Commit Graph

4529 Commits

Author SHA1 Message Date
Errant
3d9ce10f58 Revert "[HOTFIX] - Players with unknown playtimes now are tagged as new players" (#35639)
Revert "[HOTFIX] - Players with unknown playtimes now are tagged as new playe…"

This reverts commit 4dfd3e5740.
2025-03-03 07:49:13 +01:00
slarticodefast
6f1df2b62f Merge stable into master (#35626) 2025-03-02 21:36:14 +01:00
beck-thompson
4dfd3e5740 [HOTFIX] - Players with unknown playtimes now are tagged as new players (#35564)
* Players with unknown playtimes now are tagged as new players

* Fix

* I'm silly it was in the same file

* Cavar update
2025-03-02 20:45:54 +01:00
metalgearsloth
a8ebcac5c9 Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Ed
0563e0d67e Reagent guidebook reactions UI dividers (#35608)
* Update GuideReagentReaction.xaml

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-03-01 16:21:33 -06:00
Errant
1b20121114 Increase line spacing of the admin overlay (#35591)
line spacing
2025-03-01 03:17:07 +01:00
Schrödinger
8ea888d821 [ADMIN] Minor Refactor AdminNameOverlay (#35520)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list
2025-02-28 21:51:30 +01:00
SlamBamActionman
41c51e2905 Implanter draw rework (#32136)
* Initial commit

* Clean-up

* Fix ftl, new damage

* ftl fix for real

* Updates based on feedback

* Child implant fix

* Make the UI only open when implanter is in draw mode

* Review fixes

* shunting
2025-02-27 18:57:28 +01:00
deltanedas
7520d8a2c8 add button to print logprobe logs (#32255)
* add EntityName at the bottom of LogProbe

* pass User into CartridgeMessageEvent

* add button to print logprobe logs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-27 14:47:16 +01:00
āda
3127f73c48 Multiple categories for lathe recipes (#34315)
* first

* lint

* changes

* change null comparison

* linq

* indent

* fix indent

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-02-27 12:33:39 +01:00
Dora
53dc27cb1e Adding sorting to chem master (#34763)
* Adding sorting to chem master

* Chem Master can now sort based on following categories
 - Alphabetical
 - Quantity
 - Time Added to Machine

* Sorting is disabled by default and persist in the machine for everyone

* Removed some pointless code from Chem Master's UI

* Changed None and Time Added's text to reflect what they do better

* Minor adjustments to the code requested by maintainers
2025-02-27 12:19:52 +01:00
qwerltaz
7b0b401312 t-ray reveal for entities and draw depth fix (#33012)
* t-rays show above catwalk

* a

* RevealSubfloorComponent

* revealSubfloorOnScan, add it to catwalk

* TrayScanReveal sys and comp

* Rr

* handle anchoring

* use tile indices for vector2i

* fix IsUnderRevealingEntity reset on pvs pop in reanchor

* fix exception on TrayScanRevealComponent remove

* fix IsUnderRevealingEntity not updating on pvs enter

* update to ent

* make subfloor retain respect for their relative draw depth

* fix carpets not revealing subfloor on plating

* chapel carpet

* ??

* draw depth gap for subfloor entities.

* revert alpha change

* remove abs from draw depth difference

* move TrayScanReveal to client

* delete old refactor

* let's show them above puddles too

* Remove superfluous component classes

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-02-27 11:46:09 +01:00
Errant
c698b163b6 Admin Options tab (#35543)
* admin options tab initial

* make admin tab only visible to admins
2025-02-26 23:32:42 +01:00
Sparlight
9f4a4b81ac Add species-specific code for ToggleableLightVisuals (#35482) 2025-02-25 09:00:37 -08:00
pathetic meowmeow
ab9c78b066 Make escape key work as expected with multiple open inventories (#35040) 2025-02-25 17:40:39 +01:00
noirogen
263f915671 Adds new speech bubble opacity sliders to the accessibility menu. (#35346)
* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.

* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.

* Changes text and speaker default opacity to 100%, as it was before.

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-25 17:00:12 +01:00
Errant
285decd734 Make the version watermark less annoying (#35484)
* make version watermark less annoying

* skreee
2025-02-25 00:21:33 +01:00
Winkarst
5eeba30211 Cleanup: Make `EyeCursorOffsetSystem` sealed (#35481)
Cleanup
2025-02-24 17:46:04 -05:00
Winkarst
22398ea342 Cleanup: Fix field naming rule violation in `GhostComponent` (#35454)
* Fix

* Update Content.Shared/Ghost/GhostComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-24 18:48:32 +01:00
Winkarst
969e7bdd39 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside FlatpackSystem` (#35457)
* Cleanup

* Update
2025-02-24 18:37:50 +01:00
Winkarst
c71e6e67aa Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ChemistryGuideDataSystem` (#35456)
* Cleanup

* Update
2025-02-24 18:36:17 +01:00
Pieter-Jan Briers
05de5bd3eb Fix bogus AdminNameOverlay Rider error (#35432) 2025-02-24 15:37:54 +11:00
Errant
cc74880061 version watermark (#35284)
* version watermark

* force version watermarks on vulture
2025-02-23 20:01:17 +01:00
pathetic meowmeow
fdf19c6a90 Add a tertiary header parser to the guidebook document parser (#35315) 2025-02-23 19:48:38 +01:00
pathetic meowmeow
cbecc4cc4b Use new engine APIs for setting the scroll target of views (#35401) 2025-02-23 18:47:13 +01:00
pathetic meowmeow
b7414d85b4 Add microwave recipes to the guidebook (#34105) 2025-02-23 16:24:44 +01:00
metalgearsloth
1d004f4945 Sentry review (#35424)
Co-authored-by: chromiumboy <chromium.boy@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-02-24 00:57:27 +11:00
metalgearsloth
634c4a7780 Fix window positions not saving (#35055)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-02-23 23:57:57 +11:00
pathetic meowmeow
fabfdd0673 Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
metalgearsloth
a457551108 Roof data rework (#35388) 2025-02-23 18:23:00 +11:00
GrownSamoyedDog
91678f75da Fixed Guidebook Sorting / Ordering (#34960)
* fixed all yml and cs

* Subjective Rearranging

* fixed my accidentally removed xml endline

* Accidentally included for a different PR

* Added .ThenBy and cleaned up newplayer.yml
2025-02-23 02:00:10 +01:00
Winkarst
b912dedbfc New Feature: Admin Only messages in AHelp (#35283)
* Feature

* Update

* Update

* Update

* Update Resources/Locale/en-US/administration/bwoink.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Yes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-02-22 09:45:50 -08:00
Pieter-Jan Briers
1ef28203ea Comment out broken guidebook test speech code (#35398)
This code blatantly doesn't work and causes compile failures with https://github.com/space-wizards/RobustToolbox/pull/5540. It's only used for testing purposes, so we're just removing it.

Basically taken from https://github.com/space-wizards/space-station-14/pull/33610 in another PR, so I can merge this first separately.
2025-02-22 17:17:14 +01:00
metalgearsloth
f32ca4efef Minor SpriteFade stuff (#35385) 2025-02-23 00:37:00 +11:00
Errant
cb822fdb1a Merge branch 'stable' into master-merge 2025-02-20 20:29:44 +01:00
metalgearsloth
abb20c0256 Remove storage hotbar GUI bandaid (#35054)
* Remove storage hotbar GUI bandaid

With BUI deferred opens it also happened to fix this issue which is nice.

* Update Content.Client/Storage/StorageBoundUserInterface.cs
2025-02-20 17:51:01 +01:00
Kyle Tyo
c8dce26dbb Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
metalgearsloth
7e6e237277 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-02-20 11:10:54 +01:00
Sigil
3ce81d35be Added a component that lets ranged weapons make melee attacks. (#29484) 2025-02-20 18:52:28 +11:00
Absotively
2beac0254c Make CharacterPickerButton the same height for dwarves as for non-dwarves (#35297)
Character picker button height equality for dwarves
2025-02-19 11:44:17 +01:00
Cooper Wallace
e0d911bc47 Wizard Recall shows Disappearing text at Coordinate (#35272)
* Add prediction for coordinate based popups

* Remove use of deprecated EntityCoordinates.ToMap

* RecallItem displays disppearing text at entity coordinates

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Popups/SharedPopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add ItemRecall message for witnesses

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Locale/en-US/item-recall/item-recall.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix namespace issues

* Fix Loc string

* Dont fixstuff tired..

* Prefix THE

* Filter around the entity, and remove recipient if needed

* Alphabetical imports

* Update Content.Client/Popups/PopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixup

* Better handling.

---------

Co-authored-by: Cooper Wallace <CooperWallace@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-18 20:47:10 -05:00
lzk
f39587c390 Small loadout window improvement (#35171)
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-02-18 23:36:49 +11:00
Kyle Tyo
aca846c6ad Fix build ghosts not being placeable on a new round. (#35097) 2025-02-18 23:34:15 +11:00
SlamBamActionman
3200ba88a5 Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
2025-02-18 08:28:42 +01:00
metalgearsloth
cf38814515 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-02-17 19:24:34 +11:00
Leon Friedrich
ca9479fe69 Fix hitscan visuals (#34515)
* Fix hitscan visuals

* remove unnecessary changes

* rename `mapDirection`
2025-02-16 17:14:04 +01:00
metalgearsloth
bc3517f848 Uncomment blur (#35213)
Was used for debug but stable now.
2025-02-17 02:35:24 +11:00
metalgearsloth
ead32b5770 Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207)
* Apply RoofOverlay per-grid not per-map

* Fix light render scales
2025-02-16 16:29:03 +03:00
metalgearsloth
b6ee183dc6 Add planet lighting (#32522)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-02-16 19:35:32 +11:00
Kyle Tyo
831dbef591 move a colon to the localization string (#35192)
* move the colon to the localization string

* remove a redundancy

* beck suggested this per how its done elsewhere.

* comply with requested changes.
2025-02-16 03:01:58 +01:00