* Added atmos sprites from CEV-Eris
* Moved canister sprites to appropriate dir
* Removed unnecessary sprites, edited canisters prototype
* Created Gas Canister UI and release pressure buttons
* Changed GasMixture's pressure calculation (convert liters to cube meters)
* Added relabeling Canisters
* Reverted changes on GasMixture
* Changed my name in the credits
* Added valve opening on canisters
* Change canister visual state when connected to a port
* Added nullable to SharedGasCanisterComponent
* Replaced nullable contexts
* Changed again nullable annotation context
* Moved name in the credits to correct alphabetical order
* Canisters: Fix the most blatant issues with this PR (the added project interdependencies for no reason whatsoever)
* Canisters: Stop crashes when canisters leave atmosphere
* Canisters: Gas released into no atmosphere gets transferred "into space" (deleted)
* Atmos: Nullability annotations on TileAtmosphere, explaination of the states of TileAtmosphere.Air
* Canisters: If in an airblocked tile, do NOT release gas
* Scrubbers: Fix typo leading to them not connecting properly.
* Revert manual changes to credits file (sorry!) (1/2)
This reverts commit 94f3b0e5df8d9c2fa189866a17a231920f99bdaf.
* Revert manual changes to credits file (sorry!) (2/2)
This reverts commit 1986fb094dfaa44060f08d280f36b755258d17a6.
* Canisters: Apply @Zumorica 's reviews
* Canisters: Add missing localization as suggested by PJB
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Canisters: Pressure lights!
* Canisters: Light is now unshaded.
* Canisters: Now using IActivate
* Gas canisters (& air canister), now with their numbers properly calibrated (hopefully)
* Canisters: Refactor how their layers are added to be more like ApcVisualizer
* Canisters: Clean up of the tile invalidation/air release logic
* Canisters: Some gas canister window improvements
* Canisters: Clean up release pressure change button label code
Co-authored-by: Clement-O <topy72.mine@gmail.com>
Co-authored-by: Clément <clement.orlandini@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Make disposal units also flush air
* Make disposals use tile.AssumeAir instead of tile.Air.Merge
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Technically some stuff could be dependent upon the entity regardless if it's deleted but this is how ICollideBehavior does it (not by my design) so I figured we'd make it consistent.
If someone really needs the functionality even if it's deleted then they can refactor it.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Remove redundant null checks for atmos
* Remove unnecessary nullability parameter from AtmosphereSystem.GetGridAtmosphere
* Remove more nullability markers
* Bring back null checks for gas tanks
* Remove null checks from GasMixture.Merge and TileAtmosphere.AssumeAir
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Remove the unused light bulb crate that explicitly says it needs to be removed
* Crates/Cargo: Add antimatter reactor crates
* Fix AME crate issues
* Descriptions and prices for AME crates.
* More Construction Pieces: Default construction targets
* More Construction Pieces: Unfinished particle accelerator will tell you how to finish it
* More Construction Pieces: Construction system actually pathfinds any-to-any
* More Construction Pieces: Verb to begin deconstruction of an object
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable
* Copy sound logic to destructible component for now
* Fix typo
* Fix prototype error
* Remove breakable component damageable reference
* Remove breakable construction reference
* Remove ruinable component
* Move thresholds to individual components and away from damageable
* Add threshold property to damageable component code
* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states
* Being alive isn't normal
* Fix not reading the id
* Merge fixes
* YAML fixes
* Grammar moment
* Remove unnecessary dependency
* Update thresholds doc
* Change naming of thresholds to states in MobStateComponent
* Being alive is once again normal
* Make DamageState a byte
* Bring out classes structs and enums from DestructibleComponent
* Add test for destructible thresholds
* Merge fixes
* More merge fixes and fix rejuvenate test
* Remove IMobState.IsConscious
* More merge fixes someone please god review this shit already
* Fix rejuvenate test
* Update outdated destructible in YAML
* Fix repeatedly entering the current state
* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test
* Update saltern
* Sprites
* Crates
* Moved cargo_console
* Cargo Catalogs No.1
* Added some Hydroponics crates
* More crates..
* Deletes an autogen file
* snivybus
* More
* Apply suggestions from code review
* Fix wrong prototype ID
* Fix another wrong prototype ID
* Fix... MANY, MANY wrong prototype IDs
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
* Start work on upgradeable machines.
* Upgradeable machines work
* Component requirements for upgradeable machines
* Better container handling
* Remember to not push submodule updates in your PRs, kids!
* Refresh parts after building a machine.
* NetSync false
* Address some reviews, fix some bugs
* Nullable stackhelpers dependencies
* Use container helper method to delete all entities in containers
* Nullable string in AddContainer
* Better examine for machine frame and construction in general
* Machine breakage
* Nullable node
* nullable GraphPrototype
* Re-save saltern for autolathe parts
* Fix SaveLoadSave