Commit Graph

3312 Commits

Author SHA1 Message Date
Leon Friedrich
4e7cea96de Remove speech & popups from actions (#15747) 2023-04-26 14:04:44 +10:00
Nemanja
59349b1b9b Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
Leon Friedrich
db8a48ba33 Fix SpawnAndDirtyAllEntities test (#15771) 2023-04-25 19:27:57 +10:00
Leon Friedrich
c7ba2a666b Fix ghost FOV toggling (#15751) 2023-04-25 11:11:42 +10:00
Leon Friedrich
110060678f Disable GridFillComponent on some tests (#15757) 2023-04-25 09:48:29 +10:00
deltanedas
dd4cf48c0a mech tweaks (#15619) 2023-04-24 17:00:36 -04:00
Menshin
f85f45674f Fix handcuff raising assert on applying/removing (#15658) 2023-04-24 16:41:46 -04:00
Leon Friedrich
4fcd0fd5d4 Fix action icons not showing up (#15746) 2023-04-25 05:29:47 +10:00
metalgearsloth
d3552dae00 Revert "Gamerule Entities" (#15724) 2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9 Gamerule Entities (#15513) 2023-04-24 15:20:51 +10:00
brainfood1183
298913f980 Delete unremoveable items when removed from hands or inventory (#15662) 2023-04-24 10:20:39 +10:00
deltanedas
8e5183445f emp on electro supercritical (#15235)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-24 10:11:23 +10:00
Nemanja
37bc649eef CHIMP handcannon (#15667) 2023-04-24 09:58:45 +10:00
Menshin
c1ef48cee9 Raise hand (un)equipped events on container insert/remove (#15664) 2023-04-24 05:38:52 +10:00
metalgearsloth
04830bf704 Add wallbonk sound to BaseItem (#15689)
Uses a chisel sound.
2023-04-23 13:42:09 -04:00
deltanedas
17fa2df632 parallax hotfix (#15691) 2023-04-23 20:28:40 +10:00
EnDecc
0f90548600 Advanced Mop is now More Advanced + SolutionPurge Component (#15532)
Co-authored-by: Arimah <arimah42@gmail.com>
2023-04-23 20:17:21 +10:00
metalgearsloth
7e886dc95a Follower fixes (#15348) 2023-04-23 20:01:15 +10:00
Flipp Syder
c29968372e Adds validation bool for setting humanoid skin color (#15360) 2023-04-23 19:16:59 +10:00
metalgearsloth
9c9c273a4c Fix zoom command for aghost (#15687) 2023-04-23 18:28:51 +10:00
metalgearsloth
6076130987 Janitor QoL (#15626) 2023-04-23 18:20:03 +10:00
Nemanja
fadee354db Anomaly Locator (#15677) 2023-04-23 15:39:33 +10:00
Nemanja
ef28cfd55f Raise powercellemptyevent on cell removed, fix powercelldraw (#15679) 2023-04-23 15:27:56 +10:00
metalgearsloth
1bab97a534 Remove lobby preload (#15670) 2023-04-23 13:14:25 +10:00
Menshin
fd973be10c Thermomachines code cleaning + some QoL (#14772) 2023-04-23 13:05:32 +10:00
deltanedas
f72baa6a49 autogen parallax state (#15384)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-22 22:02:23 +10:00
Slava0135
c00bd9c247 Add hot potato (#14204)
Co-authored-by: AJCM <AJCM@tutanota.com>
2023-04-22 21:40:36 +10:00
Menshin
8ddef7611b Some fixes to magboots (#15392) 2023-04-22 20:42:36 +10:00
metalgearsloth
e98113c71e Add scroll zooming for admins and ghosts (#14061)
* Add scroll zooming for admins

* Bunch of work

* Kinda better kinda worse scrolling

* shared code

* nyoom

* house md

* Fixes

* Log spam

* Fixes

---------

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-04-22 04:26:41 -06:00
TemporalOroboros
7523ed4c17 Resolves AirlockVisualizer is Obsolete (#13884) 2023-04-22 19:18:16 +10:00
Nemanja
4f9ae1116e Lipid Extractor (#15597) 2023-04-22 17:03:50 +10:00
metalgearsloth
970507b3e6 Reduce expedition time (#15624) 2023-04-21 20:26:17 +10:00
Leon Friedrich
857c1462be Improve IsBlockedTurf (#15133) 2023-04-21 15:06:10 +10:00
metalgearsloth
0ebcba370f Expeditions QOL (#15599) 2023-04-21 15:05:50 +10:00
metalgearsloth
e780c6a98a Fix NPC door prying (#15605) 2023-04-21 15:05:29 +10:00
Leon Friedrich
d1d13f4ef1 Fix misc construction bugs (#15600) 2023-04-21 14:01:35 +10:00
metalgearsloth
0301763043 Expedition mining spawn adjustments (#15581) 2023-04-20 23:32:06 +10:00
metalgearsloth
ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
Slava0135
adb12676c6 replace apc panel with wires panel (#14832) 2023-04-20 16:42:22 +10:00
metalgearsloth
1d420ec053 Expedition loc + timer fixes (#15561) 2023-04-20 15:51:10 +10:00
metalgearsloth
acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
Ygg01
71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
DrSmugleaf
e95cd6e412 Remove explosion visuals component references (#15264) 2023-04-19 20:09:22 +10:00
metalgearsloth
7102cc7159 Reflect changes (#15071) 2023-04-19 20:02:30 +10:00
Nemanja
31851e5468 [Entity] Brig Timers (#15285)
* brigtimer

* ok

* TextScreen w timer implementation

* second commit

* working brig timer

* signal timers near completion

* soon done

* removed licenses, fixes noRotation on screens, minor edits

* no message

* no message

* removed my last todos

* removed csproj.rej??

* missed a thing with .yml and tests

* fix tests

* Update base_structureairlocks.yml

* timespan type serialize

* activation turned into comp

* sloth review

* Update timer.yml

* small changes

---------

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com>
2023-04-19 01:47:01 -06:00
keronshb
ac87effca0 [Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
liltenhead
1916e67fd2 [Tweak] Implanter Speed (#15523) 2023-04-19 01:41:09 -06:00
deltanedas
6ddd8761a9 emag refactor (#15181)
* limitedcharges stuff from emag

* changes except broken

* fix

* the

* move recharging to server, emag namespace -> charges

* the

* use resolve

* pro

webedit gaming

* the

* the

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-18 22:46:00 -07:00
Whisper
1b31da956a Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed (#15189)
* removing drunk scaling with missing blood, drunk will apply until blood restored

* added new drunk function to go with new bloodloss drunk code

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* Drunk status added by low blood level should be removed when healthy

* Everything is working in the dev enviroment. Cleaning up code.

* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood

* Last commit
2023-04-18 23:09:22 -04:00