Files
tbd-station-14/Content.Server/Storage/EntitySystems/StorageSystem.cs
Leon Friedrich 6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00

169 lines
6.1 KiB
C#

using System.Collections.Generic;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Server.Storage.Components;
using Content.Shared.Verbs;
using Content.Shared.Movement;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
using Robust.Shared.Localization;
namespace Content.Server.Storage.EntitySystems
{
[UsedImplicitly]
internal sealed class StorageSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
private readonly List<IPlayerSession> _sessionCache = new();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
SubscribeLocalEvent<EntityStorageComponent, GetInteractionVerbsEvent>(AddToggleOpenVerb);
SubscribeLocalEvent<ServerStorageComponent, GetActivationVerbsEvent>(AddOpenUiVerb);
SubscribeLocalEvent<EntityStorageComponent, RelayMovementEntityEvent>(OnRelayMovement);
}
private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
{
if (EntityManager.HasComponent<HandsComponent>(uid))
{
if (_gameTiming.CurTime <
component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
{
return;
}
component.LastInternalOpenAttempt = _gameTiming.CurTime;
component.TryOpenStorage(args.Entity);
}
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var component in EntityManager.EntityQuery<ServerStorageComponent>(true))
{
CheckSubscribedEntities(component);
}
}
private void AddToggleOpenVerb(EntityUid uid, EntityStorageComponent component, GetInteractionVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (!component.CanOpen(args.User, silent: true))
return;
Verb verb = new();
if (component.Open)
{
verb.Text = Loc.GetString("verb-categories-close");
verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
verb.Text = Loc.GetString("verb-categories-open");
verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
verb.Act = () => component.ToggleOpen(args.User);
args.Verbs.Add(verb);
}
private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetActivationVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (EntityManager.TryGetComponent(uid, out LockComponent? lockComponent) && lockComponent.Locked)
return;
// Get the session for the user
var session = args.User.GetComponentOrNull<ActorComponent>()?.PlayerSession;
if (session == null)
return;
// Does this player currently have the storage UI open?
var uiOpen = component.SubscribedSessions.Contains(session);
Verb verb = new();
verb.Act = () => component.OpenStorageUI(args.User);
if (uiOpen)
{
verb.Text = Loc.GetString("verb-categories-close");
verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
verb.Text = Loc.GetString("verb-categories-open");
verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
args.Verbs.Add(verb);
}
private static void HandleEntityRemovedFromContainer(EntRemovedFromContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
if (oldParentEntity.TryGetComponent(out ServerStorageComponent? storageComp))
{
storageComp.HandleEntityMaybeRemoved(message);
}
}
private static void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
if (oldParentEntity.TryGetComponent(out ServerStorageComponent? storageComp))
{
storageComp.HandleEntityMaybeInserted(message);
}
}
private void CheckSubscribedEntities(ServerStorageComponent storageComp)
{
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(storageComp.SubscribedSessions);
if (_sessionCache.Count == 0)
return;
var storagePos = storageComp.Owner.Transform.WorldPosition;
var storageMap = storageComp.Owner.Transform.MapID;
foreach (var session in _sessionCache)
{
var attachedEntity = session.AttachedEntity;
// The component manages the set of sessions, so this invalid session should be removed soon.
if (attachedEntity == null || !attachedEntity.IsValid())
continue;
if (storageMap != attachedEntity.Transform.MapID)
continue;
var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
if (distanceSquared > InteractionSystem.InteractionRangeSquared)
{
storageComp.UnsubscribeSession(session);
}
}
}
}
}