Leon Friedrich
4e7cea96de
Remove speech & popups from actions ( #15747 )
2023-04-26 14:04:44 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
Leon Friedrich
db8a48ba33
Fix SpawnAndDirtyAllEntities test ( #15771 )
2023-04-25 19:27:57 +10:00
Leon Friedrich
c7ba2a666b
Fix ghost FOV toggling ( #15751 )
2023-04-25 11:11:42 +10:00
Leon Friedrich
110060678f
Disable GridFillComponent on some tests ( #15757 )
2023-04-25 09:48:29 +10:00
deltanedas
dd4cf48c0a
mech tweaks ( #15619 )
2023-04-24 17:00:36 -04:00
Menshin
f85f45674f
Fix handcuff raising assert on applying/removing ( #15658 )
2023-04-24 16:41:46 -04:00
Leon Friedrich
4fcd0fd5d4
Fix action icons not showing up ( #15746 )
2023-04-25 05:29:47 +10:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
brainfood1183
298913f980
Delete unremoveable items when removed from hands or inventory ( #15662 )
2023-04-24 10:20:39 +10:00
deltanedas
8e5183445f
emp on electro supercritical ( #15235 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-24 10:11:23 +10:00
Nemanja
37bc649eef
CHIMP handcannon ( #15667 )
2023-04-24 09:58:45 +10:00
Menshin
c1ef48cee9
Raise hand (un)equipped events on container insert/remove ( #15664 )
2023-04-24 05:38:52 +10:00
metalgearsloth
04830bf704
Add wallbonk sound to BaseItem ( #15689 )
...
Uses a chisel sound.
2023-04-23 13:42:09 -04:00
deltanedas
17fa2df632
parallax hotfix ( #15691 )
2023-04-23 20:28:40 +10:00
EnDecc
0f90548600
Advanced Mop is now More Advanced + SolutionPurge Component ( #15532 )
...
Co-authored-by: Arimah <arimah42@gmail.com >
2023-04-23 20:17:21 +10:00
metalgearsloth
7e886dc95a
Follower fixes ( #15348 )
2023-04-23 20:01:15 +10:00
Flipp Syder
c29968372e
Adds validation bool for setting humanoid skin color ( #15360 )
2023-04-23 19:16:59 +10:00
metalgearsloth
9c9c273a4c
Fix zoom command for aghost ( #15687 )
2023-04-23 18:28:51 +10:00
metalgearsloth
6076130987
Janitor QoL ( #15626 )
2023-04-23 18:20:03 +10:00
Nemanja
fadee354db
Anomaly Locator ( #15677 )
2023-04-23 15:39:33 +10:00
Nemanja
ef28cfd55f
Raise powercellemptyevent on cell removed, fix powercelldraw ( #15679 )
2023-04-23 15:27:56 +10:00
metalgearsloth
1bab97a534
Remove lobby preload ( #15670 )
2023-04-23 13:14:25 +10:00
Menshin
fd973be10c
Thermomachines code cleaning + some QoL ( #14772 )
2023-04-23 13:05:32 +10:00
deltanedas
f72baa6a49
autogen parallax state ( #15384 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-22 22:02:23 +10:00
Slava0135
c00bd9c247
Add hot potato ( #14204 )
...
Co-authored-by: AJCM <AJCM@tutanota.com >
2023-04-22 21:40:36 +10:00
Menshin
8ddef7611b
Some fixes to magboots ( #15392 )
2023-04-22 20:42:36 +10:00
metalgearsloth
e98113c71e
Add scroll zooming for admins and ghosts ( #14061 )
...
* Add scroll zooming for admins
* Bunch of work
* Kinda better kinda worse scrolling
* shared code
* nyoom
* house md
* Fixes
* Log spam
* Fixes
---------
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2023-04-22 04:26:41 -06:00
TemporalOroboros
7523ed4c17
Resolves AirlockVisualizer is Obsolete ( #13884 )
2023-04-22 19:18:16 +10:00
Nemanja
4f9ae1116e
Lipid Extractor ( #15597 )
2023-04-22 17:03:50 +10:00
metalgearsloth
970507b3e6
Reduce expedition time ( #15624 )
2023-04-21 20:26:17 +10:00
Leon Friedrich
857c1462be
Improve IsBlockedTurf ( #15133 )
2023-04-21 15:06:10 +10:00
metalgearsloth
0ebcba370f
Expeditions QOL ( #15599 )
2023-04-21 15:05:50 +10:00
metalgearsloth
e780c6a98a
Fix NPC door prying ( #15605 )
2023-04-21 15:05:29 +10:00
Leon Friedrich
d1d13f4ef1
Fix misc construction bugs ( #15600 )
2023-04-21 14:01:35 +10:00
metalgearsloth
0301763043
Expedition mining spawn adjustments ( #15581 )
2023-04-20 23:32:06 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
Slava0135
adb12676c6
replace apc panel with wires panel ( #14832 )
2023-04-20 16:42:22 +10:00
metalgearsloth
1d420ec053
Expedition loc + timer fixes ( #15561 )
2023-04-20 15:51:10 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
DrSmugleaf
e95cd6e412
Remove explosion visuals component references ( #15264 )
2023-04-19 20:09:22 +10:00
metalgearsloth
7102cc7159
Reflect changes ( #15071 )
2023-04-19 20:02:30 +10:00
Nemanja
31851e5468
[Entity] Brig Timers ( #15285 )
...
* brigtimer
* ok
* TextScreen w timer implementation
* second commit
* working brig timer
* signal timers near completion
* soon done
* removed licenses, fixes noRotation on screens, minor edits
* no message
* no message
* removed my last todos
* removed csproj.rej??
* missed a thing with .yml and tests
* fix tests
* Update base_structureairlocks.yml
* timespan type serialize
* activation turned into comp
* sloth review
* Update timer.yml
* small changes
---------
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com >
2023-04-19 01:47:01 -06:00
keronshb
ac87effca0
[Revert] Reverts Ninja ( #15516 )
...
* Revert "[Antag] add space ninja as midround antag (#14069 )"
This reverts commit c1cda0dbf8 .
* Revert "[Fix] move ninja objectives into NinjaRole (#15490 )"
This reverts commit 251f429fb3 .
2023-04-19 01:43:09 -06:00
liltenhead
1916e67fd2
[Tweak] Implanter Speed ( #15523 )
2023-04-19 01:41:09 -06:00
deltanedas
6ddd8761a9
emag refactor ( #15181 )
...
* limitedcharges stuff from emag
* changes except broken
* fix
* the
* move recharging to server, emag namespace -> charges
* the
* use resolve
* pro
webedit gaming
* the
* the
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-18 22:46:00 -07:00
Whisper
1b31da956a
Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed ( #15189 )
...
* removing drunk scaling with missing blood, drunk will apply until blood restored
* added new drunk function to go with new bloodloss drunk code
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* Drunk status added by low blood level should be removed when healthy
* Everything is working in the dev enviroment. Cleaning up code.
* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood
* Last commit
2023-04-18 23:09:22 -04:00