* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* Initial commit
* Clean-up
* Fix ftl, new damage
* ftl fix for real
* Updates based on feedback
* Child implant fix
* Make the UI only open when implanter is in draw mode
* Review fixes
* shunting
* add EntityName at the bottom of LogProbe
* pass User into CartridgeMessageEvent
* add button to print logprobe logs
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Adding sorting to chem master
* Chem Master can now sort based on following categories
- Alphabetical
- Quantity
- Time Added to Machine
* Sorting is disabled by default and persist in the machine for everyone
* Removed some pointless code from Chem Master's UI
* Changed None and Time Added's text to reflect what they do better
* Minor adjustments to the code requested by maintainers
* t-rays show above catwalk
* a
* RevealSubfloorComponent
* revealSubfloorOnScan, add it to catwalk
* TrayScanReveal sys and comp
* Rr
* handle anchoring
* use tile indices for vector2i
* fix IsUnderRevealingEntity reset on pvs pop in reanchor
* fix exception on TrayScanRevealComponent remove
* fix IsUnderRevealingEntity not updating on pvs enter
* update to ent
* make subfloor retain respect for their relative draw depth
* fix carpets not revealing subfloor on plating
* chapel carpet
* ??
* draw depth gap for subfloor entities.
* revert alpha change
* remove abs from draw depth difference
* move TrayScanReveal to client
* delete old refactor
* let's show them above puddles too
* Remove superfluous component classes
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.
* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.
* Changes text and speaker default opacity to 100%, as it was before.
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fixed all yml and cs
* Subjective Rearranging
* fixed my accidentally removed xml endline
* Accidentally included for a different PR
* Added .ThenBy and cleaned up newplayer.yml
* Remove storage hotbar GUI bandaid
With BUI deferred opens it also happened to fix this issue which is nice.
* Update Content.Client/Storage/StorageBoundUserInterface.cs
* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Remove v2 work
* Finalise
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>