Commit Graph

47 Commits

Author SHA1 Message Date
metalgearsloth
afd0618a60 Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00
metalgearsloth
83ec967455 Predict EmitSoundOnUIOpen (#31464)
* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky
2024-08-26 17:40:14 +10:00
metalgearsloth
a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
GreaseMonk
da618d791a Add Ability to stop sound when MobState is Dead (#26905)
* Add stopsWhenEntityDead to sound components

* Convert component

* Review

* Fix dupe sub

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-14 13:12:38 +10:00
Tayrtahn
b1ba6b5bb6 Arcade machine improvements (#24200)
* Give 'em something to talk about

* Wire panel visuals

* Wire graphics tweak

* More ads and thanks

* More ads for a noisy arcade

* New screen for space villain machines

* Implement EmitSoundIntervalComponent and a bunch of arcade noises

* Require power for sounds

* Allow earlier startup intervals

* Orange glow

* Audio attributions

* Include the PR link

* Replace EmitSoundInterval with expanded SpamEmitSound

* Remove pacman-themed arcade sounds

* Documentation good.

* Updated methods to use Entity<T>

* Refactored SpamEmitSound to get rid of accumulator and chance.

* Fixed prewarm logic

* Moved stuff to Shared

* Fix outdated YAML

* Better prediction, auto pause handling

* Make enable/disable reset the timer instead of trying to save it.
2024-03-28 17:28:45 +11:00
Ed
498ad2d5d7 Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 19:45:24 +11:00
Nemanja
60dd9f8951 Fix keyboard sounds not playing when opening a computer UI (#24348)
Fix keyboard sounds not playing on UI open
2024-01-21 18:36:03 +11:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
04830bf704 Add wallbonk sound to BaseItem (#15689)
Uses a chisel sound.
2023-04-23 13:42:09 -04:00
Slava0135
295a2c0498 grenades emit sound on trigger again (#14391) 2023-03-06 00:34:08 -04:00
Kara
07360a4c95 EmitSound prediction (#13282) 2023-01-05 05:56:35 +11:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
metalgearsloth
5c4f32454f Fix landing sounds on planetmaps (#12888) 2022-12-08 12:47:31 +11:00
Rane
1e62627ecb improve sleeping mob state changes (#11083) 2022-09-06 21:37:32 -07:00
Alex Evgrashin
cad6c760ad Radiation pulse ECS (#10641) 2022-08-31 03:24:21 -07:00
Morb
4138fedca2 Entity pickup/drop sound components (#10233) 2022-08-09 19:14:55 +10:00
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Rane
1c8bdaf7c4 Sleeping (#9793) 2022-07-26 21:46:24 -07:00
Rane
abab5bedcd Port honkbots from nyano (#9698) 2022-07-15 00:54:34 -07:00
Leon Friedrich
fa4c6f63f8 Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
Kara
da07d91895 Modular landmines (#8351) 2022-06-01 01:39:06 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
metalgearsloth
6617310ffa Don't play landing sounds in space (#8085) 2022-05-11 09:22:02 +10:00
Rane
427f7378c3 All computers play the keyboard sound + small research client cleanup (#7312) 2022-04-08 14:17:05 -07:00
Leon Friedrich
d55c9574c8 Fix sound-on-use spam (#7342) 2022-03-30 20:01:32 +11:00
Leon Friedrich
1b0e7ae0f5 Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
Leon Friedrich
b1e719c70d Remove IUse (#7074) 2022-03-12 23:33:23 +11:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
metalgearsloth
705dd5beff Fix weh spam (#6312) 2022-01-26 14:07:45 +11:00
Galactic Chimp
57016d14b4 removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Galactic Chimp
41c30aa28b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Hands/Components/HandsComponent.cs
#	Content.Server/Light/Components/ExpendableLightComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
2021-07-31 13:16:03 +02:00
Vera Aguilera Puerto
dc18997bf8 Removes LoopingSoundComponent. (#4396)
I'm sorry.
2021-07-31 12:41:59 +02:00
Galactic Chimp
10af8efc0e #4219 emit sound system add single sound support (#4237)
* Revert "#3935 implemented suggestions from PR"

This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a.

* #4219 revert of single sound removal in EmitSoundSystem

* #4219 single sounds in EmitSoundSystem should work now

* #4219 some small project tweaks

* #4219 upgraded EmitSoundSystem to use SoundSpecifier

* #4219 pr tweaks

* #4219 pr tweak

* #4219 missing bike horn .yaml change
2021-07-25 04:37:01 -07:00
Galactic Chimp
f3ef50c1d9 emitsoundsystem tweak 2021-07-12 13:45:35 +02:00
Galactic Chimp
aff9d99dc7 #4219 pr tweak
(cherry picked from commit 00b80cb1df2434259ab5df45188e176be57603af)
2021-07-12 13:44:44 +02:00
Galactic Chimp
26f9a60858 #4219 pr tweaks 2021-07-12 13:39:54 +02:00
Galactic Chimp
ce3c59e0e6 replacing sound (collection) names with SoundSpecifier - part 1 2021-07-10 17:35:33 +02:00
Galactic Chimp
4500b66f28 #4219 upgraded EmitSoundSystem to use SoundSpecifier 2021-07-10 11:20:23 +02:00
Galactic Chimp
6cae00bb13 #4219 some small project tweaks 2021-06-27 21:55:18 +02:00
Galactic Chimp
4a2b9832ce #4219 single sounds in EmitSoundSystem should work now 2021-06-27 21:48:57 +02:00
Galactic Chimp
a0889a9151 #4219 revert of single sound removal in EmitSoundSystem 2021-06-27 21:30:28 +02:00
Galactic Chimp
c8e3775ea5 Revert "#3935 implemented suggestions from PR"
This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a.
2021-06-27 21:27:59 +02:00
Galactic Chimp
53671aeee7 #3935 - Refactored ToysComponent functionality into ECS (#4127)
* #3935 - toys properly play sounds when: Activated, Landed (after throwing) and Used in hand

* #3935 - extracted BaseEmitSoundComponent

* #3935 - refactored EmitSound components to use ECS

* #3935 - added new components to client ignored components

* #3935 - added suggested stuff for EmitSoundSystem et al.

* #3935 added suggestions from PR

* #3935 implemented suggestions from PR

* #3935 updated namespace
2021-06-19 02:35:56 -07:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00