* Ported sprites from eris
* Added yml
* lid open/close logic
* interactivity
* Working on new secret stash component
* Object will drop on destruction
* Can get item and examine message
* Reagent container and some cleaning
* Moved potted plant to stash
* New base prefab
* Now you can deconstruct toilet
* Small fixes
* Fixed unknown components errors
* Fixed grammar errors
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Now use prob
* More grammar
* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs
Aaaaaaaa
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* No delays
* Amazing sound design
* Moved sound to mono
* Toilet viz
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Moves piping visualizers to own folder
* Pump visualizer update
* Siphon and vent visualiser only set enabled visibility
* PipeVisualizer cleanup
* Replaces off vent/scrubber sprites
* Gas filter sprite update
* Revert "Gas filter sprite update"
This reverts commit 676e5d55e1157a229b1445eeea53a5c8032dbbb5.
* Rotates gas filter sprites to match T-junction pipe directions
* Removes pipes from scruber and vent state
* Makes sprite components use layers
* disabled sprite netsync on piping entities
* piping meta.json cleanup
Co-authored-by: py01 <pyronetics01@gmail.com>
* Code is ready but item now spawning
* Prototype of SeveralExplosive component
* Remaked to FlashExplosiveComponent using
* Done. But i feel myself retarted
* Remaked. Looks good
* Full loaded prototype added
* Throwing in progress. Fatal error is here
* I forgot about shared
* Sloth refactor
* Delayed spawning and fix crashes
* Full clusterbang code.
* Removed useless variable and tuned delay
* Delete wrong in CreamPiedComponent
* Now yaml is code quality followed
* Reworked to GetLevel with bugs
* Never forget resources, guys
* RoundToLevels added. Now it works.
* New textures and sloth refactor is returned
* Now it's TryGetComponent
* Visualizer maximum fix and look fix
* Logging and no max and min check
* Removed max grenades sending
* vizualizer is better now
* GrenadesMax removed
* grammar, checks, NextFloat and no more try catch
* Unused using removed
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Added bool _placeCentered to check if an entity must be placed at mouse position or center of the PlaceableSurface (+ offset) when dropped.
* private variables formatted to camel case
* Use EqualsApprox in the setter for PositionOffset
* -Changed client-side SurfaceComponent to camelCase
-Added placeCentered and positionOffset to PlaceableSurfaceComponentState
-Getter and setters for placeCentered and positionOffset client-side
* Update Content.Client/GameObjects/Components/PlaceableSurfaceComponent.cs
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Add "_" to private vars name
* Made YAML properties camelCase
* Add "_" to private vars name
* Call Dirty() when IsPlaceable,PlaceCentered and PositionOffset are changed.
* Removed Dirty() from client.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Add setoutfit command
* Adds setoutfit as a verb and adds a proper UI to the command
* Removes from AdminMenuWindow
* Changes the SetOutfit verb to be a component verb instead of a global verb
* Addresses reviews
* Remove empty method
* Remove on server aswell
* my IDE keeps wanting to change this so....
* Add item actions integration test, fix bug where empty item action
dict was left in SharedActionsComponent state
* bigger hotbar arrows
* nice wide hotbar pagination hitboxes
* add ability to switch hotbar loadout
via keybinds
* always highlight on drag over
of actions hotbar
* dont rely on content entity for integration test
* AvoidCollision if collided entity is the one that the character is buckled to
* Attempt to PreventCollision after the player is unbuckled but still colliding with StrapComponent
* Moved PreventCollide to the Shared script.
* Add WakeBody to keep updating the physics collision while being on a collidable strap component.
* Addressed some of metalgearsloth's suggestions:
- Made EntityBuckledTo,IsOnStrapEntityThisFrame and DontCollide not virtual
-Made EntityBuckledTo nullable
-Don't call update on Paused BuckleComponents
-Removed EntityBuckledTo variable declaration in BuckleComponent because it's not needed anymore
-Call TryUnbuckle if (!IsOnStrapEntityThisFrame && DontCollide) to set BuckledTo entity to null.
* Formatting
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Formatting
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Formatting again :P
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Formatting
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Formatting
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Renamed variable EntityBuckledTo to LastEntityBuckledTo
* As per DrSmugLeaf suggestion: Added [ComponentDependency] to the Body variable.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* #2744 fix NRE on clicking alerts with no OnClick, and don't send the click
message unless the alert has an onclick
* #2744 fix NRE on clicking alerts with no OnClick, and don't send the click
message unless the alert has an onclick
* Added atmos sprites from CEV-Eris
* Moved canister sprites to appropriate dir
* Removed unnecessary sprites, edited canisters prototype
* Created Gas Canister UI and release pressure buttons
* Changed GasMixture's pressure calculation (convert liters to cube meters)
* Added relabeling Canisters
* Reverted changes on GasMixture
* Changed my name in the credits
* Added valve opening on canisters
* Change canister visual state when connected to a port
* Added nullable to SharedGasCanisterComponent
* Replaced nullable contexts
* Changed again nullable annotation context
* Moved name in the credits to correct alphabetical order
* Canisters: Fix the most blatant issues with this PR (the added project interdependencies for no reason whatsoever)
* Canisters: Stop crashes when canisters leave atmosphere
* Canisters: Gas released into no atmosphere gets transferred "into space" (deleted)
* Atmos: Nullability annotations on TileAtmosphere, explaination of the states of TileAtmosphere.Air
* Canisters: If in an airblocked tile, do NOT release gas
* Scrubbers: Fix typo leading to them not connecting properly.
* Revert manual changes to credits file (sorry!) (1/2)
This reverts commit 94f3b0e5df8d9c2fa189866a17a231920f99bdaf.
* Revert manual changes to credits file (sorry!) (2/2)
This reverts commit 1986fb094dfaa44060f08d280f36b755258d17a6.
* Canisters: Apply @Zumorica 's reviews
* Canisters: Add missing localization as suggested by PJB
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Canisters: Pressure lights!
* Canisters: Light is now unshaded.
* Canisters: Now using IActivate
* Gas canisters (& air canister), now with their numbers properly calibrated (hopefully)
* Canisters: Refactor how their layers are added to be more like ApcVisualizer
* Canisters: Clean up of the tile invalidation/air release logic
* Canisters: Some gas canister window improvements
* Canisters: Clean up release pressure change button label code
Co-authored-by: Clement-O <topy72.mine@gmail.com>
Co-authored-by: Clément <clement.orlandini@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable
* Copy sound logic to destructible component for now
* Fix typo
* Fix prototype error
* Remove breakable component damageable reference
* Remove breakable construction reference
* Remove ruinable component
* Move thresholds to individual components and away from damageable
* Add threshold property to damageable component code
* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states
* Being alive isn't normal
* Fix not reading the id
* Merge fixes
* YAML fixes
* Grammar moment
* Remove unnecessary dependency
* Update thresholds doc
* Change naming of thresholds to states in MobStateComponent
* Being alive is once again normal
* Make DamageState a byte
* Bring out classes structs and enums from DestructibleComponent
* Add test for destructible thresholds
* Merge fixes
* More merge fixes and fix rejuvenate test
* Remove IMobState.IsConscious
* More merge fixes someone please god review this shit already
* Fix rejuvenate test
* Update outdated destructible in YAML
* Fix repeatedly entering the current state
* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test
* Update saltern
* Start work on upgradeable machines.
* Upgradeable machines work
* Component requirements for upgradeable machines
* Better container handling
* Remember to not push submodule updates in your PRs, kids!
* Refresh parts after building a machine.
* NetSync false
* Address some reviews, fix some bugs
* Nullable stackhelpers dependencies
* Use container helper method to delete all entities in containers
* Nullable string in AddContainer
* Better examine for machine frame and construction in general
* Machine breakage
* Nullable node
* nullable GraphPrototype
* Re-save saltern for autolathe parts
* Fix SaveLoadSave
* basic implementation
* minor fixes
* objectives temp commit
* proper onstart bind
* changes all conditions to be bound to a mind-instance
* oops
* oops v2
* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added
* minor fixes, adds greentext
* refactors incompatability to be defined by requirements
* fixes a wrong whitespace
* minor fix
* addressed reviews v1
* address reviews v2
Co-authored-by: Exp <theexp111@gmail.com>
* final sweep
* adds/refactors traitor&sss cvars
* Update Content.Server/Mobs/Mind.cs
* never trust github web
* adds datasets & makes codewords use them
* addresses exp's reviews
* addressed zumos reviews
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
* Update usages of ! is with is not
* Content.IntegrationTests commit
* Content.Server commit
* Content.Shared commit
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* commit skeleton reagent grinder component
* add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites
* implement much more of the grinder ui functionality
* get more use out of hasbeaker bool
* complete wiring up most of the chamber/beaker UI controls
* remove whitelist prototype id. add grindable tag component
* add juiceable component
* rename boolparam to be clearer
* more juice
* add some juice reagents and apply them to their drink prototypes
* re add glassyellow
* implement juicing and results
* add time delay to grindjuice
* add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too
* interface has clear indication of currennt operation, and busy status
* add ReagentGrinder to Client ignnored components
* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* implemennt sloth changes
* fix isbusy
* Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes
* unsubscribe from messages on remove + fix xmlcomment
* fix bounding box
* Add these to dictionary
* Add these to client ignore
* Whitespace and unneeded import fixes
* tommy's toes
* Where'd these newlines come from
* power
* improve bounding box
* Check power better & show contents when beaker is ejected
* check power here
* Disable eject buttons when running
* improve comments
* readwrite for viewvars on work time and capacity
* Address most of Sloth's reviews
* Make this cleaner
* add grindablecomponent to motherfucking everything
* Fix reviews
* some more null suppressions
* remove unused random field
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>