Commit Graph

73 Commits

Author SHA1 Message Date
ScarKy0
253a9fbdf1 Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Saphire
44db676b24 Actually make the emagging popup work properly 2024-11-20 09:32:50 +06:00
Saphire
9c666457c2 Move some of the new singularity code into shared
Hopefully without explosions yay
2024-11-20 07:53:10 +06:00
SlamBamActionman
cc7e5e0150 Allow containment field generators to be enabled on mapinit (#31158)
* Initial commit

* review fix
2024-09-19 10:14:29 +10:00
mhamster
ba164f9e48 ContainmentFieldComponent's garbage destruction can now be disabled (#29376)
* Garbage Vaporizer 3000

+ DestroyGarbage bool property
+ DestroyGarbage property check when dealing with incoming trash

* Update ContainmentFieldComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-06-23 11:34:32 -04:00
Alice "Arimah" Heurlin
2b92ec79f7 Prevent fly-by fixture from powering containment field generator (#29225)
* Prevent fly-by fixture from powering containment field generator

* Update according to review
2024-06-19 19:51:07 -04:00
Nemanja
4089d6a664 fix singulo decay (#28743) 2024-06-09 00:36:47 +10:00
Tayrtahn
4a83c36585 Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
Pieter-Jan Briers
e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Nemanja
a9e89ab372 Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek
2024-01-23 09:13:04 +11:00
Ed
88d7cfb4c0 Tesla (#21124)
* upload all textures
finished easiest part - TeslaGenerator

* Added Tesla energy logic

* add lightning pulse priority

* work

* optimise lightning arc system

* now tesla moving to LightningTarget entity and consume it

* some audio work
add airlock and computers to the LightningTarget

* add nice visual and explosions
add crashing to game

* rsi meta fix

* disabling explosions (crashing server)
I'll get back to that problem later.

* adding important admin logging

* a little bit of cleaning and documentation

* Persistent attempts to fix the server crashing on explosions. Accidental cleaning of everything I see.

* now the tesla incinerates everything it touches except the containment field.

* colliders work

* fix falling tesla on ground after being exploded

* add consume sound, add spawn and collapses sound

* added TeslaGenerator to cargo trading console

* add all tesla part to cargo trading console

* Tesla coils: Turn on and off, get energy from lightning, give energy to the grid.

* tesla coil is ready

* tesla grounding rod is ready

* clean up

* clean up 2

* grounding rods now working without power

* add LightningResistance parameter for LightningTarget Component

* add chaotic teleport

* eletrocution remove?

* deltanedas fix pack

* more fixes

* FIXES

* FIIIXEEES

* The "Grounding Rod" component is removed, and replaced with "LightiningSparking", which is responsible for changing the visuals when hit by lightning. Duplicate code from the coil is removed.

* ops

* fix

* nah, is escaped anyway

* increase tesla collider size

* keron bb

* try fix test?

* fix

* bruh

* check turn off sus comp

* prototype cleaning

* FIIX

* return and fix sus component

* fix tesla eating lightnings, now mini tesla is electrocuted

* commented some issues

* remove linq sorting
fix jumping system
minor fixes

* fix second Linq

* fix tesla colliders! Yeah, it works

* fix componentregistration

* Just retests

* not fix

* FIX TESLA

* fixes

* store targets

* back

* make dictionary of hashsets

* some sloth fixes

* stump

* playtest balance energy generation, return to unpotimized (but working) lightning shoot

* parity

* work on

* some new fix, some new bug (chasingComponent not chasing)

* comment

* fix ChasingWalkSystem

* fix collider tesla problem

* revert old unoptimized shoot lightning

* new fix pack

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-28 13:11:50 +00:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5 Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
liltenhead
d5e5b80c97 Increase containment field connection duration (#20965) 2023-10-13 16:41:43 -07:00
chromiumboy
4c630d0b17 Radiation collector sprite update (#20956) 2023-10-13 19:08:00 -04:00
Kara
7dd20f7af1 Kill ComponentExt (#20907) 2023-10-11 20:19:46 +11:00
Kara
64a29f0d8a InAir tweaks & chasm fixes (#19707) 2023-09-11 16:03:16 +10:00
metalgearsloth
0b542098db Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
metalgearsloth
735626654a Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
fae9a05ea2 Event horizon serialization (#18173) 2023-07-30 20:47:44 +10:00
TemporalOroboros
6313164368 Fixes singularity collision and consume range (#13424)
Co-authored-by: keronshb <keronshb@live.com>
2023-07-19 18:01:27 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
TemporalOroboros
d71b6c84e5 Converts the particle accelerator over to ECS + misc (#17075)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:25:59 +10:00
Leon Friedrich
7a424e40fd Add EntityUid fields to some physics events (#17055) 2023-06-02 22:20:09 +10:00
0x6273
7a5a64ffb4 Add device linking to emitter and APE (#16805) 2023-05-28 16:44:28 +10:00
TemporalOroboros
ed1b9bde83 Resolves RadiationCollectorVisualizer is Obsolete (#13905) 2023-05-18 14:03:30 -04:00
Nemanja
823c8204c9 Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
deltanedas
d6273edaed singulo distortion auto gen comp state (#15306)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:47:32 -07:00
Zoldorf
ebb612446a Changes the SingularitySystem to use generic visualizers (#15057) 2023-04-03 05:46:46 +10:00
TemporalOroboros
23f1dc4643 Resolves SingularityVisualizer is Obsolete (#13906)
* Split SingularityVisualizer into Component/System pair

* Server ignore SingularityVisualizer

* Update YAML

* Move to SingularityComponent
2023-02-11 11:41:16 +00:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Nemanja
2933f030d9 emitter visuals update (#13382) 2023-01-09 14:42:31 +11:00
Nemanja
faca40b8d5 more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-25 05:28:21 +01:00
Nemanja
6c04811e66 remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
TemporalOroboros
9a72b05a50 Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. (#12132)
* InitialCommit (Broken)

* Fixes compile errors

* PR comments. More doc comments. Fixes

* Makes a singularity/event horizon without radiation/physics a valid state to be in

* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.

* Removes unused dependency from Content.Client.GravityWellSystem

* Testing containment and fake VV setters for SingularityGeneratorComponent

* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption

* Fix merge skew

* Fixes for the master merge

* Fix engine commit

* Dirty is obsolete

* Switch over dirty

* Fix requested changes

* ambiant -> ambient

* Moves EventHorionComponent to Shared

* Proper container handling

* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.

* Better support for admemes throwing singularities.

* Moves update timing from accumulators to target times

* Update doc comments
2022-12-19 20:47:15 -06:00
metalgearsloth
6c76061887 Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
metalgearsloth
c0abea8047 Content side for removing IMap / IMapGrid comps (#12357) 2022-11-04 10:12:25 +11:00
metalgearsloth
1782eb6ad7 Fix even more warnings (#11968)
Also more instances of someone using TryComp instead of HasComp

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:49:22 -07:00
Alex Evgrashin
7d882f22c9 Radiation rework (#10970) 2022-10-11 14:09:10 +11:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
Alex Evgrashin
cad6c760ad Radiation pulse ECS (#10641) 2022-08-31 03:24:21 -07:00
keronshb
0eece4b47f Containment Field Rework (#9312) 2022-08-05 14:22:37 +10:00
metalgearsloth
e9d6156d0c Fix the singularity (#8890)
* Revert "Fixes the singularity bouncing off the station. (#8452)"

This reverts commit dc186f1e24.

* Fix singulo
2022-06-27 15:22:44 +10:00
Moony
dc186f1e24 Fixes the singularity bouncing off the station. (#8452)
* Fixes the singularity bouncing off the station.

* Update Content.Shared/Singularity/SharedSingularitySystem.cs

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-05-26 19:29:33 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00