Commit Graph

54 Commits

Author SHA1 Message Date
slarticodefast
da0b8d4731 remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 15:24:49 +10:00
Tayrtahn
bd42c2b56a Fix nearest beacon messages reporting the opposite direction (#28869)
* Fix nearest beacon messages reporting the opposite direction

* Lets document that method, shall we?
2024-06-11 18:18:30 -04:00
Errant
66835ac84e Beacons no longer glitch off on grid split (#28518) 2024-06-02 19:30:27 +02:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
a7e6337cbd Replace NavMap dictionaries with int[] (#27602)
* Replace NavMap dictionaries with int[]

* Remove badly named const

* Remove unnecessary offset

* Prioritize airlocks
2024-05-02 12:51:21 +10:00
metalgearsloth
7ba228732d Optimise navmaps significantly (#27528)
* Optimise navmaps significantly

- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.

* weh

* review

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-02 10:18:38 +10:00
metalgearsloth
5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
chromiumboy
009d06d978 Navmap rework (#26713)
* Optimized the drawing of lines and tracked entities

* Optimized nav map updating and added thin wall support

* Added support for thin doors

* Removed floor tile seams, more line drawing optimizations

* Fixed split grids not updating correctly

* Cleaned up NavMapControl code

* Fix nav map header

* Converted nav map updates from system network messages to delta-states

* Addressed review comments

* Fixed timing issue where NavMapSystem would update before AirtightSystem did
2024-04-17 12:59:31 -05:00
Nemanja
766192f4b5 Use nav beacon locations for announcements (#26437)
* use nav beacon locations for announcements

* :thumbs_up:
2024-03-28 16:53:18 +11:00
Tayrtahn
4a83c36585 Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
Pieter-Jan Briers
68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
Errant
efdc6f8d4c Beacon localization (#24138)
* localize beacons

* No not like that

* Tesla beacons were already depreciated, time to give the reaper their due

* Entity name fallback

* The real treasure was the far easier solution we missed along the way

* weh

* Shared mapinit

* fix RT version

* a single line break
2024-01-20 19:59:41 +11:00
Pieter-Jan Briers
123a4147de BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch
2024-01-14 18:18:39 +11:00
Nemanja
1886941da6 Add doors to the station map (#23639)
* Add doors to the navmap

* tweaksies

* gah

* draw primitive

* draw primitive? at least take me out to dinner first!

* Update Content.Client/Pinpointer/UI/NavMapControl.cs

* casualties

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-12 00:14:20 +11:00
Leon Friedrich
4ddb3db1ec Fix NavMap exception (#23636) 2024-01-06 16:06:52 -05:00
Jezithyr
c242e05cde Created Proximity Detection and Beeper Systems (#23177) 2024-01-04 15:56:23 -08:00
Nemanja
99d78c4b97 Station beacons (#23136)
* Station beacons

* crate

* remove navmap from warp points

* ack

* oh damn

* okay emisser
2023-12-28 17:02:21 -07:00
chromiumboy
1de682e23f Power monitoring console overhaul (#20927)
* Prototyping whole station wire map

* More prototyping

* Added icons for the different power distributors and toggleable cable displays

* Power cable layouts are now only sent to the client when the power monitor is open

* UI prototyping

* Power monitors can now see the sprites of distant entities, long entity names are truncated

* Updated how network devices are added to the player's PVS

* More feature prototypes

* Added source / load symbols

* Final prototype! Time to actually code it properly...

* Start of code clean up

* Continuing code clean up

* Fixed UI appearance

* Code clean up complete

* Removed unnecessary changes

* Updated how power values are calculated, added UI warnings for power sinks and power net checks

* Updated how power values are calculated again, added support for portable generators

* Removed unnecessary files

* Map beacons start toggled off, console map now works outside the station, fixed substation icon

* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected

* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap

* Updated the colors/positions of HV cables and SMESes to improve contrast

* Fixed SMES color in map legend

* Partially fixed auto-scrolling on device selection, made sublists alphabetical

* Changed how auto-scroll is handled

* Changed the font color of the console warning messages

* Reduced the font size of beacon labels

* Added the station name to the console

* Organized references

* Removed unwanted changes to RobustToolbox

* Fix merge conflict

* Fix merge conflict, maybe

* Fix merge conflict

* Updated outdated reference

* Fixed portable_generator.yml

* Implemented a number of requested changes, move bit masks to a shared component

* Navigate listings via the navmap

* First attempt at improving efficiency

* Second attempt at optimization, entity grouping added for solar panels

* Finished solar panel entity joining

* Finished major revisions, code clean up needed

* Finializing optimizations

* Made requested changes

* Bug fix, removed obsolete code

* Bug fixes

* Bug fixes

* STarted revisions

* Further revisions

* More revision

* Finalizing revisions. Need to make RT PR

* Code tidying

* More code tidying

* Trying to avoid merge conflicts

* Trying to avoid merge conflicts

* Removed use of PVS

* Improving efficiency

* Addressed a bunch of outstanding issues

* Clear old data on console refresh

* UI adjustments

* Made node comparison more robust. More devices can be combined into one entry

* Added missing component 'dirty'
2023-12-24 17:07:41 +11:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich
f308adffaf Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
TemporalOroboros
4df2f91f54 Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range

* prevent deficit from impacting beep timing
2023-10-24 17:00:22 -04:00
DrSmugleaf
f560f88eb5 Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
deltanedas
f747bfe5fc Add navmap beacon to armed nukes (#20394) 2023-09-23 11:15:05 -08:00
metalgearsloth
e08b0954e5 Add navmap beacons (#19388) 2023-09-16 18:11:47 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
d4a85afb88 Update GetComponents for IEnumerable (#18395) 2023-07-30 03:34:41 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Chief-Engineer
57cd8006f9 Add universal pinpointer (#13854)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-28 20:24:09 +10:00
metalgearsloth
befb0900cf Proximity beeper optimisation (#16507) 2023-05-17 23:55:25 +10:00
Nemanja
0708604dfe Fix some misc anomaly locator bugs (#16488) 2023-05-16 10:19:39 +10:00
metalgearsloth
6417bb4fa0 Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
Slava0135
dce7741b9d Fix pinpointer flicker (#15452) 2023-05-07 18:20:43 +10:00
themias
a7be595954 Handheld Crew Monitor and Station Map use power (#15983) 2023-05-05 10:52:40 -07:00
metalgearsloth
d51d74d934 Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00
Nemanja
bccad7d430 Fix instant power cell drainage (#15927) 2023-04-30 16:06:44 +10:00
metalgearsloth
db0120ea62 Fix tests (#15682) 2023-04-23 17:20:19 +10:00
Nemanja
fadee354db Anomaly Locator (#15677) 2023-04-23 15:39:33 +10:00
metalgearsloth
a4dfe8beed Power cell slot QOL (#15373) 2023-04-23 12:25:12 +10:00
metalgearsloth
6a6d40c83f Station map init (#15374) 2023-04-13 21:13:24 +10:00
metalgearsloth
be4e69b0c0 Station maps (#13027) 2023-04-13 16:21:24 +10:00
metalgearsloth
6157dfa3c0 Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
Alex Evgrashin
2ad9a5dfac Better pinpointer accuracy + small cleanup (#12378) 2022-11-04 15:15:23 +11:00
Justin Trotter
d4848a896a active pinpointers finds targets upon map transition (#10241) 2022-08-08 14:27:30 +10:00
metalgearsloth
0318b6f9e5 Optimise pinpointer activation significantly (#7169) 2022-03-19 19:27:26 +01:00
metalgearsloth
836930e733 EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
Leon Friedrich
f13f743c51 Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00