Nemanja
9cdffb7b6e
move space heaters into cargo ( #25735 )
...
* move space heaters into cargo
* AAA!!! the indentation1!!!
* remove crate
2024-03-01 23:43:29 -07:00
Menshin
9884351101
Add space heaters ( #25250 )
2024-02-28 10:27:29 -08:00
Ed
7a5f81ddb4
Handheld Mass Scanner ( #25526 )
...
* handheld
* Update meta.json
* Update meta.json
* Update cargo.yml
* research
* add to borg
* bruh
* borg to T2
* fix
2024-02-26 16:19:51 -07:00
Debug
8c6a8c3c5c
Remove drones, fix InnateToolSystem ( #25372 )
...
* Fix drones
* They dont need a full bloodstream
* Incorrect indentation
* Nuke drones
* Fix ClothingHeadHatCatEars
* Remove last mention of drones
* Implement requested changes
2024-02-20 23:23:04 -07:00
takemysoult
89d0b47354
balance Explosive Technology ( #25397 )
...
* update arsenal yml
balance ExplosiveTechnology
* small changes in arsenal research
small changes in arsenal research
* Update arsenal.yml
2024-02-20 19:56:39 -05:00
Mangohydra
db809a27f4
Mechanized treatment improvements ( #25356 )
...
Medical module merge
2024-02-19 18:34:27 -05:00
Ed
4d7fd1cace
Anomaly Synchronizer + Signallers tweaks ( #24461 )
...
* content
* nerf
* fix rsi
2024-02-13 17:19:22 -05:00
Ubaser
93d225d109
Roundstart Food Service research ( #25046 )
...
add
2024-02-10 22:37:11 -08:00
FungiFellow
ce77589155
Borg Module QoL and Gas Analyzer Module Removal ( #24702 )
...
* Borg Module QoL Focused on Engi Modules
* Update borg_modules.yml
* Update borg_modules.yml
* Removed Gas Analyzer Module Recipe
* Update borg_modules.yml
* Removes Gas Analyzer Module from research
* Update borg_modules.yml
* Update lathe.yml
* Update handheld_crew_monitor.yml
* Update borg_modules.yml
* Exchanged Service Module Dropper with BorgDropper
* Made a Lingering Plasteel Stack
* Made Lingering Reinforced Glass Stack
* Added Reinforced Glass and Plasteel into Construction Module
* Change Borg Crew Monitor Charge use
* Update handheld_crew_monitor.yml
* Removed Borg Crew Monitor
* Removed Crew Monitor From Diagnosis Module
* ID change
* Update handheld_crew_monitor.yml
* Delete Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
* Update borg_modules.yml
* Update metal.yml
* Update glass.yml
2024-02-05 15:46:38 -08:00
deltanedas
24af66a544
nuke biochem research discipline ( #24871 )
...
* make chem machine boards roundstart
* nuke biochem
* kill
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 13:13:30 -05:00
metalgearsloth
bbc6d29d21
Remove handheld crew monitor ( #24761 )
...
* Remove handheld crew monitor
- It's supposed to be a CMO computer.
- It's getting powercrept and added everywhere.
* These too
* And this
2024-01-31 22:23:49 +11:00
Nemanja
ff207b2e05
remove compact power tech ( #24558 )
2024-01-26 03:11:06 +11:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
...
* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Alzore
542aa11d8e
Make crushers not craftable/researchable ( #24319 )
...
* nomorecrushersci
* nocomment
2024-01-20 16:11:01 +11:00
Nemanja
fdd18c9ae4
Quantum Spin Inverter ( #23756 )
2024-01-09 00:37:55 -07:00
Emisse
df1d8c36e5
kill machine parts + migrate machine part spawners to salvage loot spawner ( #23752 )
...
* kill machine parts
* guidebook and artifact effect
* worst test ive ever seen in my life
* nuke test
2024-01-08 16:24:36 -07:00
Nemanja
c861b66a47
Turbo Recharger ( #23723 )
...
turbo charger
2024-01-08 00:15:13 -07:00
Nemanja
a78e9a854e
Hellfire Thermomachines ( #23543 )
...
* hellfire thermomachines
* slight nerf? idk
* ilya review
* Improve clarity
* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2024-01-07 08:55:22 -05:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
...
* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
...
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
Ilya246
fc4ad82934
biofabricator ( #23319 )
...
* initial implementation
* implement
* more mobs
* add tech
* buff abomination
* uncopypaste desc
* add sprite
* fix sprite
* remove biomass tag
* inden't
* less plasma for fish
2024-01-02 13:53:35 -05:00
Ilya246
b9b88123d7
minor science tree changes ( #23269 )
...
* it is done
* unbrokey rt again
2023-12-31 21:24:13 -05:00
deltanedas
cf95dd39e2
roundstart mop and stuff ( #23203 )
...
* roundstart mop and stuff
* dragonops
* move move
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-31 01:09:00 -05:00
Nemanja
c3f81bfe03
Hyper convection lathes and industrial ore processor ( #23202 )
...
* Hyper-convection lathes and industrial ore processor
* balance
* gold... why not?
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-31 03:18:58 +11:00
Ubaser
56884fd72d
Science magboots ( #23107 )
...
* add
* uhhh
* fix RSI
* lathe
* fix
2023-12-28 20:08:07 -07:00
Nemanja
9bd03824ac
GORILLA Gauntlets ( #23012 )
...
* GORILLA gauntlets
* oh shit this too
2023-12-27 20:11:13 -07:00
Stanislav4ix
28b825d898
Added disabler SMG! ( #23051 )
...
* Added disabler SMG!
* Changed a few errors
* errors.. again
* Update battery_guns.yml
* Update security.yml
* Update lathe.yml
* Update security.yml
2023-12-27 20:08:30 -07:00
Boaz1111
4c081aab04
Uranium Ammo ( #22406 )
...
* working on depleted uranium shotgun ammo
* added depleted uranium to more ammo
* Last changes and additions
* Forgot something, theoretically resolved the merge conflict too
* Nerfed the DU munitions, renamed em to uranium because it's not really DU
* made the ammo more expensive, also fixing the crash at the same time
* Fixed the last error, theoretically at least
* Revert "Fixed the last error, theoretically at least"
This reverts commit a875d2ac320478e4cb407564d704d915d0ef158b.
* copyright changes, small sprite changes, last references of depleted uranium removed
* Revert "copyright changes, small sprite changes, last references of depleted uranium removed"
This reverts commit 93a12bf20bc72581a0bdc32a3cdc7d887f50de3f.
* Update meta.json
* Update meta.json
* Update lathe.yml
* Update arsenal.yml
2023-12-21 12:07:44 -05:00
Stanislav4ix
d38b4e1bca
Added ore bag of holding ( #22680 )
...
* Added ore bag of holding
* Now its in industrial tecnologi
Yeah, I fixed it with Tunguso4ka
Co-Authored-By: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com >
* Update ore_bag_holding.yml
Now the "magnet" has a larger radius of attraction
* Changed location
---------
Co-authored-by: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com >
2023-12-20 09:28:56 +11:00
Kevin Zheng
3f2c5c2a58
Give security sunglasses the security HUD ( #19904 )
...
* Give security sunglasses the security HUD
* Switch security to round-start sunglasses, add sec glasses research
2023-12-19 00:29:06 -08:00
Nemanja
5eb1a1ce8c
Remove RCD from tech and make it a crate ( #22720 )
2023-12-18 21:40:55 -05:00
Emisse
8c1eecffd4
Svalinn Experimental Battery Ammo Research [T3] ( #22045 )
2023-12-16 19:43:49 -08:00
Kara
8399d0a9eb
Faux astro-tiles for science & mappers ( #22586 )
...
* Faux astro-tiles for science
* didnt mean to commit dode
2023-12-16 01:20:57 -07:00
deltanedas
fce18f43da
add glaive to salv weapons ( #22514 )
...
* refactor ops
* add recipe
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-14 20:34:36 -05:00
Nemanja
6e91346ff3
artifact crusher ( #22301 )
2023-12-12 10:15:47 +11:00
Nemanja
627bf30580
Remove tasers from arsenal tech ( #22361 )
2023-12-11 15:33:29 -07:00
Nemanja
e7e7974a24
Experimental Anomaly Vessel ( #22233 )
...
* experimental anomaly vessel
* sprote changes
2023-12-08 12:50:41 -06:00
Boaz1111
a263a17f72
Cryostasis syringe ( #22021 )
...
* Added cryo syringe, sprite courtesy of Ubaser
* I failed to put a comma in meta.json file because I was so shocked by jeneral that I couldn't think clearly
* IN MY DEFENSE JENERAL IS SCARY I THINK THE FORMATTING IS FIXED NOW
* added canReact at the wrong place, fixed now
* made the transfer good
* more issues with the sprites
* not much to say, one must imagine sisyphus happy
* mmm yes give me 0 of layers
* I oughta double check shit more
* Should be all done!
* I didn't add it to the lathe, I am le stupide
* Forgot to add the recipe somewhere
* final touches, can actually be made at the medlathe now
* added the recipe to the protolathe as well
2023-11-30 19:40:34 -05:00
Kadeo64
d614fdb386
Ripley APLU is now T1 Industrial. ( #21787 )
...
* Add files via upload
* Updates industrial.yml with ripley changes
2023-11-19 19:58:06 -05:00
Emisse
ca8d53b4e5
janiborg cleaning module starts with trashbag now ( #21680 )
...
* burger king
* fixe
* nightmare blunt rotation
2023-11-15 20:41:12 -07:00
Doru991
d7810e6d6a
Borg QOL, part 3 ( #21567 )
...
* Basic and advanced cleaning modules
* Roundstart entry level modules
* Oops forgot recipe
* Gold
2023-11-10 23:43:13 -07:00
Emisse
5d46bbb615
Minor Borg Qol ( #21548 )
...
* boirg stuff
* gaming
* modules shits
* mini welder is too lmao
* pro
* cheaper recipes, fix mob state thresholds, remove silly crayon, rename module
* generic borg 6 module
* literacy module shityourself
2023-11-09 15:22:50 -07:00
Nemanja
94368f1f00
Speed Boots [Tier 3 Civ-Service] ( #21438 )
...
* Speed Boots
* validate
* monkey
2023-11-07 18:25:43 -07:00
Ed
8b3adf6085
Anomaly Synchronizer ( #20945 )
...
* added textures and basic prototype without functionality
* add full functional
* finish work
* fix naming
* reduce random anomaly spawner offset
* Update AnomalySystem.Vessel.cs
* Update SharedAnomalySystem.cs
* Update SharedAnomalySystem.cs
* Update production.yml
* fix errors
* fix?
* Update anomaly_sync.yml
* deltanedas code fixes. Thx, deltanedas!
* git what
* fix yml
* fix yml 2
* meh, try again
* work, work, work
* fix powered checking. now component work also without ApcPowerReceiving
* now supercrit port invoke on start growing, not after explosion
fix errors
* deltanedas fix pack 1
* Update AnomalySynchronizerComponent.cs
2023-11-05 21:02:02 -07:00
deltanedas
3be6c5b9d5
Microreactor power cell research ( #21473 )
...
* buff microreactor cell and tweak a little
* add portable fission research
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 22:00:11 -05:00
RiceMar1244
196be3cba1
Adds more sources for sheet paper material ( #21364 )
...
* Moves sheetifier research unlock from civilian services to industrial
* Makes wood insertable into the sheetifier and makes paper a lathable material
* Adds a paper crate to the cargo catalog
* Adds localizations
2023-11-05 19:14:02 -07:00
deltanedas
33e5dfb9a8
add igniter ( #20962 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-14 00:11:50 -07:00
deltanedas
f0bd861fc8
actually add jug to medfab ( #20679 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-02 09:49:45 -04:00
deltanedas
3488e577d9
Electric grill ( #20661 )
...
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-01 19:17:50 -05:00
Nim
d15b7dff42
Advanced treatment cyborg module for medical borg ( #19667 )
...
* chemical analysis goggles for medical borg
* module and its tools
* fix
* fix2
* icon
* module research
* meh
2023-10-01 16:45:17 -04:00