20kdc
c7f104cd93
More rotatability ( #4067 )
...
* Make barstools, PA components, and radiation collectors rotatable.
Making barstools rotatable is so that people can spin on the barstool. (RP moment.)
The other two are more "functional" changes for assembling a PA.
* Allow rotating a rotate-while-anchored object if you're buckled to it.
Barstool spinny
* Fix bug with rotation of an object that someone is buckled to
* BuckleSystem: Efficiency improvements with directed events
* Don't need to unsubscribe anymore from events, so in BuckleSystem, just don't
2021-05-27 12:51:14 +02:00
20kdc
cf6fdd40e0
Tune pull-to-location constants just a bit more so it gets stuck less often ( #4077 )
2021-05-27 12:48:37 +02:00
Vera Aguilera Puerto
9500c91a69
Proper exception rethrowing in AI Steering system.
2021-05-27 12:39:34 +02:00
Vera Aguilera Puerto
c1b247ff22
Proper exception rethrowing in UtilityAI
2021-05-27 12:34:52 +02:00
Vera Aguilera Puerto
0c68f2973e
Adds YAML linter validators for content tiles.
...
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
Vera Aguilera Puerto
f64433a14d
Makes more things queue delete to prevent physics collision callback issues.
2021-05-26 18:43:12 +02:00
Vera Aguilera Puerto
74518a421f
Cleanup some events.
2021-05-26 11:11:14 +02:00
Vera Aguilera Puerto
0f703b8f02
Stack examining is now ECS.
2021-05-26 10:32:40 +02:00
Vera Aguilera Puerto
33fa208214
Refactors stacks to be fully ECS. ( #4046 )
2021-05-26 10:20:57 +02:00
scrato
2d709f6294
Fix : #4037 Being able to dehandcuff yourself while dead ( #4062 )
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* Fix #4037 (dead handcuffs)
* check ActionBlocker.CanInteract
* Removed unnecessary using
Co-authored-by: Michael Will <will_m@outlook.de >
2021-05-24 07:55:48 -07:00
20kdc
e88c092c3c
Bring singularity back from the brink of "particles don't even hit" ( #3963 )
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* Bring singularity back from the brink of "particles don't even hit anything"
* Remove force-disable-hard from singularity code so it doesn't just ignore containment
Shouldn't this be the prototype's job if they want that so much?
This might have some sorta downside, but this brings singulo back into being containable
* Apply ShadowCommander's suggested layers/masks for particles
Tested, singulo properly spawns and develops with this mask
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2021-05-23 21:14:15 -07:00
SethLafuente
48cd4a76c2
Protolathe Printing and R&D technology ( #4039 )
...
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com >
2021-05-24 00:38:26 +00:00
ShadowCommander
acb102f978
Rename and clean up interaction events ( #4044 )
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* Rename and clean up interaction events
* Fix hand equip events
2021-05-22 21:06:40 -07:00
Vera Aguilera Puerto
bf1fce006f
Fix buckle not working
2021-05-22 13:53:51 +02:00
Swept
9dd2e9eeaa
Removes solution transfer verbs ( #4048 )
2021-05-21 23:36:16 +02:00
Swept
4ca854b142
Changes - name: in StorageFillComponent.cs to - id: ( #4051 )
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* Changes all - name: fields to - id: fields to make more sense in StorageFillComponent.cs
* Fixes test
2021-05-21 23:30:03 +02:00
SweptWasTaken
9954764c58
Adds a light code comment to StorageFillComponent.cs
2021-05-21 11:56:15 -07:00
Swept
74d044a4a9
Adds more splat and tweaks PuddleComponent.cs ( #3942 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-05-21 00:19:18 +00:00
scrato
80a864724b
Fixed 4014 ( #4033 )
...
Co-authored-by: Michael Will <will_m@outlook.de >
2021-05-20 14:58:28 +02:00
Vera Aguilera Puerto
3a27490c59
Material cleanup ( #4025 )
...
* work
* more work
2021-05-20 10:37:34 +02:00
20kdc
efc5fac7ec
Fix dropping an item on a translated grid ( #4027 )
2021-05-19 19:26:01 +02:00
Vera Aguilera Puerto
92b01d6a7c
Makes a few deletes queued. ( #4015 )
2021-05-17 13:14:28 +02:00
ShadowCommander
7b00489b1f
Fix clicking a locker while inside of said locker ( #3965 )
...
* Fix clicking a locker while inside of said locker
Actually fixes #1535
* Address reviews
* Add test
* Clean up test
2021-05-17 02:31:10 -07:00
ShadowCommander
b907c54470
Fix kitchen spike ( #4008 )
...
* Fix kitchen spike
* Add fluent localization
* Add newline
* Prevent things that are not dead from being spiked
2021-05-17 11:12:17 +02:00
Vera Aguilera Puerto
dc03f1f545
AnchorableComponent light cleanup. ( #4009 )
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* Remove awful commands
* Unanchoring is a word.
* Fix disposal tests....
* Slight anchorable cleanup
2021-05-16 22:33:21 +02:00
20kdc
f6a2daffa9
Objectives all use a consistent definition of "dead" defined in Mind now. DieCondition is no longer inverted. ( #4006 )
...
More brain fixes, mainly
2021-05-15 17:46:55 +02:00
20kdc
438b60310d
Various Paper adjustments ( #3993 )
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* Various Paper adjustments
+ can now have prefilled text
+ cleaned up paper sprite layering a bit,
+ adds an AME manual as a test but doesn't put it anywhere
+ Paper cannot write arbitrary Examine markup
* Paper component doesn't show text on examine anymore
2021-05-15 17:43:19 +02:00
Pieter-Jan Briers
26c2d9f479
Remove usages of physics anchored from content
2021-05-13 02:13:12 +02:00
Pieter-Jan Briers
251df93b71
Remove usages of AnchoredChangedMessage.
...
It was a component message which is now deprecated.
2021-05-13 02:05:46 +02:00
20kdc
23bc33a7aa
drainallbatteries - a command for testing low-power conditions (#3983 )
2021-05-13 01:12:36 +02:00
20kdc
3476d1de5b
Fixes KillPersonCondition considering brains "alive" ( #3985 )
2021-05-13 01:11:26 +02:00
20kdc
e0f7ca7740
Little component to make batteries examinable. ( #3982 )
2021-05-13 01:10:57 +02:00
Vera Aguilera Puerto
f0c1efed9b
Footstep SFX are played on entity coordinates, instead of following the entity.
...
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
Vera Aguilera Puerto
722087f92a
Melee arc effects are only sent to players inside PVS.
2021-05-12 14:47:56 +02:00
Vera Aguilera Puerto
462cddf860
Use ActorComponent instead of IActorComponent or BasicActorComponent. ( #3966 )
2021-05-12 13:42:18 +02:00
ShadowCommander
c2d66723a3
Cloning rework ( #3808 )
...
* Fix cloning
* Fix cloning after clone dies and remove unneeded code
* Fix ignored
Co-authored-by: Silver <silvertorch5@gmail.com >
2021-05-11 16:16:08 -07:00
Alex Evgrashin
bf94e37730
Fix anchoring? Maybe? ( #3974 )
2021-05-12 00:16:48 +02:00
Pieter-Jan Briers
4e89ba560e
Add basic example NL entity localizations.
...
Make secret stash use fluent in one spot as example.
2021-05-11 23:13:43 +02:00
Vera Aguilera Puerto
9c3c81e8d8
Fix radio messages not being sent and messages not being escaped.
2021-05-11 12:17:47 +02:00
ShadowCommander
4780179058
Global ghost hearing ( #3954 )
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* Add global hearing for ghosts
* Fix speech bubbles breaking when out of PVS
2021-05-11 18:37:40 +10:00
20kdc
743a12750c
Pull controller manages velocity better than it did before. ( #3945 )
2021-05-11 18:32:11 +10:00
Vera Aguilera Puerto
0be8437645
Update ResearchSystem to not use IEntityQuery.
2021-05-10 20:46:34 +02:00
Vera Aguilera Puerto
3e0eb22921
Update RemoveExtraComponents command to not use IEntityQuery.
2021-05-10 20:36:16 +02:00
Paul
ffdf1d17fe
when the transform
2021-05-09 22:36:19 +02:00
Paul
c136755df2
dropping with random rotation on unintentional drop, dropping with reset rotation on intentional
2021-05-09 10:09:14 +02:00
ShadowCommander
7c42a5d305
Fix moving items dropping them on the ground for a tick
2021-05-08 17:19:32 -07:00
ShadowCommander
31844fa88e
Fix thrown breakables ( #3944 )
...
* Fix bottles and lights being parented to player
* Fix item pickup animation
2021-05-08 20:27:20 +02:00
Vera Aguilera Puerto
2c5102b85d
HandsComponent now validates coordinates before attempting to drop.
2021-05-08 03:49:34 +02:00
Vera Aguilera Puerto
62a4145681
FoodComponent trash prototype ID is now validated by the YAML linter.
2021-05-08 03:44:19 +02:00
Vera Aguilera Puerto
e3a2847200
Makes some mind methods log.
2021-05-08 03:37:24 +02:00