Pieter-Jan Briers
5af5a02e31
Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed.
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Fixes #550
2020-01-24 00:54:17 +01:00
DamianX
664acb140e
Normalize wander AI's direction vector ( #549 )
2020-01-23 22:53:07 +01:00
Víctor Aguilera Puerto
09a27df6db
Makes players spawn on job spawn markers on roundstart ( #543 )
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* Adds job type to spawn points, makes players spawn on job spawn markers on roundstart
* Update Content.Server/GameObjects/Components/Markers/SpawnPointComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-01-23 17:31:47 +01:00
moneyl
1996893a26
Fix UseDelayComponent ( #546 )
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Currently if this component is present the delay timer is started but it doesn't actually prevent use interactions.
To test this bug, do the following:
1. Set the delay for [bike_horn](https://github.com/space-wizards/space-station-14/blob/master/Resources/Prototypes/Entities/items/bike_horn.yml#L25 ) to something large like 5.0 that'll make the effect obvious
2. Use the bike horn with the z key. The delay anim will play properly but you'll still be able to spam the honk.
2020-01-23 01:37:07 +01:00
moneyl
86d1f808af
Fix more unknown component errors ( #545 )
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Fixed UseDelayComponent not being on the ignore list of Content.Client and removed seemingly erroneous `Timing` component used in bike_horn.yml
2020-01-23 01:09:56 +01:00
Pieter-Jan Briers
aaa4329d8c
Update submodule for windows build fixes.
2020-01-23 00:45:49 +01:00
Pieter-Jan Briers
5a5e8f0e31
Fixes notify messages causing an exception in UI update.
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Fixes #539
2020-01-22 23:59:41 +01:00
Víctor Aguilera Puerto
83b2e59910
Fix bug where placing items in PlaceableSurfaces didn't cause a… ( #544 )
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* Change variable name in some interactions
I definitely didn't copy-paste some stuff back then, absolutely not.
* Fix bug where dropping items in tables didn't cause the drop interaction
2020-01-22 23:09:36 +01:00
L.E.D
8f04ce894f
Use Delay Component ( #540 )
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* use delay timer
* remove accidental using
* and remove accidental newline because i don't proofread my code
* compatibility with HUD cooldown
suggested changes
* get out of here
* suggested changes
* change to seconds from milliseconds
* remove redundancy
2020-01-22 23:08:14 +01:00
Pieter-Jan Briers
2260d19364
Update submodule.
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Way to inflate the commit count.
2020-01-22 20:24:59 +01:00
Pieter-Jan Briers
90409b0b3d
Update submodule.
2020-01-22 20:23:39 +01:00
Pieter-Jan Briers
559367ee55
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00
Pieter-Jan Briers
cab3688890
Update submodule.
2020-01-22 20:16:56 +01:00
Pieter-Jan Briers
3294634d24
Add MSBuild files to solution.
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For convenience for me, mostly.
2020-01-22 20:15:04 +01:00
Pieter-Jan Briers
36cf1c3179
Use shutil.copy2 instead of shutil.copyfile for git_helper.py
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Probably fixes #541
2020-01-22 17:09:39 +01:00
moneyl
930fb331db
Fix crash / debug assertion failure from explosions ( #535 )
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When explosions are spawned they grab all entities in range and interact with them. They don't check if entities are deleted before doing so which can cause a crash.
To reproduce, place several grenades on the ground, pick one up and detonate it on top of the others so they detonate as well. The debug assertion in ContainerHelpers.IsInContainer will fail due to one of the accessed entities having been deleted.
This fixes that by ignoring deleted entities when making explosions.
2020-01-21 18:13:57 +01:00
moneyl
eb7f592154
Add more client/server only components to registerIgnore lists ( #534 )
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Fixes a few warnings from components not added to the ignore list on client/server.
2020-01-21 18:12:50 +01:00
moneyl
aa77b017e8
Add keybind for line edit delete key usage ( #533 )
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Separate commit on the engine repo has the code for this behavior.
2020-01-21 18:12:36 +01:00
Pieter-Jan Briers
09900a08e4
Wait uhhh don't punch a hole in that toolbox.
2020-01-21 18:12:04 +01:00
Pieter-Jan Briers
9beb7e48d4
Implement female uniform masking.
2020-01-21 18:11:15 +01:00
Pieter-Jan Briers
5481959018
Update submodule.
2020-01-21 18:10:52 +01:00
Pieter-Jan Briers
32fae60930
Make slot buttons in character setup less wide.
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Most normal names will fit easily.
2020-01-21 03:37:27 +01:00
Pieter-Jan Briers
d564d3bc39
Fix a compiler warning.
2020-01-21 02:07:25 +01:00
Pieter-Jan Briers
6537aead64
Use MapCoordinates.Nullspace
2020-01-20 22:26:28 +01:00
Pieter-Jan Briers
2848da0b8e
Update submodule.
2020-01-20 22:26:10 +01:00
Pieter-Jan Briers
923c5698b5
Use dummy game ticker for LoadSaveTicksSaveStationStation.
2020-01-20 22:19:24 +01:00
Pieter-Jan Briers
8d3bccbd56
Adds HumanInventoryUniformSlotsTest integration tests.
2020-01-20 22:19:24 +01:00
Pieter-Jan Briers
44b2b1b958
Update submodule.
2020-01-20 22:19:24 +01:00
Pieter-Jan Briers
eadb661515
Integration tests improvements:
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1. Added dummy game ticker for future tests to reduce startup time of test. (no loading a map)
2. Re-organized tests a bit.
2020-01-20 22:14:44 +01:00
Pieter-Jan Briers
42066fc8a1
Actually use InventoryComponent.CanEquip from Equip.
2020-01-20 22:13:47 +01:00
Pieter-Jan Briers
ba88b2b1da
Update NuGet dependencies.
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EFCore excluded because I'm still using .NET Core Runtime 3.1.0 instead of 3.1.1
2020-01-20 20:44:36 +01:00
Pieter-Jan Briers
f550ba67aa
Update submodule.
2020-01-20 20:41:07 +01:00
Pieter-Jan Briers
bdc637d3af
Remove unused field to fix compiler warning.
2020-01-20 20:33:24 +01:00
Pieter-Jan Briers
73693b88f6
Don't accidentally commit your testing cvar change.
2020-01-20 18:48:54 +01:00
Pieter-Jan Briers
77fcc4a673
Use TG human sprites.
2020-01-20 15:13:03 +01:00
Pieter-Jan Briers
54f5f0ac08
Fill out captain & clown equipment.
2020-01-20 10:30:07 +01:00
Pieter-Jan Briers
425b85d5a7
Fix spawning of non-clothing items via starting gear.
2020-01-20 10:30:07 +01:00
Pieter-Jan Briers
f6fe9ce85c
Show job title in character setup.
2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
75aa9541e0
Equip clothing to preview dummies in the lobby.
2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
03bfb22559
Fix profile editor not correctly enforcing single high-priority job.
2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
05ff4e0956
Implement human pockets and ID card slot correctly.
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Pockets & ID need uniform equipped. Pockets accept any sufficiently small item.
2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
959bf7c477
Clean up EquipmentSlotDefinitions.cs a bit.
2020-01-20 10:30:06 +01:00
Acruid
7c562af0aa
Nullspace map entity is created every time the client joins the server. This fixes #520 .
2020-01-20 00:36:34 -08:00
ShadowCommander
57c3f63a26
Fix HandsGui StatusPanel capturing input ( #525 )
2020-01-20 01:31:46 +01:00
DamianX
f08455073a
Unset ready status when opening character setup ( #522 )
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* Close character setup when joining the game
* Unready when opening character setup instead
2020-01-20 00:15:39 +01:00
Pieter-Jan Briers
812654fe32
Add VSCode extension recommendations
2020-01-19 19:13:34 +01:00
Pieter-Jan Briers
aaf0b7a645
Game ticker now has a job assignment system.
2020-01-19 19:08:35 +01:00
Pieter-Jan Briers
e64d80d02e
Update submodule.
2020-01-19 19:07:20 +01:00
Pieter-Jan Briers
ac9d236955
Acc
2020-01-19 18:33:30 +01:00
Pieter-Jan Briers
fc2d53eb4f
Adds preference unavailable setting to profiles.
2020-01-19 18:33:22 +01:00