Pieter-Jan Briers
fb46949ea3
Update submodule
2019-07-17 00:36:13 +02:00
Pieter-Jan Briers
806e95b382
Fix connecting to a server with the lobby enabled.
2019-07-15 18:57:17 +02:00
Pieter-Jan Briers
cdcafbada6
Start working on those top left buttons in the UI draft.
2019-07-14 23:02:45 +02:00
Pieter-Jan Briers
837a906538
Make Status Effects UI better positioned.
2019-07-12 19:29:53 +02:00
Pieter-Jan Briers
4540034e26
Update submodule.
2019-07-12 19:29:37 +02:00
Pieter-Jan Briers
546770ee70
Don't try to do Discord Rich Presence in integration tests.
2019-07-08 23:17:37 +02:00
Pieter-Jan Briers
b7d5297e9f
Show health status on the HUD, shoddily.
2019-07-08 21:11:42 +02:00
Pieter-Jan Briers
08d0663307
Update submodule.
2019-07-08 21:11:24 +02:00
Pieter-Jan Briers
715ddbaea2
Update submodule
2019-07-08 13:46:34 +02:00
Pieter-Jan Briers
b9215d214e
Fix ContainerSlot not serializing correctly when empty.
2019-07-08 13:35:05 +02:00
Pieter-Jan Briers
0a6e5c6d01
Oops
2019-07-07 22:25:47 +02:00
Pieter-Jan Briers
558f6ab8a5
Removal of TrySpawn* methods, update submodule.
2019-07-07 22:24:44 +02:00
Pieter-Jan Briers
8ff4c22f42
Polish explosions somewhat.
...
Just makes them less ugly. Slightly.
2019-07-07 00:39:00 +02:00
Pieter-Jan Briers
215885a436
Disable combat mode.
2019-07-06 23:07:13 +02:00
Pieter-Jan Briers
90701573ac
Increase item click box size.
2019-07-06 22:39:53 +02:00
Pieter-Jan Briers
4221fecff6
Update content repo for CLYDE 2.0.
2019-07-06 19:20:20 +02:00
Pieter-Jan Briers
c4523a956d
Stupidly shoddy combat mode system.
...
Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
Pieter-Jan Briers
338f456c50
AppVeyor attempt 5
2019-06-29 16:56:17 +02:00
Pieter-Jan Briers
b9e4410c93
AppVeyor attempt 4
2019-06-29 03:06:39 +02:00
Pieter-Jan Briers
2c7c0b905f
AppVeyor attempt 3
2019-06-29 03:02:42 +02:00
Pieter-Jan Briers
7cf2239eff
AppVeyor attempt 2
2019-06-29 02:59:47 +02:00
Pieter-Jan Briers
6d3613672b
AppVeyor commit 1
2019-06-29 02:51:10 +02:00
Pieter-Jan Briers
f97977323a
Improve integration testing
2019-06-29 01:58:16 +02:00
Pieter-Jan Briers
e8498d1bb2
Update submodule.
2019-06-29 01:58:06 +02:00
Injazz
ff4190b4e1
makes shaders round ( #263 )
2019-06-23 13:44:39 +02:00
Pieter-Jan Briers
f81ca7ceba
Submodule update
2019-06-23 11:29:25 +02:00
Pieter-Jan Briers
955f92298d
Submodule update
2019-06-23 11:08:36 +02:00
Injazz
10801af2f7
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
...
* initial explosiveComponent
* remove garbagee
* assets
* tile mass deletion baby
* grenades
* tweaks
* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Ex_act based on damage, fixes and tweaks
* One finishing touch
Done the most cringe way
* ex_act explosions, tables are destructible now
also adds fuel tanks
* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
Pieter-Jan Briers
f1aeaaa640
Update submodule
2019-06-05 15:46:42 +02:00
Pieter-Jan Briers
f551bd32d6
Update submodule, client integration test.
2019-06-04 19:08:15 +02:00
Pieter-Jan Briers
4631e3c79a
Update submodule
2019-06-03 21:30:49 +02:00
Injazz
c156af34c4
Adds security and clown outfits, and SoundEmitters ( #253 )
...
* ports clown and sec outfits
* bikehorn and soundemitters
* very smol bike horn
* working fine sounds
* Oh wow i can do it through github
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* fixes for review
* fixes prototype
* fixing entrypoint
2019-06-03 20:16:47 +02:00
Pieter-Jan Briers
1cfdfa12a0
Run tests in travis.
2019-06-02 20:44:51 +02:00
Pieter-Jan Briers
9f58d8cc74
Update submodule
2019-06-02 20:15:54 +02:00
Pieter-Jan Briers
4a4fcad7ef
Airlocks use unshaded overlays for the lights.
2019-06-02 13:40:56 +02:00
Víctor Aguilera Puerto
50bc1bff48
Fix bug where lathe databases didn't get serialized correctly. ( #252 )
2019-06-02 01:18:54 +02:00
Pieter-Jan Briers
dd13d969b2
Benchmarks project along with a component manager benchmark. ( #251 )
2019-06-02 01:17:07 +02:00
Injazz
400778eb73
improves hitscan weapons ( #248 )
...
- fixes inhand sprite visibility
- adds visible charge level
- refactor sound recourse load, now you can specify fire sound from YAML
- adds laser cannon - more powerful laser
- adds new assets for cannon
2019-06-02 01:16:55 +02:00
Pieter-Jan Briers
da35a0f3c9
Fix wall placement being off-grid.
2019-06-01 01:23:00 +02:00
Pieter-Jan Briers
1426e516b5
Update submodule
2019-06-01 00:16:53 +02:00
moneyl
e07c3c368f
APC gui colored external power state ( #244 )
...
* Adds colored external power state to APC gui
* Move power state colors to StyleSheet
2019-05-29 18:07:05 +02:00
Pieter-Jan Briers
56bccdbc3e
Update submodule, update NuGet dependencies.
2019-05-29 14:04:57 +02:00
moneyl
740c62330e
Adds charge percentage label to APC ( #243 )
2019-05-28 20:50:12 +02:00
Pieter-Jan Briers
de3d306487
Update submodule.
2019-05-28 20:49:04 +02:00
Pieter-Jan Briers
32f4f99441
Update submodule.
2019-05-28 13:35:50 +02:00
Pieter-Jan Briers
8bb4f526f5
Make it possible to VV DamageableComponent's damage.
2019-05-28 13:34:11 +02:00
Pieter-Jan Briers
93a34186cc
Make the camera kick when hit by a bullet.
2019-05-28 13:33:42 +02:00
Pieter-Jan Briers
e9de8ff9dd
Fix projectiles not hitting mobs.
2019-05-28 13:33:23 +02:00
Pieter-Jan Briers
9c3587b00e
Fix compiler warnings and remove dead code.
2019-05-28 00:30:34 +02:00
Pieter-Jan Briers
996b45a04f
Project File Refactor ( #241 )
...
* Project file refactor, content edition
* Update submodule
2019-05-28 00:18:29 +02:00