message);
|
|
}
|
|
}
|
|
|
|
private static void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
|
|
{
|
|
var oldParentEntity = message.Container.Owner;
|
|
|
|
if (oldParentEntity.TryGetComponent(out ServerStorageComponent? storageComp))
|
|
{
|
|
storageComp.HandleEntityMaybeInserted(message);
|
|
}
|
|
}
|
|
|
|
private void CheckSubscribedEntities(ServerStorageComponent storageComp)
|
|
{
|
|
|
|
// We have to cache the set of sessions because Unsubscribe modifies the original.
|
|
_sessionCache.Clear();
|
|
_sessionCache.AddRange(storageComp.SubscribedSessions);
|
|
|
|
if (_sessionCache.Count == 0)
|
|
return;
|
|
|
|
var storagePos = storageComp.Owner.Transform.WorldPosition;
|
|
var storageMap = storageComp.Owner.Transform.MapID;
|
|
|
|
foreach (var session in _sessionCache)
|
|
{
|
|
var attachedEntity = session.AttachedEntity;
|
|
|
|
// The component manages the set of sessions, so this invalid session should be removed soon.
|
|
if (attachedEntity == null || !attachedEntity.IsValid())
|
|
continue;
|
|
|
|
if (storageMap != attachedEntity.Transform.MapID)
|
|
continue;
|
|
|
|
var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
|
|
if (distanceSquared > InteractionSystem.InteractionRangeSquared)
|
|
{
|
|
storageComp.UnsubscribeSession(session);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|