tommy
c79bd1822f
ore bag
2025-11-27 15:15:00 -05:00
tommy
c2801fc5db
ash storms p2
2025-11-27 15:13:55 -05:00
deltanedas
800fd928b8
ash storms just the facts
2025-11-27 15:12:43 -05:00
tommy
cef7597e8d
We're done here.
2025-11-27 14:36:45 -05:00
deltanedas
f42c2ae11b
salvage points shop ( #2510 )
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* add conscription bag
* add gar mesons
* remove salvage vendor restock
* add code for shop vendors
* make salvage vendor a shop vendor
* ui fixes
* :trollface:
* update locker and vendor inventory
* add mining hardsuit for 3k
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-11-26 23:09:08 -05:00
deltanedas
1c2f200762
add mining points ( #2419 )
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* add mining points
* add claim points button to oreproc
* funny
* its over
* :trollface:
* xml fail
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-11-26 22:55:56 -05:00
tommy
3e33dc5936
Port DeltaV Lavaland Initial (2)
2025-11-26 22:38:52 -05:00
deltanedas
da7cf45fa6
Port DeltaV Lavaland Initial
2025-11-26 22:38:40 -05:00
tommy
8d66d0bc7c
wall and windowening (paradise walls and windows)
2025-11-26 21:17:23 -05:00
hereelabs
bd8bbdcbe7
part 2 of materials fixes that stuff
2025-11-26 19:15:53 -05:00
tommy
86cf6ef2c4
part 1 of materials stacks
2025-11-26 16:51:21 -05:00
=
2eb6888fac
stack sprites
2025-11-26 16:32:19 -05:00
=
cef0e84bff
basic
2025-11-26 15:50:57 -05:00
=
a6f8c868fd
Basic RSI fixes
2025-11-26 15:43:08 -05:00
=
9e53d064f2
yes
2025-11-26 15:35:17 -05:00
=
1a7dca3aac
dirty steel floor fix
2025-11-26 15:27:56 -05:00
=
e91df813d2
parallax update
2025-11-26 15:21:59 -05:00
=
d1661c1bf7
unpiss the lights and fix apc offset
2025-11-26 15:19:12 -05:00
=
4ff374660a
APC and Toolbox update
2025-11-26 15:06:42 -05:00
9d2d51cdad
Merge pull request '/TG/ Sprites 1: Tiles, ID Cards, Carpets, and Closets' ( #1 ) from tile-ening into master
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Reviewed-on: #1
2025-11-26 03:49:12 +01:00
hereelabs
f08b58255b
TGening for a lotta thing
2025-11-25 21:47:08 -05:00
hereelabs
56a9ba096d
walls part 2
2025-11-25 18:02:30 -05:00
hereelabs
f27cba0c4f
tilening part 1: regular floor tiles
2025-11-25 16:36:59 -05:00
hereelabs
5c034953ba
Revert "PORT: Allows Markings to Set Custom Layers for Specific Sprites ( #2516 )"
...
This reverts commit 9f39c112ad .
2025-11-25 13:47:27 -05:00
hivehum
9f39c112ad
PORT: Allows Markings to Set Custom Layers for Specific Sprites ( #2516 )
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* multilayer markings
* vestigial reptilian tail sprites added
* i fix :)
---------
Co-authored-by: mq <113324899+mqole@users.noreply.github.com >
2025-11-25 13:39:03 -05:00
mousesweater
b2ffe70f8f
Moth Shrink-wrapping No More ( #3396 )
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* oh my god
* minor typo
* alright man what's up
* cleaning
* sweep sweep sweep
* upstream attack
* moffra fix, functional
* fuck you said the fuck you guy
* fuck you said the fuck you moth
* for till cock
* bingo!
* i can see exactly how i typo'd each of these and i can tell you
---------
Co-authored-by: mousesweater <moondogg228@gmail.com >
2025-11-25 13:15:15 -05:00
hereelabs
a1d96346e6
whoops. It all kinda sucked so i'm doing it the manual way
2025-11-25 13:14:41 -05:00
Dark
4f2f9eced9
Merge pull request #1204 from hivehum/markings
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markings bugfixes
2025-11-25 12:39:54 -05:00
hereelabs
2f977a0670
misc
2025-11-25 12:25:55 -05:00
V
e0adc2fce8
Merge pull request #1181 from hivehum/markings
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The Markings Update
2025-11-25 12:24:20 -05:00
hereelabs
2817bc326d
hotfix reach
2025-11-24 16:47:25 -05:00
hereelabs
7cbae77fa4
Reach map update
2025-11-24 16:39:47 -05:00
hereelabs
a2755aa9d0
illydemon
2025-11-24 14:59:30 -05:00
hereelabs
d04b0c96ff
test
2025-11-24 14:41:22 -05:00
hereelabs
d841e5d966
Merge remote-tracking branch 'wizden/offmed-staging'
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2025-11-23 22:52:14 -05:00
hereelabs
1e12a7b2ee
music
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2025-11-23 22:45:05 -05:00
fef76dbe3c
Update README.md
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2025-11-24 02:52:48 +01:00
hereelabs
e5693a19d7
Initial
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2025-11-23 20:46:49 -05:00
Sir Warock
5b0730b913
Make Asphyxiating pierce Resistances ( #41556 )
...
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Make Asphyxiating pierce res
2025-11-24 00:21:45 +00:00
Leon Friedrich
c8514c8122
Add Whitelist.Components yaml valiation ( #40916 )
...
* Add Whitelist.Components yaml valiation
* poke_tests
* fix linter
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-11-23 21:09:41 +00:00
SnappingOpossum
f22efef2d3
Move StorageFills in smartfridge test prototypes to EntityTableContainerFills ( #41561 )
...
Move smartfridge test prototypes to EntityTableContainerFills
2025-11-23 20:56:35 +00:00
PJBot
2c68700582
Automatic changelog update
2025-11-23 20:42:25 +00:00
Hohenzolaren
f0efa5dc3c
Balloons now float and slide smoothly. ( #41102 )
...
* The balloons became airy
* Attributions + Sound
* Add BaseBalloon
* Proto fixes
---------
Co-authored-by: ReWAFFlution <239567049+brokendot@users.noreply.github.com >
2025-11-23 20:28:53 +00:00
SnappingOpossum
7afd0f0b9e
Replace (almost) all existing storage fills with entity table container fills ( #41360 )
...
* Replace all existing storage fills with container fills, adjust some formatting to accomadate
* Forgot to remove that
* I really need to spell better
* Right, those are 3x3
* Change some NestedSelectors to GroupSelectors
* Actual container fills, test fix (maybe), and a few minor formatting changes
* Fix some more mistakes
* Forgot to add to that comment
* Some parenting fixes
* Test optimisation, maybe
* Roll holiday lights instead of individually listing it
* Move eletrical toolbox to NestedSelector
* Back to entity tables (except for vending)
* More nesting (and a TODO)
* Yet another fix
* Probably shoulda done it this way originally
* Entity tables for vending restocks
* I am good at formatting
* Make added table names consistent
* Make grand lottery weights a little more readable
* Use existing fills for bio suit crates
* Get rid of some more redundant amounts
* Nuke the StorageFill test section and update some comments
* Apply changes from code review
* Split off changes to vending restocks
* Split off changes to vending restocks
* Apply more changes from code review
* Attempt #2 of detangling this mess (oh shit I missed the pin)
* They look so similar
* I am great at formatting
* Missed a newline
* How did I manage to do that
* Move toy in FoodMealHappyHonkClown to top to prioritise
* Apply changes from review and move dank pizza to organise by weight
2025-11-23 20:12:50 +00:00
PJBot
a51cf16859
Automatic changelog update
2025-11-23 19:12:28 +00:00
Samuka
cc36ff3772
Add xenoborg laws to ion storm chance ( #41532 )
...
add xenoborg laws to ion storm chance
2025-11-23 18:59:14 +00:00
Myra
2b68ebe749
Stable to master ( #41559 )
2025-11-23 16:17:53 +01:00
Myra
85ac084cb3
Stable release ( #41558 )
2025-11-23 16:17:04 +01:00
slarticodefast
40710c0d92
STAGING TO MASTER ( #41555 )
...
Revert 39040 FTL Fixes (#41540 )
Revert "FTL Fixes (#39040 )"
This reverts commit 52a9f9b576 .
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-11-23 15:48:24 +01:00
PJBot
a697d67335
Automatic changelog update
2025-11-23 13:26:04 +00:00