Adding sorting to chem master (#34763)
* Adding sorting to chem master * Chem Master can now sort based on following categories - Alphabetical - Quantity - Time Added to Machine * Sorting is disabled by default and persist in the machine for everyone * Removed some pointless code from Chem Master's UI * Changed None and Time Added's text to reflect what they do better * Minor adjustments to the code requested by maintainers
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@@ -46,6 +46,8 @@ namespace Content.Client.Chemistry.UI
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_window.CreateBottleButton.OnPressed += _ => SendMessage(
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new ChemMasterOutputToBottleMessage(
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(uint) _window.BottleDosage.Value, _window.LabelLine));
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_window.BufferSortButton.OnPressed += _ => SendMessage(
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new ChemMasterSortingTypeCycleMessage());
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for (uint i = 0; i < _window.PillTypeButtons.Length; i++)
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{
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@@ -34,6 +34,7 @@
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<Label Text="{Loc 'chem-master-window-buffer-text'}" />
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<Control HorizontalExpand="True" />
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<Button MinSize="80 0" Name="BufferTransferButton" Access="Public" Text="{Loc 'chem-master-window-transfer-button'}" ToggleMode="True" StyleClasses="OpenRight" />
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<Button MinSize="80 0" Name="BufferSortButton" Access="Public" Text="{Loc 'chem-master-window-sort-type-none'}" StyleClasses="OpenBoth" />
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<Button MinSize="80 0" Name="BufferDiscardButton" Access="Public" Text="{Loc 'chem-master-window-discard-button'}" ToggleMode="True" StyleClasses="OpenLeft" />
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</BoxContainer>
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@@ -140,17 +140,17 @@ namespace Content.Client.Chemistry.UI
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// Ensure the Panel Info is updated, including UI elements for Buffer Volume, Output Container and so on
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UpdatePanelInfo(castState);
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BufferCurrentVolume.Text = $" {castState.BufferCurrentVolume?.Int() ?? 0}u";
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InputEjectButton.Disabled = castState.InputContainerInfo is null;
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OutputEjectButton.Disabled = castState.OutputContainerInfo is null;
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CreateBottleButton.Disabled = castState.OutputContainerInfo?.Reagents == null;
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CreatePillButton.Disabled = castState.OutputContainerInfo?.Entities == null;
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UpdateDosageFields(castState);
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}
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//assign default values for pill and bottle fields.
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private void UpdateDosageFields(ChemMasterBoundUserInterfaceState castState)
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{
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@@ -162,8 +162,9 @@ namespace Content.Client.Chemistry.UI
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var bufferVolume = castState.BufferCurrentVolume?.Int() ?? 0;
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PillDosage.Value = (int)Math.Min(bufferVolume, castState.PillDosageLimit);
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PillTypeButtons[castState.SelectedPillType].Pressed = true;
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PillNumber.IsValid = x => x >= 0 && x <= pillNumberMax;
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PillDosage.IsValid = x => x > 0 && x <= castState.PillDosageLimit;
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BottleDosage.IsValid = x => x >= 0 && x <= bottleAmountMax;
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@@ -213,6 +214,17 @@ namespace Content.Client.Chemistry.UI
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BufferInfo.Children.Clear();
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// This has to happen here due to people possibly
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// setting sorting before putting any chemicals
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BufferSortButton.Text = state.SortingType switch
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{
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ChemMasterSortingType.Alphabetical => Loc.GetString("chem-master-window-sort-type-alphabetical"),
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ChemMasterSortingType.Quantity => Loc.GetString("chem-master-window-sort-type-quantity"),
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ChemMasterSortingType.Latest => Loc.GetString("chem-master-window-sort-type-latest"),
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_ => Loc.GetString("chem-master-window-sort-type-none")
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};
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if (!state.BufferReagents.Any())
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{
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BufferInfo.Children.Add(new Label { Text = Loc.GetString("chem-master-window-buffer-empty-text") });
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@@ -235,19 +247,48 @@ namespace Content.Client.Chemistry.UI
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};
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bufferHBox.AddChild(bufferVol);
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// initialises rowCount to allow for striped rows
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var rowCount = 0;
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// This sets up the needed data for sorting later in a list
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// Its done this way to not repeat having to use same code twice (once for sorting
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// and once for displaying)
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var reagentList = new List<(ReagentId reagentId, string name, Color color, FixedPoint2 quantity)>();
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foreach (var (reagent, quantity) in state.BufferReagents)
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{
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var reagentId = reagent;
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_prototypeManager.TryIndex(reagentId.Prototype, out ReagentPrototype? proto);
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var name = proto?.LocalizedName ?? Loc.GetString("chem-master-window-unknown-reagent-text");
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var reagentColor = proto?.SubstanceColor ?? default(Color);
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BufferInfo.Children.Add(BuildReagentRow(reagentColor, rowCount++, name, reagentId, quantity, true, true));
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reagentList.Add(new (reagentId, name, reagentColor, quantity));
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}
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// We sort here since we need sorted list to be filled first.
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// You can easily add any new params you need to it.
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switch (state.SortingType)
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{
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case ChemMasterSortingType.Alphabetical:
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reagentList = reagentList.OrderBy(x => x.name).ToList();
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break;
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case ChemMasterSortingType.Quantity:
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reagentList = reagentList.OrderByDescending(x => x.quantity).ToList();
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break;
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case ChemMasterSortingType.Latest:
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reagentList = Enumerable.Reverse(reagentList).ToList();
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break;
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case ChemMasterSortingType.None:
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default:
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// This case is pointless but it is there for readability
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break;
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}
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// initialises rowCount to allow for striped rows
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var rowCount = 0;
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foreach (var reagent in reagentList)
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{
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BufferInfo.Children.Add(BuildReagentRow(reagent.color, rowCount++, reagent.name, reagent.reagentId, reagent.quantity, true, true));
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}
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}
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private void BuildContainerUI(Control control, ContainerInfo? info, bool addReagentButtons)
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{
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control.Children.Clear();
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@@ -295,7 +336,7 @@ namespace Content.Client.Chemistry.UI
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_prototypeManager.TryIndex(reagent.Reagent.Prototype, out ReagentPrototype? proto);
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var name = proto?.LocalizedName ?? Loc.GetString("chem-master-window-unknown-reagent-text");
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var reagentColor = proto?.SubstanceColor ?? default(Color);
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control.Children.Add(BuildReagentRow(reagentColor, rowCount++, name, reagent.Reagent, reagent.Quantity, false, addReagentButtons));
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}
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}
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@@ -315,7 +356,7 @@ namespace Content.Client.Chemistry.UI
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}
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//this calls the separated button builder, and stores the return to render after labels
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var reagentButtonConstructors = CreateReagentTransferButtons(reagent, isBuffer, addReagentButtons);
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// Create the row layout with the color panel
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var rowContainer = new BoxContainer
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{
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@@ -358,7 +399,7 @@ namespace Content.Client.Chemistry.UI
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Children = { rowContainer }
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};
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}
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public string LabelLine
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{
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get => LabelLineEdit.Text;
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@@ -18,6 +18,9 @@ namespace Content.Server.Chemistry.Components
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[DataField("mode"), ViewVariables(VVAccess.ReadWrite)]
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public ChemMasterMode Mode = ChemMasterMode.Transfer;
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[DataField]
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public ChemMasterSortingType SortingType = ChemMasterSortingType.None;
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[DataField("pillDosageLimit", required: true), ViewVariables(VVAccess.ReadWrite)]
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public uint PillDosageLimit;
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@@ -53,6 +53,7 @@ namespace Content.Server.Chemistry.EntitySystems
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SubscribeLocalEvent<ChemMasterComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetModeMessage>(OnSetModeMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterSortingTypeCycleMessage>(OnCycleSortingTypeMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetPillTypeMessage>(OnSetPillTypeMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterReagentAmountButtonMessage>(OnReagentButtonMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterCreatePillsMessage>(OnCreatePillsMessage);
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@@ -76,7 +77,7 @@ namespace Content.Server.Chemistry.EntitySystems
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var bufferCurrentVolume = bufferSolution.Volume;
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var state = new ChemMasterBoundUserInterfaceState(
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chemMaster.Mode, BuildInputContainerInfo(inputContainer), BuildOutputContainerInfo(outputContainer),
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chemMaster.Mode, chemMaster.SortingType, BuildInputContainerInfo(inputContainer), BuildOutputContainerInfo(outputContainer),
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bufferReagents, bufferCurrentVolume, chemMaster.PillType, chemMaster.PillDosageLimit, updateLabel);
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_userInterfaceSystem.SetUiState(owner, ChemMasterUiKey.Key, state);
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@@ -93,6 +94,15 @@ namespace Content.Server.Chemistry.EntitySystems
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ClickSound(chemMaster);
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}
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private void OnCycleSortingTypeMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterSortingTypeCycleMessage message)
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{
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chemMaster.Comp.SortingType++;
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if (chemMaster.Comp.SortingType > ChemMasterSortingType.Latest)
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chemMaster.Comp.SortingType = ChemMasterSortingType.None;
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UpdateUiState(chemMaster);
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ClickSound(chemMaster);
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}
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private void OnSetPillTypeMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterSetPillTypeMessage message)
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{
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// Ensure valid pill type. There are 20 pills selectable, 0-19.
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@@ -89,6 +89,18 @@ namespace Content.Shared.Chemistry
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Discard,
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}
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public enum ChemMasterSortingType : byte
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{
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None = 0,
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Alphabetical = 1,
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Quantity = 2,
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Latest = 3,
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}
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[Serializable, NetSerializable]
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public sealed class ChemMasterSortingTypeCycleMessage : BoundUserInterfaceMessage;
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public enum ChemMasterReagentAmount
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{
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U1 = 1,
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@@ -160,6 +172,8 @@ namespace Content.Shared.Chemistry
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public readonly ChemMasterMode Mode;
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public readonly ChemMasterSortingType SortingType;
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public readonly FixedPoint2? BufferCurrentVolume;
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public readonly uint SelectedPillType;
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@@ -168,7 +182,7 @@ namespace Content.Shared.Chemistry
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public readonly bool UpdateLabel;
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public ChemMasterBoundUserInterfaceState(
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ChemMasterMode mode, ContainerInfo? inputContainerInfo, ContainerInfo? outputContainerInfo,
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ChemMasterMode mode, ChemMasterSortingType sortingType, ContainerInfo? inputContainerInfo, ContainerInfo? outputContainerInfo,
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IReadOnlyList<ReagentQuantity> bufferReagents, FixedPoint2 bufferCurrentVolume,
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uint selectedPillType, uint pillDosageLimit, bool updateLabel)
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{
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@@ -176,6 +190,7 @@ namespace Content.Shared.Chemistry
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OutputContainerInfo = outputContainerInfo;
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BufferReagents = bufferReagents;
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Mode = mode;
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SortingType = sortingType;
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BufferCurrentVolume = bufferCurrentVolume;
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SelectedPillType = selectedPillType;
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PillDosageLimit = pillDosageLimit;
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@@ -29,3 +29,7 @@ chem-master-window-dose-label = Dose (u):
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chem-master-window-create-button = Create
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chem-master-window-bottles-label = Bottles:
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chem-master-window-unknown-reagent-text = Unknown reagent
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chem-master-window-sort-type-none = Sort by: Oldest First
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chem-master-window-sort-type-alphabetical = Sort by: Alphabetical
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chem-master-window-sort-type-quantity = Sort by: Quantity
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chem-master-window-sort-type-latest = Sort by: Recent First
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