* high-vis vest is now dimmer
accomplished by adding the unshaded sprite on top of the existing one in a third layer, this time set to shaded. And as the sprite is transparent, it lets some of the existing glow through.
* added relevant comments
* Make PryTile use Entity<T>
Converts the old parameters into an obsolete overload
* Make HandleDecompressionFloorRip use Entity<T>
Converts the old parameters into an obsolete overload
* Convert the one use to use Entity<T>
* Delete obsolete private methods
* changed bookshelfs yml
I reduced the number of slots in bookshelves, now it has 40 slots, and since one book takes two slots, and there are 20 fill levels (not including empty) now each book corresponds to one sprite. I also increased the number of books that random bookshelves generate, so that bookshelves will be empty less often.
* increased minimum random book count
in testing there were still a lot of bookcases with very few books in them.
* too many
* still too many
decided it looks better with the variance of having some shelves sparse and some not, rather than all ~half-filled. Wish there was a way to do something about the distribution, rather than pure random maybe something like weighting it toward one of the ends of the scale. but alas, I don't know how to do that.
* guidebook chance is random too now
decided that guidebook chance should also be random. now we can have shelves that are truly empty. anyway, I set it as 0-2, so there is a 2/3 chance that a bookshelf has a guidebook in it anyway, this also means that some shelves will have two guidebooks, but hey; who can have *too many* guidebooks?
* this line shouldn't be here
* Add Weh-pet
* Add Weh-pet (again)
* Change weh-pet size to Medium
* Change weh-pet size to Medium (again)
Probably should've looked into what "medium" meant in yaml
* I may be stupid and misread how MIDIs worked.
* Finish weh-pet sprites
Weh!
* Add weh-pet to rare maints loot table
* Give cluwne sechud icon
* Remove weh-pet related content from cluwne-id
Why was it still THERE?
* Revert "Add Weh-pet (again)"
This reverts commit 8e135e520859ef94e693e27a86af1eed9576f9ab.
* Fix whitespace issues in residual files
* Update Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* More whitespace fixing and credit adding
* Resolve conflict in job_icons.rsi/meta.json
* Fixing whitespace *again*
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>