Tayrtahn
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ae3d745430
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Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid
* GridExists
* TryGetGrid
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2024-03-22 18:08:40 +11:00 |
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DrSmugleaf
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a88e747a0b
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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metalgearsloth
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c31c848afd
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Shooting NPCs and more (#18042)
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
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2023-08-01 19:48:56 -05:00 |
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metalgearsloth
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c43db830ea
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Significantly improve NPC steering (#17931)
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2023-07-14 00:48:04 +10:00 |
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metalgearsloth
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b5a33ea7ab
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Avoid NPCs getting stuck around tables (#14807)
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2023-03-23 23:53:17 +11:00 |
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metalgearsloth
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b749d0d275
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Remove NPC IEntityManager resolves (#12648)
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2022-11-18 22:07:52 +01:00 |
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DrSmugleaf
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7fbc2608e8
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Remove redundant read-only VV from datafields (#12626)
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2022-11-16 20:22:11 +01:00 |
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metalgearsloth
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fa59983bd9
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Bandaid medibots (#11718)
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2022-10-13 21:36:29 +11:00 |
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metalgearsloth
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f456ad911e
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Pathfinder rework (#11452)
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2022-09-30 14:39:48 +10:00 |
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metalgearsloth
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78a4ab6eb2
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Update for collision events by-ref (#10933)
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2022-09-14 17:26:26 +10:00 |
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metalgearsloth
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0286b88388
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NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-09-06 00:28:23 +10:00 |
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