Files
tbd-station-14/Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml.cs

213 lines
8.2 KiB
C#

using System.Linq;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Medical.SuitSensor;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Medical.CrewMonitoring
{
[GenerateTypedNameReferences]
public sealed partial class CrewMonitoringWindow : FancyWindow
{
private List<Control> _rowsContent = new();
private List<(DirectionIcon Icon, Vector2 Position)> _directionIcons = new();
private readonly IEntityManager _entManager;
private readonly IEyeManager _eye;
private EntityUid? _stationUid;
public static int IconSize = 16; // XAML has a `VSeparationOverride` of 20 for each row.
public CrewMonitoringWindow(EntityUid? mapUid)
{
RobustXamlLoader.Load(this);
_eye = IoCManager.Resolve<IEyeManager>();
_entManager = IoCManager.Resolve<IEntityManager>();
_stationUid = mapUid;
if (_entManager.TryGetComponent<TransformComponent>(mapUid, out var xform))
{
NavMap.MapUid = xform.GridUid;
}
else
{
NavMap.Visible = false;
SetSize = new Vector2(775, 400);
MinSize = SetSize;
}
}
public void ShowSensors(List<SuitSensorStatus> stSensors, EntityCoordinates? monitorCoords, bool snap, float precision)
{
ClearAllSensors();
var monitorCoordsInStationSpace = _stationUid != null ? monitorCoords?.WithEntityId(_stationUid.Value, _entManager).Position : null;
// TODO scroll container
// TODO filter by name & occupation
// TODO make each row a xaml-control. Get rid of some of this c# control creation.
// add a row for each sensor
foreach (var sensor in stSensors.OrderBy(a => a.Name))
{
// add users name
// format: UserName
var nameLabel = new PanelContainer()
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = StyleNano.ButtonColorDisabled,
},
Children =
{
new Label()
{
Text = sensor.Name,
Margin = new Thickness(5f, 5f),
}
}
};
// add users job
// format: JobName
var jobLabel = new Label()
{
Text = sensor.Job,
HorizontalExpand = true
};
SensorsTable.AddChild(nameLabel);
_rowsContent.Add(nameLabel);
SensorsTable.AddChild(jobLabel);
_rowsContent.Add(jobLabel);
// add users status and damage
// format: IsAlive (TotalDamage)
var statusText = Loc.GetString(sensor.IsAlive ?
"crew-monitoring-user-interface-alive" :
"crew-monitoring-user-interface-dead");
if (sensor.TotalDamage != null)
{
statusText += $" ({sensor.TotalDamage})";
}
var statusLabel = new Label()
{
Text = statusText
};
SensorsTable.AddChild(statusLabel);
_rowsContent.Add(statusLabel);
// add users positions
// format: (x, y)
var box = GetPositionBox(sensor.Coordinates, monitorCoordsInStationSpace ?? Vector2.Zero, snap, precision);
SensorsTable.AddChild(box);
_rowsContent.Add(box);
if (sensor.Coordinates != null && NavMap.Visible)
{
NavMap.TrackedCoordinates.Add(sensor.Coordinates.Value, (true, Color.FromHex("#B02E26")));
nameLabel.MouseFilter = MouseFilterMode.Stop;
// Hide all others upon mouseover.
nameLabel.OnMouseEntered += args =>
{
foreach (var (coord, value) in NavMap.TrackedCoordinates)
{
if (coord == sensor.Coordinates)
continue;
NavMap.TrackedCoordinates[coord] = (false, value.Color);
}
};
nameLabel.OnMouseExited += args =>
{
foreach (var (coord, value) in NavMap.TrackedCoordinates)
{
NavMap.TrackedCoordinates[coord] = (true, value.Color);
}
};
}
}
// For debugging.
//if (monitorCoords != null)
// NavMap.TrackedCoordinates.Add(monitorCoords.Value, (true, Color.FromHex("#FF00FF")));
}
private BoxContainer GetPositionBox(EntityCoordinates? coordinates, Vector2 monitorCoordsInStationSpace, bool snap, float precision)
{
var box = new BoxContainer() { Orientation = LayoutOrientation.Horizontal };
if (coordinates == null || _stationUid == null)
{
var dirIcon = new DirectionIcon()
{
SetSize = (IconSize, IconSize),
Margin = new(0, 0, 4, 0)
};
box.AddChild(dirIcon);
box.AddChild(new Label() { Text = Loc.GetString("crew-monitoring-user-interface-no-info") });
}
else
{
var local = coordinates.Value.WithEntityId(_stationUid.Value, _entManager).Position;
var displayPos = local.Floored();
var dirIcon = new DirectionIcon(snap, precision)
{
SetSize = (IconSize, IconSize),
Margin = new(0, 0, 4, 0)
};
box.AddChild(dirIcon);
box.AddChild(new Label() { Text = displayPos.ToString() });
_directionIcons.Add((dirIcon, local - monitorCoordsInStationSpace));
}
return box;
}
protected override void FrameUpdate(FrameEventArgs args)
{
// the window is separate from any specific viewport, so there is no real way to get an eye-rotation without
// using IEyeManager. Eventually this will have to be reworked for a station AI with multi-viewports.
// (From the future: Or alternatively, just disable the angular offset for station AIs?)
// An offsetAngle of zero here perfectly aligns directions to the station map.
// Note that the "relative angle" does this weird inverse-inverse thing.
// Could recalculate it all in world coordinates and then pass in eye directly... or do this.
var offsetAngle = Angle.Zero;
if (_entManager.TryGetComponent<TransformComponent>(_stationUid, out var xform))
{
// Apply the offset relative to the eye.
// For a station at 45 degrees rotation, the current eye rotation is -45 degrees.
// TODO: This feels sketchy. Is there something underlying wrong with eye rotation?
offsetAngle = -(_eye.CurrentEye.Rotation + xform.WorldRotation);
}
foreach (var (icon, pos) in _directionIcons)
{
icon.UpdateDirection(pos, offsetAngle);
}
}
private void ClearAllSensors()
{
foreach (var child in _rowsContent)
{
SensorsTable.RemoveChild(child);
}
_rowsContent.Clear();
_directionIcons.Clear();
NavMap.TrackedCoordinates.Clear();
}
}
}