ike709
c06f52a456
Adds a UI for gas mixers ( #5165 )
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Co-authored-by: E F R <602406+Efruit@users.noreply.github.com >
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
Co-authored-by: ike709 <ike709@github.com >
2021-11-11 23:10:21 +01:00
20kdc
dae33d14df
Alert the user if nobody's around to hear a bwoink ( #5147 )
2021-11-11 10:47:45 +01:00
metalgearsloth
a360f6126e
Shuttle docking ( #5169 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-11-11 20:06:38 +11:00
metalgearsloth
6271eb440b
Add minimum distance for pilot breaking ( #5232 )
2021-11-11 18:42:34 +11:00
Alex Evgrashin
b936ee6ad8
Add barebone nuke ( #5242 )
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Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com >
2021-11-11 12:29:11 +11:00
Leon Friedrich
88df3d8b10
Cargo: pizza & bureaucracy ( #5123 )
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* add paper label component
* git mv
* rename namespace
* add cargo printouts
* more crates
* directly attach paper
* comment typo
2021-11-11 00:15:23 +11:00
Paul Ritter
e74301a856
refactors adminmenu a timid amount ( #5095 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-10 23:26:25 +11:00
mirrorcult
747f02f3f3
Metabolism tweaks / metabolism 4.0 ( #5246 )
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* Metabolism tweaks
* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects
* fork forgor 💀
* fixes
2021-11-10 11:11:28 +01:00
mirrorcult
5ba9529414
Damage movespeed ( #5244 )
2021-11-10 11:06:27 +01:00
Javier Guardia Fernández
42aaba9a5d
Remove most IEntity usages from explosions ( #5240 )
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* Remove most IEntity usages from Destructible and Explosions
* Perform a minute amount of cleanup
* Fix build
2021-11-09 21:24:35 +01:00
Vera Aguilera Puerto
8b57bafcd1
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Vera Aguilera Puerto
4f215c7b45
RangedInteractEvent uses EntityUid exclusively
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Did anyone else know this event was a thing?
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
22724d06b4
DroppedEvent uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
c10a65d588
Give some of the most common interaction events EntityUid properties
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
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ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
b6337ffe7a
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
Javier Guardia Fernández
af579b15cc
Update to .NET 6 and C# 10 ( #5233 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-11-09 15:05:07 +01:00
Vera Aguilera Puerto
29f3d2d1ca
ActionBlocker CanSweat uses EntityUid exclusively
2021-11-09 13:52:27 +01:00
Vera Aguilera Puerto
cc9ae191a8
ActionBlocker CanShiver uses EntityUid exclusively
2021-11-09 13:51:15 +01:00
Vera Aguilera Puerto
a2a8a6303f
ActionBlocker CanChangeDirection uses EntityUid exclusively
2021-11-09 13:48:59 +01:00
Vera Aguilera Puerto
cba96ad830
ActionBlocker CanUnequip uses EntityUid exclusively
2021-11-09 13:46:48 +01:00
Vera Aguilera Puerto
a69387d741
ActionBlocker CanEquip uses EntityUid exclusively
2021-11-09 13:45:21 +01:00
Vera Aguilera Puerto
9921801f15
ActionBlocker CanPickup uses EntityUid exclusively
2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto
b82cb38bf9
ActionBlocker CanEmote uses EntityUid exclusively
2021-11-09 13:41:24 +01:00
Vera Aguilera Puerto
d4ded87448
ActionBlocker CanAttack uses EntityUid exclusively
2021-11-09 13:40:27 +01:00
Vera Aguilera Puerto
51e785c0fd
ActionBlocker CanDrop uses EntityUid exclusively
2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto
190612a350
ActionBlocker CanSpeak uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
c68c3219f8
ActionBlocker CanThrow uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
c051b1e056
ActionBlocker CanUse uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
5f9cfaac43
ActionBlocker CanMove uses EntityUid exclusively
2021-11-09 13:15:55 +01:00
Vera Aguilera Puerto
1f9e1c033f
EntityWhitelist uses EntityUid
2021-11-09 13:08:09 +01:00
Vera Aguilera Puerto
11c63112d1
TabletopSystem uses EntityUid
2021-11-09 12:38:05 +01:00
Vera Aguilera Puerto
e5c062559a
MobStates use EntityUid
2021-11-09 12:15:12 +01:00
Vera Aguilera Puerto
5cec5c421c
ActSystem and Destruction Threshold Behaviors use EntityUid.
2021-11-09 12:06:00 +01:00
Vera Aguilera Puerto
c5fda6daca
IReagentEffect and some chemistry stuff uses EntityUid
2021-11-09 11:51:24 +01:00
Vera Aguilera Puerto
1a177f7479
DrinkSystem uses EntityUid instead of IEntity
2021-11-09 11:28:27 +01:00
Vera Aguilera Puerto
0220551f72
ReagentEntityReaction uses EntityUid
2021-11-09 11:12:55 +01:00
moonheart08
40c3261665
Soft player cap that lets in only admins. ( #5227 )
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* Soft player cap that lets in only admins.
* Update Content.Server/Connection/ConnectionManager.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
* Update Content.Server/Connection/ConnectionManager.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-11-09 10:44:39 +01:00
mirrorcult
31d622f941
Metabolism 3.0 ( #5157 )
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* basic system + convert all plantmetabolism
* stragglers
* convert all old metabolisms over
* fix YAML errors + dumb serialization issue
* remove unused thingy
* reimplement
* add organ type condition
* organtype condition but real
* cleanups + test fix
* metabolismtype -> metabolizertype
* solution resilience
* fixes
* serializer + use entityuid + hashset
* this is apparently an entirely different thing
* turns out it just works
* oops
2021-11-08 15:33:45 -07:00
Javier Guardia Fernández
f5b11d6af8
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Javier Guardia Fernández
ec9e65951c
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
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* Remove IHandsComponent and ISharedHandsComponent
* Copy the documentation from the interfaces
* Revert "Copy the documentation from the interfaces"
This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.
* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
Vera Aguilera Puerto
e6e15b3728
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
mirrorcult
2d3077f560
Remove IMoveSpeedModifier in favor of events ( #5212 )
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* Remove IMoveSpeedModifier
* fucking magboots
* yope
* rabiews
2021-11-08 16:17:35 +11:00
Leon Friedrich
3612d25539
Fix & extend add reagent verb ( #4954 )
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* AddReagentWindow
* addReagent command
* functional UI
* fix networking
* add comments & docstrings
* Remove unecesary system
* cleanup & close-eui
* tweak default window size
* fix EUI closing error
* fix merge issues
* fix merge
2021-11-08 15:22:42 +11:00
20kdc
206f054cdf
Pulling rotation adjustment, newton's third law, entitycoordinates for moveto ( #5141 )
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* Pulling: Piano door stuck prevention (pulling angle-snap) and getting rid of a condition causing oddities with pull-to-location
* Pulling: Implement Newton's Third Law in regards to puller/pullee physics
Weightless condition was determined not to be necessary
* Fix pull-to-position on actively rotating/moving grids + fixes for rebase
2021-11-06 19:16:49 -07:00
mirrorcult
3e8f5784a1
Verb invocation command ( #5148 )
2021-11-05 17:48:30 +11:00
ike709
17e1b7827e
Adds UIs for volume and pressure pumps ( #5155 )
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* Adds UIs for volume and pressure pumps
* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs
* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs
Co-authored-by: ike709 <ike709@github.com >
2021-11-04 17:41:56 -07:00
20kdc
d9cc7ef7d4
Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners ( #5160 )
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* Stop pAIs from being able to wipe each other/do other odd things they shouldn't
* pAI: device changes name to indicate owner
* Make PAIComponent networked (just in case)
It'll be needed in future anyway
2021-11-04 15:29:16 -07:00
Leon Friedrich
ffd58a0c28
Draw depth fixes. ( #5159 )
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* more draw depth tweaks
* undo unnecessary change
emergency light already inherits from wall light
2021-11-04 12:44:15 -07:00
20kdc
9eb6e5a109
Add indicator showing amount of ghost roles available ( #5150 )
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* Add indicator showing amount of ghost roles available
* Make the indicator turn red if ghost roles are available
2021-11-03 16:48:12 -07:00