* d10s now roll values from 0 to 9
* Changelog for PR #22406 (#22824)
* Remove meta entry for 10 value state
* Gotta delete the 10 face state or the RSI validator complains
* Attempting to fix invalid state causing tests to fail
* Another, better attempt to fix the test
* Once again
* I am an overcomplicating dingbat
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* working on depleted uranium shotgun ammo
* added depleted uranium to more ammo
* Last changes and additions
* Forgot something, theoretically resolved the merge conflict too
* Nerfed the DU munitions, renamed em to uranium because it's not really DU
* made the ammo more expensive, also fixing the crash at the same time
* Fixed the last error, theoretically at least
* Revert "Fixed the last error, theoretically at least"
This reverts commit a875d2ac320478e4cb407564d704d915d0ef158b.
* copyright changes, small sprite changes, last references of depleted uranium removed
* Revert "copyright changes, small sprite changes, last references of depleted uranium removed"
This reverts commit 93a12bf20bc72581a0bdc32a3cdc7d887f50de3f.
* Update meta.json
* Update meta.json
* Update lathe.yml
* Update arsenal.yml
* renamed leg wrap to thigh wrap
* gauze species rework pt. 1
attempt 73
I hate it here please god get me out
* fixing lizard foot wraps part 80
* Attempt 80 to get lizard markings to work
i fucking hate it here
someone help me D:
* attempt 82
im crying please work now
* made gauze eye pads actually tape on
* Handwraps added
* fixed lizard foot wraps (again)
84.
* attempt 83.5
* attempt 84
please work
* added blindfold gauze
* fixed boxerwrap_r
:greenfrog:
* fixed @ubaserB's eye scars
* Revert "fixed @ubaserB's eye scars"
This reverts commit eb364e1e61c03c2b8567fec8c1a5c6c78c9a333c.
* Revert "Revert "fixed @ubaserB's eye scars""
This reverts commit ac1ee343ae2a8adb2569f88b81cc4afc6915f220.
* Removes old inhand visuals from e_sword.rsi and its meta.json
* Adds new visuals with a longer blade for the e sword
* Makes e sword use its new sprites and modifies other energy weapons prototypes to keep using their own inhands
* Makes the toy sword use the old less scary e sword sprites (and gives it BaseItem parent because I thought I broke something when i couldnt pick it up)
* Removes old desword sprites and modifies meta.json
* Temporarily removes esword blade sprites
* Adds back esword sprites after modifying them to flash instead of shimmer
* Adds new desword inhand sprites and modifies meta.json and entity prototype to use them
* Moves desword sprites back to its own folder from inhands_64x after a supposed prefix conflict
* Removes blade inhands
* Adds back blade inhands
* Moves all inhand sprites to their own inhand folders related to the items. Removes inhands_64x folder
Many people have been running into issues cooling bodies to the current
temperature. Make it a bit easier by raising the max temperature.
This is the temperature that the body has to change to in order to
metabolize the drug, so in practice cryo has to cool lower than this in
order to actually get the body to this temperature.
* everything
* tweakeroo
* maintspill
* some balancing and tweaking
* adds ice tags and gives it to ice crust
* fix code because im smart im the smart guy yeah that's me
* yeah
* oops
* do you wanna try that again
* conserve matter
* im rather smart