The access configurator programs the access levels of any access reader. To use the access configurator, players must:
- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list
Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device
For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device
Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* turret go boom
* fix ammo
* universal function name
* Also explodes when destroyed
* comment added
* Triggerwhenemptycomponent added
* comment adjusted
* Updated uplink description
* Moved to own event file
* file namespace
* rerun tests
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
* Add Console, PDA news tab, and ringstone popup
* Add English localization
* Add mass-media console board to Advanced Entertainment resrarch
* Fix misprint
* Deleting unused libraries
* Fix round restart problem
* Fixing restart problem
* Just another fix
* Сode optimization
* Code optimization
* Convert News read tab to cartridge
Convert the News read tab into a cartridge, and fix a couple of bugs
* Just another fix
* Some updates
* More fixing!!
Fix cooldown, add author label to read menu
* Again, fix cooldown bug
* Some minor changes
* Revert "Some minor changes"
This reverts commit 470c8d727629ac79994f70e56162adae8659e944.
* Some minor updates
* News write Ui update
* Just another fix
* See commit below comments
* More code readability, more!
* Add Console, PDA news tab, and ringstone popup
* Add English localization
* Add mass-media console board to Advanced Entertainment resrarch
* Fix misprint
* Deleting unused libraries
* Fix round restart problem
* Fixing restart problem
* Just another fix
* Сode optimization
* Code optimization
* Convert News read tab to cartridge
Convert the News read tab into a cartridge, and fix a couple of bugs
* Just another fix
* Some updates
* More fixing!!
Fix cooldown, add author label to read menu
* Again, fix cooldown bug
* Some minor changes
* Revert "Some minor changes"
This reverts commit 470c8d727629ac79994f70e56162adae8659e944.
* Some minor updates
* Rewrite all implanter and implant descriptions
* Make implanter status control resemble syringe's
* Add implant description to implanter examine
* Remove unused usings
* zombie mode redux
* the great zombie changes
* fix this
* 65 down to 50
* empty
* Changes to address stalling
* make zombie nukies no longer nukies
* actually work