Commit Graph

32315 Commits

Author SHA1 Message Date
Nox
b2f5b27579 Fixed nukie corpsman antag name (#37933)
Fixed

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-05-29 23:12:31 +02:00
PJBot
0a24b230ec Automatic changelog update 2025-05-29 05:04:53 +00:00
Spessmann
3b96d643bc Random maints update to decal spawners (#37916) 2025-05-28 22:03:46 -07:00
PJBot
98466ef73e Automatic changelog update 2025-05-28 22:52:17 +00:00
pathetic meowmeow
62bd5abfa0 Actually handle nutrition and robust harvest entity effects (#37912) 2025-05-29 00:51:09 +02:00
TemporalOroboros
f81d216630 Fix obsolete MapGridComponent warning in SpawnAfterInteractSystem (#37911) 2025-05-29 00:34:40 +02:00
TemporalOroboros
29ccce134b Fix obsolete method warning in SimpleFloorPlanPopulatorSystem (#37910)
Fix obsolete method warning
2025-05-28 23:44:24 +02:00
PJBot
b2954f14c5 Automatic changelog update 2025-05-28 19:53:22 +00:00
deltanedas
b3825dce97 action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Tayrtahn
a9f7cfbcb6 Update UIControllers to use Log (#37792)
Update UIControllers to use Log
2025-05-28 12:50:31 -04:00
Tayrtahn
721d224fd7 Cleanup some misc warnings (#37904)
* Fix warning CS8524 for TurretControllerWindow

* Fix warning CS0660 for AtmosAlarmThreshold
2025-05-28 12:45:38 -04:00
Tayrtahn
447f866745 Cleanup warning in StealConditionSystem (#37903)
Fix 1 warning in StealConditionSystem
2025-05-28 18:17:43 +02:00
metalgearsloth
f6dcae8d3a Update submodule to 261.1.0 (#37900) 2025-05-29 00:29:16 +10:00
metalgearsloth
875abc4419 Update submodule to 261.0.0 (#37898) 2025-05-28 19:52:40 +10:00
PJBot
8671e6f47d Automatic changelog update 2025-05-28 09:40:40 +00:00
Moomoobeef
9a3cb1d2f6 high-vis vest is now dimmer (#37869)
* high-vis vest is now dimmer

accomplished by adding the unshaded sprite on top of the existing one in a third layer, this time set to shaded. And as the sprite is transparent, it lets some of the existing glow through.

* added relevant comments
2025-05-28 11:39:29 +02:00
metalgearsloth
ea7350f3f1 Content changes required for physicsmap purge (#37878)
* PhysMap changes

* Fix call

* Avoid tilefriction resolve

yummy

* a
2025-05-28 19:38:47 +10:00
TemporalOroboros
10dee14893 Fix radiation system warnings (#37892)
* Use SharedMapSystem for GetTileIndices

* Fix formatting errors in Server

* Fix formatting errors in Client
2025-05-28 11:34:58 +02:00
PJBot
1b54969a05 Automatic changelog update 2025-05-28 09:33:49 +00:00
Minemoder5000
6ddf739c56 Grape juice cup now has grape juice (#37895)
grape juice
2025-05-28 11:32:42 +02:00
TemporalOroboros
5f5f6765ce Use SharedMapSystem for GridTileToLocal (#37894) 2025-05-28 11:31:32 +02:00
TemporalOroboros
f99d00cf5f Fix for obsolete method warning in AtmosphericsSystem (#37897)
* Make PryTile use Entity<T>
Converts the old parameters into an obsolete overload

* Make HandleDecompressionFloorRip use Entity<T>
Converts the old parameters into an obsolete overload

* Convert the one use to use Entity<T>

* Delete obsolete private methods
2025-05-28 11:16:54 +02:00
ArtisticRoomba
6368baf96e Fix ATS (#37896) 2025-05-28 01:37:43 -07:00
PJBot
96ce159f61 Automatic changelog update 2025-05-28 07:53:59 +00:00
ArtisticRoomba
6331a4ba6b ATS update (#37891) 2025-05-28 00:52:52 -07:00
PJBot
378240506e Automatic changelog update 2025-05-28 07:32:41 +00:00
SlamBamActionman
08acfa23bc Change explosive triggers to be more consistent (#34465)
* yes I watch liltenhead

* oops

* Revert pen changes

* Add comment for the future
2025-05-28 09:31:34 +02:00
Tiniest Shark
40e410cc1f Large Tail Wag (#37806)
Got Ubaser's approval, merging.
2025-05-28 00:55:31 -04:00
Tiniest Shark
b2469b67a7 art update on the spine 2025-05-28 00:44:05 -04:00
Tayrtahn
c1b9b7e6d7 Fix walking in place animations when holding walk button (#37887)
Fix SpriteMovement playing when holding walk button
2025-05-27 20:14:49 -04:00
PJBot
241e5836d1 Automatic changelog update 2025-05-27 23:56:55 +00:00
Southbridge
755ce6f59b Decal Spawners (#37066)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-27 16:55:48 -07:00
Tayrtahn
d28c64f76a Fix some misc warnings (#37858)
Fix misc warnings
2025-05-27 19:54:19 -04:00
mubururu_
7c9a031f99 inhands for CAKE + sprite fixes (#37819)
caek
2025-05-27 19:47:58 -04:00
PJBot
a65c43c866 Automatic changelog update 2025-05-27 23:45:22 +00:00
Perry Fraser
d2add64897 tweak: add confirm to server restart button (#37849) 2025-05-27 19:44:15 -04:00
PJBot
d6356fd8a9 Automatic changelog update 2025-05-27 23:09:42 +00:00
K-Dynamic
14dc97da8d Resprites hatch and hatch_maint (#37870)
* hatch_maint colours

* hatch colours

* make panel_open consistent with other airlocks

* hatch_maint new sprites

* hatch new sprites
2025-05-27 19:09:29 -04:00
Southbridge
7aa393cfdb Amber Station - Added Sentry Turrets (#37859) 2025-05-27 16:08:34 -07:00
PJBot
9e3b1bd139 Automatic changelog update 2025-05-27 21:22:46 +00:00
Moomoobeef
5051e9278a reduced the number of slots in bookshelves (#37866)
* changed bookshelfs yml

I reduced the number of slots in bookshelves, now it has 40 slots, and since one book takes two slots, and there are 20 fill levels (not including empty) now each book corresponds to one sprite. I also increased the number of books that random bookshelves generate, so that bookshelves will be empty less often.

* increased minimum random book count

in testing there were still a lot of bookcases with very few books in them.

* too many

* still too many

decided it looks better with the variance of having some shelves sparse and some not, rather than all ~half-filled. Wish there was a way to do something about the distribution, rather than pure random maybe something like weighting it toward one of the ends of the scale. but alas, I don't know how to do that.

* guidebook chance is random too now

decided that guidebook chance should also be random. now we can have shelves that are truly empty. anyway, I set it as 0-2, so there is a 2/3 chance that a bookshelf has a guidebook in it anyway, this also means that some shelves will have two guidebooks, but hey; who can have *too many* guidebooks?

* this line shouldn't be here
2025-05-27 14:21:39 -07:00
PJBot
3c462ff4a0 Automatic changelog update 2025-05-27 16:40:59 +00:00
Professor Renderer Grizzleton
94fba22eee Give cluwnes job icons (#37834)
* Add Weh-pet

* Add Weh-pet (again)

* Change weh-pet size to Medium

* Change weh-pet size to Medium (again)

Probably should've looked into what "medium" meant in yaml

* I may be stupid and misread how MIDIs worked.

* Finish weh-pet sprites

Weh!

* Add weh-pet to rare maints loot table

* Give cluwne sechud icon

* Remove weh-pet related content from cluwne-id

Why was it still THERE?

* Revert "Add Weh-pet (again)"

This reverts commit 8e135e520859ef94e693e27a86af1eed9576f9ab.

* Fix whitespace issues in residual files

* Update Resources/Textures/Interface/Misc/job_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* More whitespace fixing and credit adding

* Resolve conflict in job_icons.rsi/meta.json

* Fixing whitespace *again*

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-27 18:39:52 +02:00
PJBot
1a346f7e82 Automatic changelog update 2025-05-27 16:27:36 +00:00
PicklOH
3365e97895 Restore Gas Pipe Naming in Construction Menu (#37881)
restore gas pipe naming in construction menu
2025-05-27 18:26:30 +02:00
PJBot
1be39e0010 Automatic changelog update 2025-05-27 11:48:57 +00:00
Simon
2bbe66cea9 Remove capacitors and matter bins (#37725)
* Remove capacitors and matter bins

* fix migrations and yaml errors, remove parts fully

* Rename to "modular machine part"

* Sloth review
2025-05-27 21:47:49 +10:00
PJBot
a371c15748 Automatic changelog update 2025-05-27 11:35:34 +00:00
metalgearsloth
3c52dd102e Don't click-to-face when moving (#37874)
Looks bad doing it for a single tick.
2025-05-27 13:34:23 +02:00
Tayrtahn
4d35998f25 Cleanup warnings in SharedMoverController (#37613)
* Refactor IsAroundCollider to use EntityLookupSystem

* Formatting

* MapSystem methods

* Remove unused usings

* GrabRangeVV -> GrabRange
2025-05-27 20:01:04 +10:00