metalgearsloth
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d7eb7b700c
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Biome marker layer tweaks (#23663)
* Biome marker layer tweaks
- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.
* Fixes
* magnet
* Magnet dictates wreck spawn
* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
* mraow
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2024-01-09 22:44:38 +11:00 |
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metalgearsloth
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bf79acd127
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Salvage magnet revamp (#23119)
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
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2024-01-04 14:25:32 +11:00 |
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TemporalOroboros
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3ac4cf85db
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Cleaner BoundUserInterfaces (#17736)
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2023-07-09 02:02:17 +10:00 |
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metalgearsloth
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1485666a23
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Ambient music fixes (#17685)
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2023-06-27 21:28:51 +10:00 |
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metalgearsloth
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6157dfa3c0
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Salvage dungeons (#14520)
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2023-03-10 16:41:22 +11:00 |
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