metalgearsloth
c5486873db
Shuttle console + FTL rework ( #24430 )
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* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
2024-03-03 18:39:19 +11:00
Pieter-Jan Briers
715794dd41
Make department / job list sorting consistent. ( #25486 )
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* Make department / job list sorting consistent.
This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.
We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).
Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.
* Fix jittery job icons in lists.
They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.
Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)
Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.
Also gave a margin next to the icon on the crew manifest. Margins people!
2024-02-23 15:04:44 +11:00
chromiumboy
b70c0845d0
Crew monitor revisit ( #22240 )
2023-12-10 16:38:50 +11:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Alex
c4a485484a
Add Colors Crew Monitor ( #17819 )
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* Add Colors Crew Monitor
* Fix
2023-07-04 18:29:25 -06:00
Ahion
de63c5230b
More user friendly crew monitor UI ( #17328 )
2023-06-15 13:29:52 +10:00
Julian Giebel
8d040e57d7
Fix station limited devices station assignment ( #16893 )
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Fix error in crew monitor window
2023-05-28 14:07:31 -06:00
20kdc
81f908c7b3
Fix crew monitoring direction & memory leak ( #16459 )
2023-05-15 16:38:41 -04:00
metalgearsloth
be4e69b0c0
Station maps ( #13027 )
2023-04-13 16:21:24 +10:00
DEATHB4DEFEAT
32cce0d938
uichange Crew Monitor ( #14235 )
2023-03-25 10:51:28 -04:00
eoineoineoin
c864e8a72e
Sort entries in crew monitoring console by name ( #13447 )
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2023-01-19 14:02:45 +11:00
keronshb
72bddb6bdb
Have crew monitor display entity coordinates instead ( #13120 )
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closes https://github.com/space-wizards/space-station-14/issues/13042
2023-01-10 00:25:46 +11:00
Leon Friedrich
6e6ddc0cb8
Fix crew monitor for rotated eyes ( #11931 )
2022-10-16 11:07:42 +11:00
Justin Trotter
873b1b7bd1
crew monitor window now has consistent size ( #10186 )
2022-08-03 17:46:02 -07:00
Leon Friedrich
91a70bdaac
Add directional icons to crew monitors ( #7404 )
2022-04-09 11:50:59 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-01-21 10:38:35 +01:00
Alex Evgrashin
1705eae96c
Suit sensor and crew monitoring ( #5521 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-12-29 16:19:00 +11:00