Commit Graph

30691 Commits

Author SHA1 Message Date
Pieter-Jan Briers
fb46949ea3 Update submodule 2019-07-17 00:36:13 +02:00
Pieter-Jan Briers
806e95b382 Fix connecting to a server with the lobby enabled. 2019-07-15 18:57:17 +02:00
Pieter-Jan Briers
cdcafbada6 Start working on those top left buttons in the UI draft. 2019-07-14 23:02:45 +02:00
Pieter-Jan Briers
837a906538 Make Status Effects UI better positioned. 2019-07-12 19:29:53 +02:00
Pieter-Jan Briers
4540034e26 Update submodule. 2019-07-12 19:29:37 +02:00
Pieter-Jan Briers
546770ee70 Don't try to do Discord Rich Presence in integration tests. 2019-07-08 23:17:37 +02:00
Pieter-Jan Briers
b7d5297e9f Show health status on the HUD, shoddily. 2019-07-08 21:11:42 +02:00
Pieter-Jan Briers
08d0663307 Update submodule. 2019-07-08 21:11:24 +02:00
Pieter-Jan Briers
715ddbaea2 Update submodule 2019-07-08 13:46:34 +02:00
Pieter-Jan Briers
b9215d214e Fix ContainerSlot not serializing correctly when empty. 2019-07-08 13:35:05 +02:00
Pieter-Jan Briers
0a6e5c6d01 Oops 2019-07-07 22:25:47 +02:00
Pieter-Jan Briers
558f6ab8a5 Removal of TrySpawn* methods, update submodule. 2019-07-07 22:24:44 +02:00
Pieter-Jan Briers
8ff4c22f42 Polish explosions somewhat.
Just makes them less ugly. Slightly.
2019-07-07 00:39:00 +02:00
Pieter-Jan Briers
215885a436 Disable combat mode. 2019-07-06 23:07:13 +02:00
Pieter-Jan Briers
90701573ac Increase item click box size. 2019-07-06 22:39:53 +02:00
Pieter-Jan Briers
4221fecff6 Update content repo for CLYDE 2.0. 2019-07-06 19:20:20 +02:00
Pieter-Jan Briers
c4523a956d Stupidly shoddy combat mode system.
Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
Pieter-Jan Briers
338f456c50 AppVeyor attempt 5 2019-06-29 16:56:17 +02:00
Pieter-Jan Briers
b9e4410c93 AppVeyor attempt 4 2019-06-29 03:06:39 +02:00
Pieter-Jan Briers
2c7c0b905f AppVeyor attempt 3 2019-06-29 03:02:42 +02:00
Pieter-Jan Briers
7cf2239eff AppVeyor attempt 2 2019-06-29 02:59:47 +02:00
Pieter-Jan Briers
6d3613672b AppVeyor commit 1 2019-06-29 02:51:10 +02:00
Pieter-Jan Briers
f97977323a Improve integration testing 2019-06-29 01:58:16 +02:00
Pieter-Jan Briers
e8498d1bb2 Update submodule. 2019-06-29 01:58:06 +02:00
Injazz
ff4190b4e1 makes shaders round (#263) 2019-06-23 13:44:39 +02:00
Pieter-Jan Briers
f81ca7ceba Submodule update 2019-06-23 11:29:25 +02:00
Pieter-Jan Briers
955f92298d Submodule update 2019-06-23 11:08:36 +02:00
Injazz
10801af2f7 Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
Pieter-Jan Briers
f1aeaaa640 Update submodule 2019-06-05 15:46:42 +02:00
Pieter-Jan Briers
f551bd32d6 Update submodule, client integration test. 2019-06-04 19:08:15 +02:00
Pieter-Jan Briers
4631e3c79a Update submodule 2019-06-03 21:30:49 +02:00
Injazz
c156af34c4 Adds security and clown outfits, and SoundEmitters (#253)
* ports clown and sec outfits

* bikehorn and soundemitters

* very smol bike horn

* working fine sounds

* Oh wow i can do it through github

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* fixes for review

* fixes prototype

* fixing entrypoint
2019-06-03 20:16:47 +02:00
Pieter-Jan Briers
1cfdfa12a0 Run tests in travis. 2019-06-02 20:44:51 +02:00
Pieter-Jan Briers
9f58d8cc74 Update submodule 2019-06-02 20:15:54 +02:00
Pieter-Jan Briers
4a4fcad7ef Airlocks use unshaded overlays for the lights. 2019-06-02 13:40:56 +02:00
Víctor Aguilera Puerto
50bc1bff48 Fix bug where lathe databases didn't get serialized correctly. (#252) 2019-06-02 01:18:54 +02:00
Pieter-Jan Briers
dd13d969b2 Benchmarks project along with a component manager benchmark. (#251) 2019-06-02 01:17:07 +02:00
Injazz
400778eb73 improves hitscan weapons (#248)
- fixes inhand sprite visibility
- adds visible charge level
- refactor sound recourse load, now you can specify fire sound from YAML
- adds laser cannon - more powerful laser
- adds new assets for cannon
2019-06-02 01:16:55 +02:00
Pieter-Jan Briers
da35a0f3c9 Fix wall placement being off-grid. 2019-06-01 01:23:00 +02:00
Pieter-Jan Briers
1426e516b5 Update submodule 2019-06-01 00:16:53 +02:00
moneyl
e07c3c368f APC gui colored external power state (#244)
* Adds colored external power state to APC gui

* Move power state colors to StyleSheet
2019-05-29 18:07:05 +02:00
Pieter-Jan Briers
56bccdbc3e Update submodule, update NuGet dependencies. 2019-05-29 14:04:57 +02:00
moneyl
740c62330e Adds charge percentage label to APC (#243) 2019-05-28 20:50:12 +02:00
Pieter-Jan Briers
de3d306487 Update submodule. 2019-05-28 20:49:04 +02:00
Pieter-Jan Briers
32f4f99441 Update submodule. 2019-05-28 13:35:50 +02:00
Pieter-Jan Briers
8bb4f526f5 Make it possible to VV DamageableComponent's damage. 2019-05-28 13:34:11 +02:00
Pieter-Jan Briers
93a34186cc Make the camera kick when hit by a bullet. 2019-05-28 13:33:42 +02:00
Pieter-Jan Briers
e9de8ff9dd Fix projectiles not hitting mobs. 2019-05-28 13:33:23 +02:00
Pieter-Jan Briers
9c3587b00e Fix compiler warnings and remove dead code. 2019-05-28 00:30:34 +02:00
Pieter-Jan Briers
996b45a04f Project File Refactor (#241)
* Project file refactor, content edition

* Update submodule
2019-05-28 00:18:29 +02:00