* Remove some BUI boilerplate
- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.
* More
* moar
* weh
* done
* More BUIs
* More updates
* weh
* moar
* look who it is
* weh
* merge
* weh
* fixes
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* #1449 use new ControlFocusExited override for drag/drop controls to avoid getting
"stuck" dragging when the control lost focus mid drag, also use the renamed
KeyboardFocusEntered/Exited methods.
* Update Content.Client/UserInterface/ActionMenuItem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update ActionMenuItem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* BlockGamePlayerAction are only executed if _running is true, added italian localization file for blockgame UI
* Added localization functions and files for BlockGame arcade. Removed unused public variable added in the previous commit.
* Added new line to end of file blockgame.yml
* Update Content.Client/Arcade/BlockGameMenu.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Moved EndLeft,EndRight and SoftdropEnd actions out of the condition as per suggestion by Paul.
* Added Loc.GetString() to "Nanotrasen" and "Nanotrasen Block Game" to enable transliteration of the name in other alphabets as per suggestion of Remie.
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>