Files
tbd-station-14/Content.Server/NPC/HTN/PrimitiveTasks/Operators/MoveToOperator.cs
2022-09-14 17:26:26 +10:00

192 lines
6.7 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using Content.Server.NPC.Components;
using Content.Server.NPC.Pathfinding;
using Content.Server.NPC.Pathfinding.Pathfinders;
using Content.Server.NPC.Systems;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Moves an NPC to the specified target key. Hands the actual steering off to NPCSystem.Steering
/// </summary>
public sealed class MoveToOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private NPCSteeringSystem _steering = default!;
private PathfindingSystem _pathfind = default!;
/// <summary>
/// Should we assume the MovementTarget is reachable during planning or should we pathfind to it?
/// </summary>
[ViewVariables, DataField("pathfindInPlanning")]
public bool PathfindInPlanning = true;
/// <summary>
/// When we're finished moving to the target should we remove its key?
/// </summary>
[ViewVariables, DataField("removeKeyOnFinish")]
public bool RemoveKeyOnFinish = true;
/// <summary>
/// Target Coordinates to move to. This gets removed after execution.
/// </summary>
[ViewVariables, DataField("targetKey")]
public string TargetKey = "MovementTarget";
/// <summary>
/// Where the pathfinding result will be stored (if applicable). This gets removed after execution.
/// </summary>
[ViewVariables, DataField("pathfindKey")]
public string PathfindKey = "MovementPathfind";
/// <summary>
/// How close we need to get before considering movement finished.
/// </summary>
[ViewVariables, DataField("rangeKey")]
public string RangeKey = "MovementRange";
private const string MovementCancelToken = "MovementCancelToken";
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_pathfind = sysManager.GetEntitySystem<PathfindingSystem>();
_steering = sysManager.GetEntitySystem<NPCSteeringSystem>();
}
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard)
{
if (!blackboard.TryGetValue<EntityCoordinates>(TargetKey, out var targetCoordinates))
{
return (false, null);
}
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!_entManager.TryGetComponent<TransformComponent>(owner, out var xform) ||
!_entManager.TryGetComponent<PhysicsComponent>(owner, out var body))
return (false, null);
if (!_mapManager.TryGetGrid(xform.GridUid, out var ownerGrid) ||
!_mapManager.TryGetGrid(targetCoordinates.GetGridUid(_entManager), out var targetGrid) ||
ownerGrid != targetGrid)
{
return (false, null);
}
var range = blackboard.GetValueOrDefault<float>(RangeKey);
if (xform.Coordinates.TryDistance(_entManager, targetCoordinates, out var distance) && distance <= range)
{
// In range
return (true, new Dictionary<string, object>()
{
{NPCBlackboard.OwnerCoordinates, blackboard.GetValueOrDefault<EntityCoordinates>(NPCBlackboard.OwnerCoordinates)}
});
}
if (!PathfindInPlanning)
{
return (true, new Dictionary<string, object>()
{
{NPCBlackboard.OwnerCoordinates, targetCoordinates}
});
}
var cancelToken = new CancellationTokenSource();
var access = blackboard.GetValueOrDefault<ICollection<string>>(NPCBlackboard.Access) ?? new List<string>();
var job = _pathfind.RequestPath(
new PathfindingArgs(
blackboard.GetValue<EntityUid>(NPCBlackboard.Owner),
access,
body.CollisionMask,
ownerGrid.GetTileRef(xform.Coordinates),
ownerGrid.GetTileRef(targetCoordinates),
range), cancelToken.Token);
job.Run();
await job.AsTask.WaitAsync(cancelToken.Token);
if (job.Result == null)
return (false, null);
return (true, new Dictionary<string, object>()
{
{NPCBlackboard.OwnerCoordinates, targetCoordinates},
{PathfindKey, job.Result}
});
}
// Given steering is complicated we'll hand it off to a dedicated system rather than this singleton operator.
public override void Startup(NPCBlackboard blackboard)
{
base.Startup(blackboard);
// Need to remove the planning value for execution.
blackboard.Remove<EntityCoordinates>(NPCBlackboard.OwnerCoordinates);
// Re-use the path we may have if applicable.
var comp = _steering.Register(blackboard.GetValue<EntityUid>(NPCBlackboard.Owner), blackboard.GetValue<EntityCoordinates>(TargetKey));
if (blackboard.TryGetValue<float>(RangeKey, out var range))
{
comp.Range = range;
}
if (blackboard.TryGetValue<Queue<TileRef>>(PathfindKey, out var path))
{
if (blackboard.TryGetValue<EntityCoordinates>(NPCBlackboard.OwnerCoordinates, out var coordinates))
{
_steering.PrunePath(coordinates, path);
}
comp.CurrentPath = path;
}
}
public override void Shutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.Shutdown(blackboard, status);
// Cleanup the blackboard and remove steering.
if (blackboard.TryGetValue<CancellationTokenSource>(MovementCancelToken, out var cancelToken))
{
cancelToken.Cancel();
blackboard.Remove<CancellationTokenSource>(MovementCancelToken);
}
// OwnerCoordinates is only used in planning so dump it.
blackboard.Remove<Queue<TileRef>>(PathfindKey);
if (RemoveKeyOnFinish)
{
blackboard.Remove<EntityCoordinates>(TargetKey);
}
_steering.Unregister(blackboard.GetValue<EntityUid>(NPCBlackboard.Owner));
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (!_entManager.TryGetComponent<NPCSteeringComponent>(owner, out var steering))
return HTNOperatorStatus.Failed;
return steering.Status switch
{
SteeringStatus.InRange => HTNOperatorStatus.Finished,
SteeringStatus.NoPath => HTNOperatorStatus.Failed,
SteeringStatus.Moving => HTNOperatorStatus.Continuing,
_ => throw new ArgumentOutOfRangeException()
};
}
}