chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
py01
23cc6b1d4e
Power Rework ( #863 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-06-28 17:23:26 +02:00
Clyybber
1ad9a10050
Fix #274 ( #927 )
2020-05-23 17:23:25 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
Acruid
a692899f5b
GridCoordinates API changes.
2020-01-25 01:39:14 -08:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Tad Hardesty
7bf06a59d4
Expend cables when placing them ( #547 )
2020-01-24 02:52:44 +01:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
Pieter-Jan Briers
d7360f8709
Fix some compiler warnings.
2019-10-10 15:48:11 +02:00
Acruid
e8485ee6c5
Added a new WirePlacerComponent. This is used on an item, and allows a client to place electrical wires in the world by AfterAttacking a a grid square without any other wires on it.
2019-09-19 11:47:45 -07:00