Commit Graph

109 Commits

Author SHA1 Message Date
deltanedas
c1cda0dbf8 [Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
DrSmugleaf
34bcd042d1 Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
DrSmugleaf
b947856431 Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Leon Friedrich
07667ae34b Fix mech double interactions (#14672) 2023-03-24 12:42:43 +11:00
Leon Friedrich
b148bebd60 Equipment verbs & admin inventory access. (#14315) 2023-03-06 04:12:08 +11:00
keronshb
eff088189d Another batch of DoAfter fixes (#14351) 2023-03-04 21:26:03 -08:00
Ilya Chvilyov
eae58211e1 Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635) 2023-01-31 17:33:00 -04:00
Chief-Engineer
d6228d7a4c Add welder toggle logs (#13303) 2023-01-20 08:05:05 -08:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Nemanja
913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00
Leon Friedrich
26a794f4aa Fix in-range-unobstructed error (#12775) 2022-11-27 17:19:41 +11:00
Leon Friedrich
94011ca2b1 Misc changes from replay branch (#12581) 2022-11-15 17:34:47 +11:00
keronshb
84413f2a4c Box fixes and Stealth Box in uplink (#12194) 2022-11-04 14:16:23 +11:00
Leon Friedrich
7a1ebc6c97 Fix ContactInteractionEvent exceptions (#12314) 2022-10-31 17:35:35 +11:00
Leon Friedrich
c0b657ca18 Remove InteractedWithEvent and friends. (#11939) 2022-10-26 12:15:48 +11:00
metalgearsloth
2a2434dbea Fix wallmount interactions (#12013) 2022-10-21 00:20:52 +11:00
Paul Ritter
78a139edb5 Predicts pulling (#12029) 2022-10-19 10:06:44 +11:00
metalgearsloth
123a9dbf02 Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:54:31 +11:00
metalgearsloth
89bc61b1b9 Bandaid fixtureless buttons (#11748) 2022-10-07 17:12:46 +11:00
metalgearsloth
c555203401 Use nearest edge for interaction range (#11660)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-07 00:37:21 +11:00
metalgearsloth
f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
metalgearsloth
3fa666bd06 Snap to nearest cardinal on traversal (#10869) 2022-08-29 15:59:19 +10:00
Leon Friedrich
523f168d5e Fix two grafana errors (#10858) 2022-08-25 23:36:44 +10:00
Leon Friedrich
c65d1c51ce Load grid error related changes (#10817) 2022-08-25 23:33:40 +10:00
Visne
58769634c7 Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
Nemanja
3e1cf73469 Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
Kara
258ec0cac1 Clothing/item ECS & cleanup (#9706) 2022-07-27 03:53:47 -07:00
Kara
b001b03523 Remove IInteractUsing (#9718) 2022-07-14 04:42:54 -07:00
Leon Friedrich
e9616e40f9 Remove IActivate (#9705)
* git mv

* purge IActivate

* File scoped NS
2022-07-14 20:29:29 +10:00
metalgearsloth
8905996cfc Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
wrexbe
63d607f26a Clean up door remote (#8829)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-16 23:36:36 +10:00
wrexbe
1e0babbd50 Make AdminLogsSystem an IoC manager (#8492)
* Make log not entity system

* Fixes
2022-05-28 23:41:17 -07:00
Leon Friedrich
d3844fdf7a Allow ghosts to ignore obstructions (#8397) 2022-05-27 18:46:17 -07:00
Kara
033efef5f5 Make combat feel 100x better with this one simple trick (#8231) 2022-05-17 02:57:28 -07:00
Jacob Tong
f3d7543d68 Fix interaction and add comments to CollisionGroup (#8149) 2022-05-14 12:54:37 +10:00
Rane
c022afaec4 Remove IInteractHand (#7601)
* Plantholder

* Strap

* Finish him

* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich
2884de06b6 Fix directional window blocking (#7270) 2022-04-02 14:11:16 +11:00
Leon Friedrich
4ad36f10e7 Fix two interaction prediction issues (#7356) 2022-03-31 18:08:30 +11:00
DrSmugleaf
e8025a6e17 Make InteractionActivate check for hands like UserInteraction (#7277) 2022-03-25 14:10:50 -07:00
Leon Friedrich
bfd95c493b hands ECS (#7081) 2022-03-17 18:13:31 +11:00
Leon Friedrich
e3ead6a3ba Remove IDropped (#7075) 2022-03-13 19:47:28 +11:00
Leon Friedrich
b1e719c70d Remove IUse (#7074) 2022-03-12 23:33:23 +11:00
Leon Friedrich
3096ba3040 Fix some pop-up spam (#7070) 2022-03-12 10:53:42 +11:00
Leon Friedrich
0f435f31c8 Predict general interactions. (#6856) 2022-03-09 18:12:17 +11:00
Leon Friedrich
de8dcb75bf Fix interact using sometimes having target==used (#6847) 2022-02-22 21:58:06 -07:00
Rane
67661ddbdb Drone Interaction Checks & Cleanup (#6731) 2022-02-18 15:57:31 -07:00
Leon Friedrich
4a00d01ced Remove ignore-inside-blocker (#6692)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-16 19:40:03 -07:00