rosieposie
55b0cb1934
Additional Signage ( #25766 )
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initial commit
2024-03-01 23:42:06 -07:00
Flareguy
7b9346d2a8
New Space Ruin: Syndicate Dropship (from /tg/) (also adds plastitanium windows) ( #25723 )
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* adds a new syndie space shuttle ruin + plastitanium windows
* the green goomba gaming
* fixe
* visor > gloves
2024-02-29 15:33:35 -07:00
Ed
66cf642e56
Colourful curtains ( #25684 )
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* curwa
* fix
* huh
* revert huh
* add fancy white
* resprite hospital
* add suffix
2024-02-29 15:25:41 -07:00
Menshin
9884351101
Add space heaters ( #25250 )
2024-02-28 10:27:29 -08:00
rosieposie
8dd1748cec
Lockable Buttons & Button Frames ( #25631 )
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initial commit
2024-02-27 00:57:17 -07:00
Zadeon
133bd0353a
Adds minable salt "ore" ( #25324 )
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* Added salt to ore.yml
Added salt to ores.yml
Added salt walls to asteroid.yml
Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
Added OreSalt to biome_ore_templates.yml
Added salt to guaranteed salvageLoot in salvage_loot.yml
Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
Added WIP sprites for salt.
* Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
Fixed salt not being grindable due to using an incorrect reagent name
Added salt to ore.rsi/meta.json and rock.rsi/meta.json
* Added chlorine to the list of solutions salt gives when used in the grinder.
* Gave salt ore and salt rock overlay unique sprites.
* Added raw salt to materials/materials.ftl
Updated SaltOre definition in ore.yml to have RawSalt under materialComposition
* Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
2024-02-26 16:34:15 -07:00
Sphiral
88ae71715b
More windoors (starring directional window) ( #25501 )
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* Added Plasma and Uranium Windoors, plus uranium directional windows
* I forgor the locked proto's too ;-;
* Skill issue, forgot to remove something that was a test
* Please dear git tests, let me sleep (ShardGlassRUranium indeed does not exist)
* No more static prices for windows/windoors
* I wish I knew how to run the tests locally ;-;
2024-02-26 16:25:44 -07:00
Ed
84cbcb93ca
Fancy table ( #25562 )
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* blue
* others
* add white table
* add crafting carpets
* finish carpets
* tags
* crafting
* pip
* finish
2024-02-26 16:11:20 -07:00
Velcroboy
918eb1fe87
fixes arcade tile position ( #25620 )
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Co-authored-by: Jeff <velcroboy333@hotmail.com >
2024-02-26 15:57:29 -07:00
hiucko
97d41cf945
add "missing spacepen" poster ( #25502 )
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* add missing spacepen poster
adds missing spacepen poster
* Update meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-02-26 02:33:12 +03:00
potato1234_x
7ba6765a6a
fix solar computer sprite ( #25548 )
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fix
2024-02-25 12:23:22 -08:00
Ko4ergaPunk
688c9ab817
Add new stairs ( #25212 )
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* Add new stairs
* Resprite
* Resprite again
* empty
2024-02-20 23:28:26 -07:00
MilenVolf
c7870882f6
LockVisualizer ( #25224 )
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* LockVisualizer
* Fix state
* Clean some code
* Make it component, fix tests fail
* Fix for StateUnlocked
Now it is possible to manually set the unlocked state and it will work!
* Optimize LockVisualizer, add check for unlocked state
* No todo I guess
2024-02-16 16:52:31 -07:00
Ed
ae321151ca
Shadow anomaly returns ( #24629 )
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* content
* add cat
* ambient
* I FORGOT HEARTS!
* fix ambient
* some fixes
* canCollide: false
* connect to damageable
* pi
* remove fx
* some fixes
* *sad bruh*
* hazed
* Update base_shadow.yml
2024-02-13 17:12:32 -05:00
KREKS
6850d47ca5
Glassbox shatter resprite ( #25136 )
2024-02-13 16:43:37 -05:00
Nim
2a9fa67a7f
Glass box for antique laser pistol ( #25104 )
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* glassbox
* fix
2024-02-10 15:36:18 -08:00
sneb
f8df3ae398
Fixed glass cargo opened sprite ( #25003 )
2024-02-06 14:38:38 -05:00
Flareguy
d76121d470
Airlock assembly prototypes ( #23821 )
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* adds prototypes for airlock assemblies for other doors
* fix tests
2024-02-01 20:49:47 +11:00
Sergey Dikiy
f3ff35dcfa
Added Warning state for AME ( #24699 )
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added warning state for AME
2024-02-01 19:40:57 +11:00
Ed
3deea2f7d6
Fire anom rework ( #24666 )
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* content
* d
* fix artifact
2024-01-28 20:30:54 -05:00
Ed
de9d7aed17
Rock and Meat anom rework (try 2) ( #24449 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
* spawn on shutdown variant
* fix entites, fix DataRecord
* fix some review
* god forgive me
* oh fuck wrong brench
* Revert "oh fuck wrong brench"
This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
2024-01-26 21:52:07 -05:00
Flareguy
1abbf37832
Better rusty wall sprites ( #24471 )
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* makes rusty walls use their /tg/ sprites
* my furniture. is. broken
* robocop
2024-01-24 18:08:46 -07:00
Nim
016d35645f
Solo bench ( #24203 )
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* solo bench
* price
* fix
* comfy
* 111
* clear
2024-01-23 17:15:48 -05:00
Ed
05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" ( #24448 )
2024-01-23 15:40:37 +03:00
Ed
b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked ( #24381 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
SonicHDC
b5013fecdd
Reinforced diagonal ( #24393 )
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* Textures
* Protowall
2024-01-22 17:53:19 +03:00
Magnus Larsen
15f91b0720
Fix security camera sprite when viewed at an angle ( #24357 )
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The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.
Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
2024-01-21 22:13:19 +11:00
Menshin
eb0a54fef2
PA control box part detection fix ( #24356 )
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* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted
* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-21 20:17:17 +11:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
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* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
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* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Ubaser
e3d5dc4d76
Improve light tube sprites ( #24270 )
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* fix
* blocky
* glowier
* darker
2024-01-19 05:12:25 -08:00
Nim
efb424834a
Construction Blast door ( #24050 )
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* construction blast door
* fix
* price
* fix2
* hem
* xif
* Static
2024-01-15 15:49:08 +03:00
Nemanja
736b9dd7df
Cryogenic Sleep Units ( #24096 )
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* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Alekshhh
374260c49e
Suit Storage Visual Change ( #23799 )
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* Revert "New moth antennae and wing pair, Underwing (#23559 )"
This reverts commit 1b4f1ac35d .
* Revert "Revert "New moth antennae and wing pair, Underwing (#23559 )""
This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.
* dsd
* sdst
* sd
2024-01-14 11:38:36 -05:00
Tayrtahn
2d6d2aba0b
Hackable intercoms ( #23984 )
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* Enable wire interface for intercom
* Implement BlockListening component and system
* Implement ListenWireAction
* Added cooldown/overload to mic wire pulse
* Properly persist voicemask settings when user already has one.
* Addressed requested changes
* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
Ubaser
0662c81401
Substation resprite ( #23977 )
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* add
* add
2024-01-13 00:51:28 -05:00
Emisse
e93231ebaa
death squad armor tweaks ( #23965 )
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* death squad resprite
* fix boote
2024-01-12 00:58:08 -07:00
Flareguy
79ab290444
Fix light tube broken state ( #23939 )
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fix light tube broken state
2024-01-11 13:34:37 -05:00
Nemanja
b3014e6cb3
machine parts + power cell resprite ( #23913 )
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* machine parts + power cell resprite
* logic fix
2024-01-10 23:06:01 -07:00
Flareguy
31cc9babaa
Makes lights use the "old" light fixture sprites ( #23898 )
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returns the ss13 light fixture sprites
2024-01-10 17:07:14 -07:00
sneb
9c294d7258
Fixed opened cargo airlock sprite ( #23889 )
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fix cargo door open sprite
2024-01-10 14:12:46 -07:00
Flareguy
798057e04d
Adds the old AI sat ruin from SS13 ( #23836 )
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adds the old AI sat ruin from ss13
2024-01-09 22:50:30 -07:00
Nemanja
c861b66a47
Turbo Recharger ( #23723 )
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turbo charger
2024-01-08 00:15:13 -07:00
Nemanja
a78e9a854e
Hellfire Thermomachines ( #23543 )
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* hellfire thermomachines
* slight nerf? idk
* ilya review
* Improve clarity
* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-01-07 08:55:22 -05:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
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* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
deathride58
1a531342c5
Glowy lights - light fixtures now actually glow ( #23428 )
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* glowy lights - makes light fixtures actually physically glow when active
* serviced the lights
* ya sure
2024-01-03 19:46:11 +11:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
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* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
Nemanja
d008488664
Disposals resprite [take 2] ( #23418 )
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Disposals resprite
2024-01-02 22:33:54 -07:00
Ilya246
fc4ad82934
biofabricator ( #23319 )
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* initial implementation
* implement
* more mobs
* add tech
* buff abomination
* uncopypaste desc
* add sprite
* fix sprite
* remove biomass tag
* inden't
* less plasma for fish
2024-01-02 13:53:35 -05:00
Ed
5e1fcfc63e
Major Tesla tweaks ( #23235 )
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* add ignore chance
* twekas
* add damaging and repairing
* grounding rod undestructable by tesla
2023-12-31 23:33:48 -08:00